
A dynamic hack-and-slash adventure that mixes procedural generation with hand-made scenarios and a darkly humorous story. Featuring heavy-hitting deliberate combat, robust stealth mechanics, threatening enemies with unique movesets and a vast array of game-changing items to discover.
Modeled estimate, not a reported figure. How we estimate →
About
Strategic heavy-hitting combat: Skill, timing, and good positioning are key to your survival.
Double the fun in the co-op mode. Click the orb in your tent and play with your friend!
Robust stealth elements: Sneak, peek around corners, with the help of the dynamic field-of-view system and learn where enemies are patrolling to catch them off-guard. Or hack-and-slash your way through them all!
Procedurally generated dungeons: Randomly generated areas and a mix of hand-made scenarios makes each campaign unique and interesting.
Huge amounts of loot to find and equip: Mix and match gear, potions, and curses to find your preferred playstyle.
Risk/Reward management: Choose between retreating to rest or venturing onwards for extra rewards.
Extra challenges: Enable many different extra challenge modifiers for even more rewards, but don't get too greedy!
Prepare yourself for battle: Food, ingredients, and provisions help you stay in top shape during battles. Gather resources during combat, and manage how much to spend during preparations.
No permadeath: Progress is saved while advancing through the campaign. And just like real life, death can still be very costly.
Optional Ironman mode: In this game mode, if you die, everything is lost! Only for the toughest Knights!
Become the one and only - extremely honorable, brave and … a little bit sleepy Knight of the Holy Divers. The ancient evil has been banished, the princess rescued and the Knight retires - but something is wrong. You awake falling to your death - probably - from the top of the mysterious underworld spire. Regain your memories and save the world - most likely - again. Go forth Holy Diver it’s - definitely - all up to you.
Good Night, Knight is a humorous twist on stories you likely already know from fantasy books and games, set in a pixel medieval world. With a range of unique and peculiar knights, creatures and many different story events Good Night, Knight offers a truly unusual experience.
This charming 16-bit sneak-and-slash adventure is a mechanically-deep dungeon crawler featuring robust stealth, stamina management, a dynamic field-of-view system, versatile items, resource management, and much more to discover!
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Note: The last update made by the developers was over 4 years ago. The information and timeline described by the developers here may no longer be up to date. Abandonware.
It's just not fun to play. Movement is slippery, like sliding on ice whenever you move. Enemies are invisible unless you're directly facing them. Every time you attack you lunge forward (possibly into other enemies or traps). Environments are boring, audio is uninspired, and the characters are unmemorable. Controller support is terrible; D-pad doesn't work in menus (must use the analog stick to move the cursor around the screen), and analog triggers are used by default for basic binary actions like swing sword or use shield. I think the only aspect of the game I liked was the dialog. Characters joke around a lot, which is refreshing since most games take themselves too seriously, but it wasn't enough to save the experience.
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Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's very good as it is now. The item system lets you adjust to your preferred style of play, while making sure to encourage use of the primary mechanics. You're going to have to engage in both stealth and combat, but your choice of items can change how you approach each challenge. Enemies have unique behaviors that make sneaking around them and fighting them head-on interesting, but are rewarding to learn as you conquer each area. Difficult, yet not unfair by any means. There's a lot of talk about the game being abandoned, but I'm going to believe the devs when they say that they intend to complete it. Gamedev's hard work, especially for a small team who isn't seeing a lot of commercial success. Even if they never finish it--which I highly doubt is the case--I'm still the one who bought the game in Early Access, and I don't regret a single one of those fifteen smackaroos I paid. I would cry, though.
game seems a bit dead, not sure if the devs are still working on it, no updates for months
My nomination for game of the year. Easy to pick up, yet hard to master battles and an adorable, easy-going goofy, yet fun story. A lovingly crafted masterpiece. 10/10
Hay que seguirlo de cerca, si le meten contenido tras el lanzamiento de SWITCH, tiene potencial. Muchas ideas bien llevadas, un combate mas que suficiente y mecánicas interesantes. La gente que le esta dando DISLIKE deben ser unos buenos piperos, porque el juego tiene bastante contenido para lo que cuesta.
I just hope you are cooking the best release ever....
Honestly. I just wasnt fun early. I put an hour into it and although it was fun and funny dialog it got boring really fast
1/10 Coop 2p Очередной унылый рогалик с примитивной боевкой и слабым пиксель-артом.
ゼルダライクなグラフィックや騎士を題材にしてるのは良い。 クラフト要素が多く、キャラをガッツリ強化していくんだろう と予測できる拠点で楽しめそうだったのですが 全体的にもっさり感がすごくていまいち合いませんでした。 特に攻撃が振り切るまで動けないのは辛すぎないかな ぶん! じゃなくて ぶーん!って振り方してる。
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