
Explore, craft, fight, build and survive in a mysterious cartoon world, haunted by a mysterious infection! Take control of Gombo, an enchanted creature and dive into an adventure full of magic. Play alone or in online co-op with a friend. Can you uncover the dark secrets of this colorful realm?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 1 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In Gombo, you’ll dive into a vibrant adventure where survival, creativity, and action go hand in hand. Whether venturing out solo or teaming up in seamless peer-to-peer two-player co-op, you’ll uncover a world full of mystery, danger, and charm.
While the world appears to be friendly and beautiful during the day, this changes at night. A mysterious infection is haunting the world and it’s growing only at night! Beware of what it does to the world’s inhabitants, as they get mad and deformed by the infection. Can you find out what’s happening and save the world?
Explore lush forests, haunted woods and dungeons full resources to fuel your survival. Use what you find to craft everything from powerful weapons to handy tools and helpful utilities. Build shelters, outposts, and full-on homesteads wherever your journey takes you. Set up farms, grow your own crops, and transform wild terrain into a place to call home. Care for your pets and take them on a ride.
The world of Gombo may look playful, but danger lurks around every corner. Face off against a wide range of imaginative creatures, cunning elite foes, and massive bosses that will test your skills. Harness magical powers and unlock transformative abilities to turn the tide of battle and keep the chaos at bay.
Gombo’s world is alive with detail, brimming with dynamic biomes, hand-crafted dungeons, and a deadly day and night cycle. Embark on a journey to uncover the mysteries of these enchanted lands, take on quirky sidequests and meet a colorful cast of characters eager to lend a hand - or stir up trouble.
Customize your character from head to toe and find a wide range of outfits and styles on your travels. Play at your own pace - solo or with a friend in smooth peer-to-peer online co-op. Gombo supports controllers and is optimized for Steam Deck, making it easy to jump into the adventure however and wherever you want.
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Really nice survival game! First and foremost, I must say that it is VERY obviously in Early Access. That's gonna turn a lot of people off but It's a game whose content is really just scratching the surface. I think it maybe could've used a little bit more time in the oven but what IS here is really fun. It's polished, I've found almost zero bugs, the artstyle is cute and charming and I really love all the animations and the enemy designs. I think the story is really interesting and you're very easily immersed in the world after a very short time playing. The devs are really nice people and they're clearly a small but very passionate team and I think in a day and age where it's very very easy to resort to soulless AI graphics, you gotta give some genuine artistic talent some respect. For me, assuming there'll be consistent updates adding more to the game relatively often, it's a 8/10. You should definitely give Gombo a try :)
graphics so pretty. a main character, items, npc and monsters so cute n cool. there's nothing much in this state; I've finished it already. so, I can say that it's fun. for me, there are only 3 problems of this game; 1. There's no map in dungeon. When you go down there, It only shows world map with dungeon icons. T-T 2. Scrolls are pretty useless for me; it slow you when you use and all enemies are fast. so, basic attack is better.... 3. you can't pause. lol some tips for newbies if someone struggle :3 1. You can attack lampposts in tutorial and take it with you. when you leave the tutorial you can place them where you want to build your base. I recommend building it around the start point, nearby the frog, cause there is teleport there. 2. Items that you make in an inventory menu break easily. You need to build a craft table at first; you can make better equipment and sword by that, clicking the sword icon on craft table menu; they won't break easily. When you have enough money, You can buy a MAGIC STICK from the frog, It's unbreakable. 3. You get heal continuously if your stomach is full. You can make grilled mushrooms from monsters waves at nights; that are enough food for current state. 4. There are monsters waves every night. The waves similar to wolves in Don't Starve, not powerful but so many of them. You need to HIT and RUN or just hold shift and run away. **You can craft automatic shooters and place them nearby your base but not exactly in your base because if you stay in your base when monster come, your base will get destroyed. 4-6 shooters in row are enough. You just need to run around and let them kill monsters :3** The shooters are required iron so you need to go to mine first then dig stones with iron or kill monsters in dungeon giving you iron.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Portuguese - Brazil
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I can't recommend this game in its current state. Leaving the tutorial area was a nightmare when it really shouldn't have been. I should have been able to leave really easily, but the plants blocking the exit wouldn't be destroyed. The game suddenly went black after a certain point and I had to force quit the game. And unless you are seasoned in the game, you will be overwhelmed by enemies by the first night. I want to like this game, but there it is not user friendly right now. I think it needed another 3 months in development before it reached early access. Recommendations: 1. Spend time ensuring your environment objects can be properly destroyed. 2. Remove the feature where your workbench, chest, etc. can be destroyed by enemies (it's a bad feature - GET RID OF IT!) 3. Allow enough time to fortify your environment before facing waves of monsters. 4. Allow controller remapping!!! I was using a Hori Gamecube controller and the mappings made me waste so many resources on basic axes because I was confusing the A and B buttons. 5. Increase durability of items. 6. Slow the enemy intensity during the early days, especially if this is the players first time playing (potentially add a difficulty mode).
Не рекомендую игру на данном этапе. Хоть стилистика у игры очень крутая но сама игра еще очень сырая Покупал специально для стим дека и на компе не играл, на стим деке ночью просадки до 20 фпс ( хотя днем имеются стабильные 90 на средних настройках ) Баланс у игры странный, ночь наступает быстро, буквально не успеваешь ничего сделать и получаешь огромный спавн на своем лице врагов всех типов Музыка - ГДЕ МАТЬ ЕЁ МУЗЫКА? Почему я играю в гробовой тишине и звуками пердежами грибов? Управление на стим деке - Среднее, можно сделать лучше Короче: Играть пока максимально не комфортно Рефаунд до лучших времен.
Да, достаточно ранний обзор, но мне хватило потыкаться этого времени чтобы оформить рефанд и отложить игру на годик-другой Это ранний доступ, тем не менее - не в обиду разработчикам или тому, кому игра понравилась - проект очень сырой. Он ощущается как альфа или бета, но не полноценная игра, опубликованная у дистрибьютора Мне очень нравится стилистика работы, собственно, из-за этого игру я купил сразу после релиза. Да и жанр импонирует, но в нынешнем состоянии продукт не особо удовлетворяет мои потребности
Aombo Bombo Combo Dombo Eombo Fombo Gombo Hombo Iombo Jombo Kombo Lombo Mombo Nombo Oombo Pombo Qombo Rombo Sombo Tombo Uombo Vombo Wombo Xombo Yombo Zombo
好評給美術 微妙的地方很多多 1.沒有雲端存檔,不能切去steamdeck玩~~~ 2.死掉東西全噴,撿起來排得亂七八糟又不能暫停整理裝備,切不到武器又被怪追得一團亂~~~ 3.所有建設都會被怪打,箱子柵欄那些也會,然後就要撿東西重放,說好防怪物的柵欄爆了也很神秘 4.視窗化大小不知道為什麼不能調整,畫面下方會被擋住 5.農田也會被毀滅RRRRRRRRRRRRR 6.四小時就沒任務惹
Рисовка прикольная, мобы разнообразные. Но есть к игре несколько вопросов: почему не отдаляется карта? Она достаточно большая, чтобы просто промотать мышкой, и это бесит. Почему во время нажатия Esc не ставится пауза в игре? Видимо, игру затачивали под кооператив, но в соло можно, блин, паузу иметь. Квесты не очень понятные. Кажется, не хватает прокачки персонажа. Игра явно заточена под геймпад, на клавиатуре не очень удобно. Но надо понимать, что игра в раннем доступе — если разработчики игру не бросят, то будет годно. Пару часов наиграл с удовольствием. Кажется в коопе игра будет слишком легкой. И если в начале не купить магическую палочку то в мили играть нереально.
Нет, ребят, я понимаю, что это ранний доступ, но контента в игре на 1 час. Нет понимания в ценообразовании. Контента рублей на 50-100
June/2026 I think 3 hours is the max time need for "content/story" in AE currently. So my feedback is based on that :) The base for all the goals they set for themselves is there; now it "just" needs balancing and a reason to build or collect - as well as content :) My points so far, mostly the negative, since they stood out and are in need of attention :) [list] [*]I had a rather long frozen screen in the tutorial level. But after that I had no performance issues at all :) [*]I wish the town would protect itself from the creatures. How do they survive each night :) [*]Creatures in the underground dungeons spawn nearly right away after leaving the viewport. That was really annoying. I wish they would stay dead, and at worst, respawn maybe during the night? [*]I am not sure why I need to collect or craft so much. I did not even plant a thing. I found the stick that does magic-bullet things, bought the nice armor from the starter town shop, and I was set. I got so much to eat by killing all the mobs; I never ran out. [*]The hand-cursor, showing me where I set my marker, should look different (in any way) than my cursor hand. I got it confused with my mouse curser a couple of times. [*]I get stuck on some "things" like contact glue and do not slide. Which left me stuck in a place I did not expect to be stuck; I had to press the opposite-direction key to get unstuck. [*]The mount to ride around is rather fast = overpowered. I mean, I liked it, but it felt like cheating to get around the whole map without taking any damage or being in danger. [*]Why is my mount gone after I get out of the dungeon again? I want to continue my journey :) [*]I have no good feeling how big/small things are (locations/distances) when opening the map. Something feels "off". First time I saw the quest marker far away, I thought: Hell no, I will not travel that far with my current gear. I can barely kill a few things around me. [*]The first night outside feels very much overpowering. Later I totally ignored it and went to the desert, where nothing happens? [*]compared to what I used, I can see 100x more resources being available than I need. Just a fact, I need to stop collecting stuff :D [*] I love the fact that you can collect, for example, lights from dungeons, but I was hoping they would bring much more light than my torch. [*] I somehow miss a "quest log" or overlay. Unless we aim the dark souls style :D [*] I needed to get used the input layout. I still hate it when I accidentally moved my scrollweel and consumed something instead of hitting an enemy. [*] I really missed "healing/mana potions" or did I miss them? - I mean, did NOT need them. I just missed them :) [/list] That's all for now :)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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