
Build and manage your own castle settlement in a land reclaimed by wilderness. With detailed management, survival strategy, and a moddable sandbox world, Going Medieval challenges you to build the mightiest colony this side of the apocalypse.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Aug 26 → 5.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
When civilization is decimated by rampant plague, a lucky few emerge from the ashes. Help them settle in a dangerous wilderness reclaimed by nature. Build them a home, shape their lives, and defend them from bandits and beasts in a lawless, realistic post-calamity world. The Dark Age is yours to rebuild.


From three lost travellers to a thriving walled city, build greatness from desolation. Use 3D terrain tools to create the perfect stronghold, from sprawling multi-storey forts to winding underground caverns. Construct, furnish and decorate your chambers, workshops, chapels, libraries and more, using stone, clay, and other gathered materials.

Each settler is a unique character. Consider Grimbold, for example. As a Swineherd, his Animal Handling is second to none. But his personality is Savage, so he’d make a strong Brawler. He likes nice clothes, his religion is dear to him — and he’s hungry. Satisfy Grimbold’s needs, use his talents, and he’ll be a happy settler — key to a happy settlement.

Build impenetrable defenses and set traps against unrelenting waves of raiders. Research and craft medieval tech, arm your settlers and command them in battle. Tailor your strategy to your villager’s skills, and upgrade them through hunting and combat.

Explore your randomly-generated multi-level map and manipulate it to your will. Terraform the earth and water for construction, design, or military strategy. Build up or dig down, go humble or baronial, and use the modding tools to unearth a whole new level of creative freedom.
We think you'll love Going Medieval if you enjoy...
RimWorld, Manor Lords, Kingdom Come: Deliverance II, Timberborn, Crusader Kings III, Civilization, Total War: Medieval II, Age of Empires IV, Frostpunk 2, Nova Roma, Kingdoms and Castles.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 964 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
its gud, buy it you wont regret, promise
[h1]🏰 Going Medieval — my personal therapy simulator[/h1] [b]🎮 I run the curator group [url=https://store.steampowered.com/curator/45719096/]Build, Rule, Repeat[/url] — simulators and system-driven games where mechanics matter.[/b] [hr] [h2]🪵 Build. Expand. Relax.[/h2] Some games entertain you. Some games challenge you. And then there are games like Going Medieval — games that quietly consume hundreds of hours while you somehow convince yourself: “Just one more wall.” Stress? I build a castle. Depression? I build a fortress. Boredom? I build another village. And somehow it always works. [hr] [h3]🧠 What makes it so addictive:[/h3] [list] [*]Fantastic freedom in construction [*]Layered vertical building system [*]Relaxing but engaging management loop [*]Strong atmosphere of rebuilding civilization [*]Watching settlements slowly evolve feels incredibly satisfying [/list] [hr] [h3]⚔️ More than just building[/h3] Underneath the cozy construction loop, there’s still survival management: [list] [*]Food production [*]Temperature control [*]Defenses and raids [*]Resource logistics [*]Settler moods and priorities [/list] The game constantly gives you small problems to solve — and solving them feels rewarding instead of exhausting. [hr] [h2]🏰 Creativity becomes the endgame[/h2] The best part is how naturally the game turns into a personal creative sandbox. You don’t just optimize efficiency. You start designing places: [list] [*]Mountain fortresses [*]Trading villages [*]Underground storage halls [*]Huge defensive castles [/list] At some point, you stop playing for survival and start playing because you genuinely want to see your settlement grow. [hr] [h2]🏁 Final Verdict[/h2] Going Medieval is one of those rare management games that feels both relaxing and deeply absorbing. It gives enough systems to stay engaging, while still leaving room for creativity and personal storytelling. [b]An easy recommendation for anyone who enjoys colony sims, medieval building, or simply getting lost in construction for hours.[/b]
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $601.6K | 799 | 80% | $19.99 | |
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| $289.9K | 368 | 86% | $12.49 | |
| $35.4M | 31.5K | 95% | $29.99 | |
| $28.9M | 43.3K | 90% | $19.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Japanese, Portuguese - Brazil, Russian, Spanish - Spain, Korean, Polish, Turkish
| $29.99 |
| — |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 969 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Залипательно!..
A great take on the dwarf fortress system 9/10
100 csillag ! Imádom
legal
This game makes me think of game of thrones and how game of thrones isn't ♥♥♥♥ but this game is ♥♥♥♥?
This game is one of my favorite game ever released. There is so much to offer. W game.
fajna giera
Ils sont beaux mes moellons !
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.