
Build and manage your own castle settlement in a land reclaimed by wilderness. With detailed management, survival strategy, and a moddable sandbox world, Going Medieval challenges you to build the mightiest colony this side of the apocalypse.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Aug 26 → 5.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
When civilization is decimated by rampant plague, a lucky few emerge from the ashes. Help them settle in a dangerous wilderness reclaimed by nature. Build them a home, shape their lives, and defend them from bandits and beasts in a lawless, realistic post-calamity world. The Dark Age is yours to rebuild.


From three lost travellers to a thriving walled city, build greatness from desolation. Use 3D terrain tools to create the perfect stronghold, from sprawling multi-storey forts to winding underground caverns. Construct, furnish and decorate your chambers, workshops, chapels, libraries and more, using stone, clay, and other gathered materials.

Each settler is a unique character. Consider Grimbold, for example. As a Swineherd, his Animal Handling is second to none. But his personality is Savage, so he’d make a strong Brawler. He likes nice clothes, his religion is dear to him — and he’s hungry. Satisfy Grimbold’s needs, use his talents, and he’ll be a happy settler — key to a happy settlement.

Build impenetrable defenses and set traps against unrelenting waves of raiders. Research and craft medieval tech, arm your settlers and command them in battle. Tailor your strategy to your villager’s skills, and upgrade them through hunting and combat.

Explore your randomly-generated multi-level map and manipulate it to your will. Terraform the earth and water for construction, design, or military strategy. Build up or dig down, go humble or baronial, and use the modding tools to unearth a whole new level of creative freedom.
We think you'll love Going Medieval if you enjoy...
RimWorld, Manor Lords, Kingdom Come: Deliverance II, Timberborn, Crusader Kings III, Civilization, Total War: Medieval II, Age of Empires IV, Frostpunk 2, Nova Roma, Kingdoms and Castles.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 955 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
es muy entretenido y puedes gestionar muy bien lo que quieras
1、这游戏要是有kenshi那样无缝衔接的大地图和庞大的世界观以及丰富的玩法就好了,要是kenshi有这样细致的建造系统、种植养殖系统、季节和天气系统就好了。 2、游戏目前内容还相当少,优化也不太行,后期人逐渐增多的话会越来越卡。 3、对我来讲,主要的游戏目标是建造城堡,可是让我有点不爽的是城墙颜色十分单调,我不明白明明游戏里有“颜料”这个物品,却只能用它来生产艺术品,为什么不能出一个粉刷系统给城墙染色呢?
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Japanese, Portuguese - Brazil, Russian, Spanish - Spain, Korean, Polish, Turkish
| $29.99 |
| — |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 960 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Excelente. Con unas mecánicas base pulidas, y en constante mejora, sobre todo de QoA, un apartado artístico que encaja muy bien con el juego, no desentona en practicamente ningún aspecto, al menos hasta donde he visto
Richtig gut gemacht!!
I get strong Rimworld vibes here. So far the game seems tight, the UI is smooth and the system requirements call to a broad spectrum of users' machines. My playtime is still low [for now] but I have not seen any strange pathing issues or peculiar logic problems. If anything blaring comes to pass in the future, I'll be sure to update this accordingly but for now it's a strong recommend, more so on sale.
The building system needs a bit more flexibility. Overall a really beautiful game!
fun game
This game is more fun than it has any right to be. Super simple graphics, but that just helps create the mood of total chillness. Although raiders sometimes attack, the battles are pretty easy, so no need to stress out about it.
J'ai lu les avis avant de tester. Je me suis bien mis en tête que cela n'avait rien à voir avec rimworld. J'ai joué 10 petites heures. J'ai réinstallé rimworld ..... Je retenterais de m'y mettre un jour, mais je l'ai trouvé un peu sans âme ce jeu. Je trouve tout bien , la jouabilité,les graphisme,l'ambiance,la complexité, c'est bien fait y'a pas à dire mais.....c'est chiant, je ne serais dire pourquoi. Avis à prendre avec des pincettes , 10h de jeux c'est peu .
It good.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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