
Build and manage your own castle settlement in a land reclaimed by wilderness. With detailed management, survival strategy, and a moddable sandbox world, Going Medieval challenges you to build the mightiest colony this side of the apocalypse.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Aug 26 → 5.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
When civilization is decimated by rampant plague, a lucky few emerge from the ashes. Help them settle in a dangerous wilderness reclaimed by nature. Build them a home, shape their lives, and defend them from bandits and beasts in a lawless, realistic post-calamity world. The Dark Age is yours to rebuild.


From three lost travellers to a thriving walled city, build greatness from desolation. Use 3D terrain tools to create the perfect stronghold, from sprawling multi-storey forts to winding underground caverns. Construct, furnish and decorate your chambers, workshops, chapels, libraries and more, using stone, clay, and other gathered materials.

Each settler is a unique character. Consider Grimbold, for example. As a Swineherd, his Animal Handling is second to none. But his personality is Savage, so he’d make a strong Brawler. He likes nice clothes, his religion is dear to him — and he’s hungry. Satisfy Grimbold’s needs, use his talents, and he’ll be a happy settler — key to a happy settlement.

Build impenetrable defenses and set traps against unrelenting waves of raiders. Research and craft medieval tech, arm your settlers and command them in battle. Tailor your strategy to your villager’s skills, and upgrade them through hunting and combat.

Explore your randomly-generated multi-level map and manipulate it to your will. Terraform the earth and water for construction, design, or military strategy. Build up or dig down, go humble or baronial, and use the modding tools to unearth a whole new level of creative freedom.
We think you'll love Going Medieval if you enjoy...
RimWorld, Manor Lords, Kingdom Come: Deliverance II, Timberborn, Crusader Kings III, Civilization, Total War: Medieval II, Age of Empires IV, Frostpunk 2, Nova Roma, Kingdoms and Castles.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 955 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Adictive!
great game, but what ever happened to the ruins and natural cave from the original roadmap?
super
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Japanese, Portuguese - Brazil, Russian, Spanish - Spain, Korean, Polish, Turkish
| $29.99 |
| — |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 960 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bardzo fajna odprężająca gra systematycznie rozwijana przez twórców
200h de jeu sur steam, facile le double hors steam. Je suis le jeu depuis ses debuts il ya 4 ou 5 ans. Excellent jeu, très complet malgré sa récente 1.0, Un milliard de choses a faire, de plein de manière différente. Un de mes jeux préférés de ces 10 dernieres années.
Didn't know what to expect with this game. It went on sale and figured reviews mentioning similarities to Rimworld (which I love), so I figured why not? I have been blown away with the realism and interesting societal situations play out as people become annoyed with one another or adore each other. Highly recommend if you are a Rimworld fan.
An once of Rimworld but in a medieval setting. Really great game! It's an absolute delight to build your small medieval settlement.
超级有意思
I like the game, kinda seems boring late game without much to do but I've loved the 75hrs I spent playing this game but can't say I don't have any misgivings. 1. 2 Times, I've seemingly lost 2-3 days worth of progress. I play the game, spend 2-3hrs playing, save the game then go to Uni, go back home, load up the game and I would get this feeling "Wait, didn't my settlers finish building this building earlier?" and "Where TF did my the bear go", context for the second one, a bear had spawned in and I had setout trying to tame it and seemingly it was no longer there when I opened the game after exiting as I had went out to buy stuff. 2. I find the "Job" thing a bit, well, I'm not a fan. I would prefer if there was an option to just directly assign a settler to a workstation directly. With the game having us do a good amount of micromanagement, would be really nice if we can get the option to do that as well 3. During one of my playthoughs, I was never raided. Looked it up and it seems like this is a pretty old bug. how come you guys haven't fixed it yet. Pretty sure in that playthough, I stuck it out to year 3 and decided to just start with a new save. 4. Prisoners. in my latest save, I have a big prison with barely anyone in it, a Warden, I have a lot of shackles of varying quantities and I'm getting raided by really large groups. They get routed, so around 4-7 raiders bolt for it, I have them trapped but they just keep running until they just died of starvation. Those could have been prisoners. Played around 3 playthroughs so that's all I've got to say atm, decent game with stuff to improve upon.
前30小时是个好游戏,但是现阶段的事件确实太少了,持续更新下去值得期待
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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