
Build and manage your own castle settlement in a land reclaimed by wilderness. With detailed management, survival strategy, and a moddable sandbox world, Going Medieval challenges you to build the mightiest colony this side of the apocalypse.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Aug 26 → 5.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
When civilization is decimated by rampant plague, a lucky few emerge from the ashes. Help them settle in a dangerous wilderness reclaimed by nature. Build them a home, shape their lives, and defend them from bandits and beasts in a lawless, realistic post-calamity world. The Dark Age is yours to rebuild.


From three lost travellers to a thriving walled city, build greatness from desolation. Use 3D terrain tools to create the perfect stronghold, from sprawling multi-storey forts to winding underground caverns. Construct, furnish and decorate your chambers, workshops, chapels, libraries and more, using stone, clay, and other gathered materials.

Each settler is a unique character. Consider Grimbold, for example. As a Swineherd, his Animal Handling is second to none. But his personality is Savage, so he’d make a strong Brawler. He likes nice clothes, his religion is dear to him — and he’s hungry. Satisfy Grimbold’s needs, use his talents, and he’ll be a happy settler — key to a happy settlement.

Build impenetrable defenses and set traps against unrelenting waves of raiders. Research and craft medieval tech, arm your settlers and command them in battle. Tailor your strategy to your villager’s skills, and upgrade them through hunting and combat.

Explore your randomly-generated multi-level map and manipulate it to your will. Terraform the earth and water for construction, design, or military strategy. Build up or dig down, go humble or baronial, and use the modding tools to unearth a whole new level of creative freedom.
We think you'll love Going Medieval if you enjoy...
RimWorld, Manor Lords, Kingdom Come: Deliverance II, Timberborn, Crusader Kings III, Civilization, Total War: Medieval II, Age of Empires IV, Frostpunk 2, Nova Roma, Kingdoms and Castles.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 952 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a good game. Don't get me wrong. It sadly isn't a 1.0 game tho.
Impressive game, definitely worth a try. The core gameplay loop is amazing, and makes up for some rough edges such as bugs, missing QoL, or incomplete ingame and online docs/wiki.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Japanese, Portuguese - Brazil, Russian, Spanish - Spain, Korean, Polish, Turkish
| $29.99 |
| — |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 957 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
super gra fajne wioski sie buduje
Another "Meh" kinda game.
32 часа Приятная игрушка. По деталировке недотягивает до Римки, но и стоит она сильно дешевле. Из козырей: - строительство замка (3д картинка в этом плане даёт форы той же римке) - Строительство охрененного замка!!! Из минусов: - пока маловато снаряжения и оружия (на станок по паре предметов всего) - управление в бою не удобное - не удобно выбирать потолочные балки (когда надо снести) Итого: Я точно рекомендую эту игру любителям построить замок или оборону. Надеюсь проект будет и дальше развиваться и радовать новым контентом.
[h1]Outgoing Medieval[/h1] Откровенно слабый проект по сравнению с аналогами. Даже Gord, который имеет тоже целый ворох проблем играется куда лучше, особенно это касается системы строительства. Вот вам пример (см. скриншот), когда я пытался зарыться под землю и сделать натуральное королевство гномов: блоки просто обваливаются при попытке вырыть комнаты и не важно под каким количеством блоков вы будете копать - все попросту обвалится в вырытую яму, хотя, казалось бы, порода породу держит...Причем коп был в горной породе, которая сама по себе крепкая, но не тут-то было. И проблему решить нельзя ни подпорками-костылями, ни строительством импровизированного пола-крыши, поскольку подопечные попросту не могут строить под собой, но при этом почему-то могут копать блоки. Почему данная тривиальная механика недоступна в этой игре, мне не очевидно. Тоже самое касается и исследований. При назначении подручного на исследовательский стол тот со временем дает обрывки знаний, на которые у пустоты покупаются исследования новых верстаков, декора и прочего. Почему бы не сделать, как в Stranded: Alien Dawn, где логично со временем проводилось исследование того или иного чертежа. Здесь даже само древо исследований куцое и чертежи в нем рандомно разбросаны, без логики и последовательности. Ну и стоимость игры явно завышена, хотя есть аналоги дешевле и лучше. Из плюсов могу выделить приятную low-poly графику и многоуровневость мира, которая позволяет развернуться на поверхности так, как вам того требуется. https://steamcommunity.com/sharedfiles/filedetails/?id=3716432114
Gives me a headache. Basic items like hay and clay are NEON orange and yellow. Build items are bright blue and red. Nature is muted greyed. Switching between layers lets you flash these bright colors with complete blackness, absolute seizure. Even the characters have no detail, just one flat color over a smooth surface. Your eyes will struggle. Bet the game's fun, idk, can't play it without getting sick.
山地完全没有黏土也太蠢了,很多科技没法解锁,建议改一下!
后期重复劳动太多了,这点差评!后期没有什么可以玩的了,而且重复劳动很多,一开始很新颖,但是到了后期,很多东西都是重复重复重复!这点我很不喜欢。
This game has great potential. The A-hole that released it early for monetary gain should be ashamed. This is extremely frustrating. You have to micromanage the hell out of these people. They can't make a discernment between needing food over a resource you have too much of. Building mechanics are okay. The roofs are frustrating as hell. This game was released unfinished. We live in a new world of AI, why does yours suck so much? Getting a refund.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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