
Kratos and Atreus embark on a mythic journey for answers before Ragnarök arrives – now on PC.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
From Santa Monica Studio and brought to PC in partnership with Jetpack Interactive comes God of War Ragnarök, an epic and heartfelt journey that follows Kratos and Atreus as they struggle with holding on and letting go.
The sequel to the critically acclaimed God of War (2018), God of War Ragnarök picks up with Fimbulwinter well underway. Kratos and Atreus must journey to each of the Nine Realms in search of answers as Odin’s forces in Asgard prepare for a prophesied battle that will end the world.
Along the way, they will explore stunning, mythical landscapes, and face fearsome enemies in the form of Norse gods and monsters. As the threat of Ragnarök grows ever closer, Kratos and Atreus must choose between the safety of their family and the safety of the realms.
Atreus seeks knowledge to help him understand the prophecy of “Loki” and establish his role in Ragnarök. Kratos must decide whether he will be chained by the fear of repeating his mistakes or break free of his past to be the father Atreus needs.
The Leviathan Axe, Blades of Chaos, and Guardian Shield return alongside a host of new abilities for both Kratos and Atreus. Kratos’ deadly Spartan skills will be tested like never before as he battles gods and monsters across Nine Realms to protect his family.
Journey through dangerous and stunning landscapes as Kratos and Atreus search for answers.
Available right at launch with your purchase of God of War Ragnarök is access to the God of War Ragnarök: Valhalla DLC for no additional cost!
Accompanied only by Mimir, Kratos embarks on a deeply personal and reflective journey that pushes him to master mind and body as he is confronted with the challenges of Valhalla in an unravelling, replayable adventure that blends the beloved combat from God of War Ragnarök with brand new elements inspired by the roguelite genre.
Kratos’ journey continues as he enters Valhalla, a new location in the God of War Norse saga. Faced with echoes of his past, he fights to overcome the trials within himself and walk the path laid out before him.
The beloved combat from God of War Ragnarök with fresh and experimental twists inspired by the roguelite genre. Valhalla will push you to master different aspects of Kratos’ arsenal during each attempt as you face new combinations of enemies and some surprises along the way!
Death is never the end. Kratos will have access to his weapons, skills, shields and abilities, but each new attempt will reset his Stats, Runic Attacks and Perks. As Kratos progresses through each attempt, you will be presented with choices between rewards that will help you push deeper into the mysterious depths of Valhalla while building resources toward persistent upgrades.
Partnering with Jetpack Interactive once again, God of War Ragnarök on PC will harness the power of the platform to deliver an exceptional experience.
Unlocked framerates and the option of true 4K resolution expand the full potential of our cinematic no-cut camera as you travel through the stunning vistas of the Nine Realms.¹
Behold enhanced reflections, lighting, and higher fidelity shadows, as well as increased geometric detail.²
Full integration with NVIDIA RTX™ Deep Learning Super Sampling (DLSS) 3.7, AMD FidelityFX™ Super Resolution (FSR) 3.1, and Intel XeSS (Xe Super Sampling) 1.2 will allow you to reach higher graphical settings and output resolutions.
Utilize NVIDIA Reflex low latency technology allowing you to react quicker and hit harder combos with the responsive gameplay.³
Enjoy the breathtaking beauty of the Nine Realms in panoramic widescreen with 21:9 ultra-widescreen and 32:9 super ultra-widescreen support!¹
Play your way. With support for the DUALSHOCK®4 and DUALSENSE® wireless controllers, a wide range of other gamepads, and fully customizable bindings for mouse and keyboard, you have the power to fine-tune every action to match your playstyle.
Feel your journey through the Norse realms, made possible by immersive haptic feedback and adaptive trigger functionality.³
Take advantage of highly accurate, spatial 3D Audio; hear enemies approaching from any direction, including from above and below you.⁴
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¹ Compatible PC and display device required.
² Compatible PC and graphics card required.
³ DualSense™ controller and wired connection required to experience the full range of in-game controller features.
⁴ 3D Audio via analog/USB stereo headphones.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 50.2Kreviews | 89% | — | $52M |
| $69.99 | 204.5Kratings | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2453 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ENOUGH GOONING BOY! GET UP! WE HAVE GODS TO SLAY.
[b][u]Intro:[/u][/b] Ragnarök is coming, and with it comes Fimbulwinter. So what happened to this world, What could happen in the future? And will the prophecies actually come true? [b][u]Gameplay:[/u][/b] The game is an action-adventure game with a third-person perspective, and it is very similar to the previous game at its core, with the addition of a new weapons, skills, and shields. The variety in this game has become bigger, although the basis of the combat system remained almost the same. One of the most important and best additions is the new weapon, which I consider extremely amazing. Also, the shield has become an essential thing in combat. The game has started to force the player to use all of his skills and weapons to overcome the obstacle in front of him, whether they are puzzles or huge monsters. So variety and constantly switching between weapons have become something essential and important, otherwise you may suffer when trying to overcome the obstacle. As for the skill tree, it is good and varied, but because of how diverse it is, you may reach a point where you are unable to keep track of everything or use all the skills, because you will find yourself sticking to a certain skill that you liked and becoming experienced with it. Because of that, the game rewards you with an additional upgrade for the skills that you have used a lot. Along with the skills mentioned above, you also have armor that adds even more abilities, whether for protection or strengthening certain attacks. This completely changed the way I played, to the point where I was trying to activate the armor abilities during combat in order to defeat the monster in the best and fastest way possible. This added even more enjoyment to the game. And we should not forget the “young man full of life” who is with you, who has started to understand the world around him and improve his skills even more. He now has more useful abilities during combat and also for solving puzzles, even though some puzzles sometimes overused these abilities. You can also play as the young man!! This addition is really great because you get to see the world from his perspective and use his abilities in combat, but unfortunately these missions are few and you cannot play as him all the time. His skill tree is also small and modest. As for the world, it is the same world as before, but with changes that make it feel like a new world. This gives you a somewhat new experience. However, the world is semi-linear even though it gives you the feeling of an open world. You may find yourself spending most of the game walking in a straight line toward your objective, except for some open areas that contain a number of side quests. There is also something that annoyed me a lot in the game, which is the locked areas. During your first few hours in the game, you will encounter many locked areas that require certain abilities to open. It is nice that you make me return to previous areas, but do not overdo it to the point where I start feeling frustrated and annoyed by them... Every time I want to explore an area, I find this obstacle in front of me... [b][u]The Story:[/u][/b] In short... I would be lying to you if I said that I understood the story 100%. I am basically like Kratos here, just going along with the events and going along with my son to see what will happen. Every few hours, you enter a new problem that makes you forget what happened before. But with time, the hidden truths will start to reveal themselves, and you will learn more about the prophecies and the giants that your son has suddenly become obsessed with. You then enter a cycle of disagreements between father and son, where the father will do everything he can to protect his son, while the son will do everything he can to understand the prophecy and the history of the giants. Their interests have become different, and clashes between them have become something normal. The best thing added to the story, as I said earlier, is the focus on the son, who has now become a main character with his own feelings, interests, and adventures. You will suddenly find yourself entering his world and discovering the world from his own perspective, which will explain multiple things that no one else can reach except him. I do not want to talk too much about this so I dont spoil the story for you. But there is one small thing I would like to add. Because of the large number of characters, I started having difficulty keeping track of some of them. If a character's name is mentioned, I might not remember whether I met that character before or not because, for me, many of their names are difficult and sound similar to each other. [b][u]Graphic and Musics:[/u][/b] As I said before when talking about the previous game, when you talk about creativity, the first thing that comes to my mind is this game. The creativity here is the same as before, and the powerful presence of your character is still the same, but here you will see a different side of Kratos. You will not only see the tough Kratos; you will also see Kratos the human being. I never expected that I would become so emotionally invested in his character and feelings to the point where my eyes actually teared up because of how immersed I became in the events. For the audio, its as excellent as usual, and I have nothing more to add about it. [b][u]Valhalla Expansion[/u][/b] The expansion uses a roguelike system where you go through random rooms while trying to reach the final room. In every room, you fight a group of monsters and try to collect points that you can use after returning to the first room to strengthen your character or for other upgrades. A separate story was also added to the expansion, which you try to discover as you progress through the game. At first, I was pessimistic about it because I am not a fan of roguelikes, but the story managed to overshadow this system and made me continue playing because I wanted to understand the story more. Overall, the expansion is small and adds some extra enjoyment to the game. [b][u]Note:[/u][/b] [list] [*]All achievements can be completed after finishing the main story. [*]The Arabic subtitles sometimes don't match the English voice acting. It seems that the Arabic translation was primarily written to match the Arabic dub, rather than being a direct translation of the English dialogue. [/list] [b][u]Conclusion:[/u][/b] The game maintained its performance and shine while adding some nice touches that make it even more enjoyable to play. It is one of those games that you simply cannot ignore. [b][u]Arabic Review:[/u][/b] [url=https://expspot.com/2026/08/%d9%85%d8%b1%d8%a7%d8%ac%d8%b9%d8%a9-god-of-war-ragnarok/]https://expspot.com/2026/08/%d9%85%d8%b1%d8%a7%d8%ac%d8%b9%d8%a9-god-of-war-ragnarok/[/url] aaaaaaaaaand that it <3
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Czech, Dutch, Greek*, Hungarian, Japanese*, Korean +10 more
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is NOT GOD OF WAR This is BORING BOY OF SOY Pros -Graphics Cons -Everything else
Примудрилися зробити погану гру ще гіршою. Так тримати. Але сюжет, щоправда, цікавий, хоч і не без проблем
I have wanted to play God Of War Ragnarök ever since it came out. I withstood due to lack of money but now that I've bought it and played it, I regret not buying it earlier. This game is a true masterpiece. Not much more to say. Everything is just perfect.
God of War Ragnarök, benim için başından sonuna kadar çok keyifli bir deneyimdi ve bence ilk oyundan da daha başarılıydı. Atmosferi ve müzikleri oyunun en güçlü yönlerinden biri. Müzikler bulunduğunuz ortamı ve yaşanan olayları o kadar iyi destekliyor ki, birçok sahnenin etkisini ciddi anlamda artırıyor. Hikâyeyi genel olarak çok beğendim. Özellikle ilk oyundan sonra karakterlerin yaşadığı değişimi görmek hoşuma gitti. Freya'nın oğlunu kaybetmesinin ardından yaşadığı yıkımı ve bunun onu nasıl değiştirdiğini çok iyi hissettiriyorlar. İlk oyuna göre daha yorgun ve çökmüş bir Freya görmek karakteri daha da etkileyici yapmış. Atreus'un oynanışını beklediğimden çok daha fazla sevdim. Kombatları oldukça akıcı ve eğlenceliydi. Aynı zamanda Atreus'un kendi yolculuğunu ve yaşadığı duygusal anları izlemek de güzeldi. Özellikle sütlü çikolata Angrboda ile olan sahneler bana doğal geldi ve hikâyeye güzel bir katkı sağladı. Kratos'u bir baba olarak kontrol edip oğluyla olan ilişkisini adım adım görmek de oyunun en güçlü taraflarından biriydi. Ara sahneler ve sinematikler her zamanki gibi üst düzeydi. Finaldeki boss savaşı da beklentimi karşıladı ve epik bir kapanış sundu. Sindri ve Brok için ise ayrı bir parantez açmak gerekiyor. Hikâye boyunca bize büyük destek oldular ve özellikle oyunun sonunda yaşananlar gerçekten üzücü ve unutulmayacak anlar bıraktı. Kısacası God of War Ragnarök; güçlü hikâyesi, etkileyici atmosferi, başarılı müzikleri ve karakter gelişimleriyle kesinlikle oynanması gereken oyunlardan biri.
O bom e velho bom de guerra na aposentadoria do ódio
bitirdik de kurtulduk. savaş tanrısı mı oynuyoruz çengel bulmaca mı çözüyoruz belli değil. amına koyduğumun oyununun iyice b0konu çıkartmışlar. neymiş aga ''çocuklarımız için iyi olmalıymışız' vay amk.. Santa Monica yakında kratosa etek giydirirse şaşırmayın. bak buraya o..ç rezil şirket. Kimse senin senaryosunu yazdığın törpülenmiş iyi aile babası olmaya çalışan kratosunu istemiyor. Biz koca yunanın içinden geçen , sert , öfkeli ve dirayetli adamı istiyoruz. Koca Ghost of Sparta ne hallere düştü amk hüsnü çobana döndü. bir de utanmadan oyunu bulmayaca boğmuşlar aq utanmaz rezil şirketi.
Combat in this game is absolutely terrible. They put more effort into the cinematics and the visuals than the actual gameplay.
Game is okay. I have a lot of complaints - very mid gameplay, boring exploration, handholding, nonsensical at times story with a really disappointing anticlimactic ending - but it looks good, extremely cinematic, and quite entertaining at the end of the day. I have fuzzy memories of the first one, but I remember liking it a lot better tho.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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