
Set in a post-apocalyptic setting, it’s up to your special team of God Eaters to take down god-like monsters devastating the world. With an epic story, unique characters, and all new God Arcs and Aragami, the latest evolution in ACTION is here!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 3 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 10Kreviews | 79% | — | $11.9M |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 839 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Only god eaters on steam worth playing imho, its cool, its decent for the price point on sale, and most importantly of all, it has a manageable camera angle unlike god eaters 1 and 2. God eaters 1 and 2 arent bad either dont get me wrong, but because they are so much older, and ported aswell, the camera angle is super zoomed in and doesnt work very well aside from that they arent bad games either. To put it as simple as possible, this game just has the most quality of life features over the other games, and since its newer then they are its not exactly to surprising. It also has the best visual aspects aswell. Its a little bit like monster hunter except the AI is actually good and theirs no spending long times to find an online lobby when you can pick and customize your AI companion squad as you please.
オンラインは過疎りすぎてマッチングしないけどソロでもNPCがついてきてくれるので寂しくないよ モンハンよりスピーディで遊びやすい
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, French, Italian, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Spanish - Latin America, Traditional Chinese*languages with full audio support
Hours played at review time, across 842 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ゴッドイーターシリーズ初めてやったが、アラガミのバースト後の火力がいかれててやる気なくした。 あと、戦闘が単調になってくる。当たり判定が変?咆哮のダメージキモイ。ランク上がると単純にアラガミの火力と防御が上がるだけ。戦闘指示言うこと聞かない。ストーリーはまぁまぁかな。セールだったらありかもしれないが、 プレイ後からするとなしかな。なんか残念なゲーム感がある。流石バンナム
Remember how Fifty Shades of Gray was a a Twilight fanfic turned into an original story? Well, God Eater 3 is a God Eater fanfic that was just stapled on as canon instead. In fact, the original devs- Shift- were barely involved in this game, which makes it even worse. Where is Shift? They don't exist anymore, and they aren't credited anymore on Steam despite their name/logo still popping up on intros for their games. After background help with Freedom Wars and then being pushed to make Code Vein to appease Bamco's Souls obsession, God Eater 3 was apparently handled by the devs of Senran Kagura instead. If that doesn't tell you all you need to know, then just take it as a sign to not get this game. I managed to get it for less than five bucks on a bundle sale thanks to owning GE2/Res, and even that is too much. It screws up the entire game engine for God Eater, the gameplay became far too clunky, the grind has been increased exponentially for MONEY rather than materials, the added Aragami all have awful hitboxes, Blood Arts have been nerfed big time (and require Burst now), the story is an absolute abbreviated mess, and it somehow has more nonsensical women's outfits than the previous two games combined. And a lot of camera "angles" to show all that off. Like way more than God Eater ever bothered to shove in. The only reason I can tolerate this game as of right now is because I recently played the Freedom Wars Remaster, which was somehow WORSE than this. It's almost surprising that it made me look back on this game and think, "Maybe it wasn't that bad." Well, it is, but it's not Freedom Wars bad. As an aside, they're doing this again with Code Vein, making a "Code Vein 2" that's basically just a big fanfic that's somehow EVEN LESS relevant to the IP than this game is to God Eater. I wouldn't trust that game's quality at all, considering Shift is not involved- what with them NO LONGER EXISTING- just as I didn't trust this game when I heard Shift barely touched it. If you want to play the real God Eater 3, then go play Code Vein. If you want to play this God Eater 3, no you don't. If you think we'll ever get the quality we used to have from Shift and the old God Eater games and the original Code Vein, oh how little you know of Bandai Namco. I would not recommend this game at all, nor would I recommend buying anything new or old from Bandai Namco anymore. God Eater isn't the first IP they've destroyed, and it definitely won't be the last. Don't think it won't happen just because they haven't "foie gras'd" Fromsoft yet. Sincerely, A Xenosaga fan who has still not forgiven the horrendous censorship of Episode III
一応おすすめにはしていますが、はっきり言って定価で買う価値はないです。セールで1000円未満になりますので、その時に買いましょう。 時系列的にこれより昔のリザレクションと2RBがおま国なので、PC版から入った人はストーリーがさっぱり分からないのも大きなマイナスです。アインとか、過去作を知っていると知らないのとではかなり違います。 これに限らず、バンナムはおま国が印象悪いんですよね。ドラゴンボールのゲームも少し前までおま国でしたし。
give us God Eater 4
在前4个小时的游玩中我是想给这个游戏好评的,但不是因为这个游戏的优点多,而是我喜欢吃神这个系列。但是在我后续的游玩中改变了想法,如果吃神4有一天真的出了,但游戏素质和吃神3一样,那我会给吃神4好评吗? 这款游戏的优点对我来说几乎没有。 说他画质好吧,但他在细节处理方面非常糟糕,整个画面处于一种高清但是很糊的感觉,让我来类比的话就是隔壁怪猎的世界初始画质,世界在不设置的情况下画面也是一种高清糊,但是世界的画面设置非常多,通过调整可以让画面变的高清舒适,而噬神者3的[u] 画面设置选项非常少 [/u]仅能修改材质,阴影和后期处理。帧率方面,这款游戏[u] 锁60帧 [/u]。光影效果也非常差,游戏中亮的地方都亮到泛光,玩半小时眼睛都酸的不行。 然后是他的操作手感,在我刚上手时就觉得不对,在我绞尽脑汁后终于想到怎么形容它了,[i] 手感就像是人物在冰面上滑行,我在停止操作后还有奇怪的惯性动作来卡我的下一个输入指令 [/i]。这导致我游戏中经常出现吞指令的情况。 最后是我的个人吐槽。背景设定改的一塌糊涂,[spoiler] 为什么在前作里人人向往爱戴的神机手在这一作里人厌狗嫌,特别是AGE部队,跟犯人一样的处境仅仅是因为他们力量强大所以要进行管控? [/spoiler]枪弹编辑限制太大,我在1代和2代会为了研究子弹抱着掌机玩一下午,而3代让你在一场战斗中只能携带一定数量的自制子弹,且没有回复手段。这直接打击了我研究子弹的乐趣。 就说这么多吧。对了,万代你好,[spoiler] 我曹寺你的码! [/spoiler]
联动深空之眼了 给你个好评
The game didn't live up to the hype. Bottom line: Only grab this on a deep sale; it is definitely not worth the full price. Cons: [list] [*]Repetitive Gameplay: There are only four small, enclosed combat arenas. The entire gameplay loop consists of upgrading at your weapons, sitting through dialogue, and fighting in those same four spots. [*]Lack of Variety: Enemy variety is extremely poor. Some enemies might look different, but they are essentially just re-skins of each other. [*]Boring Combat: Boss fights are primitive and repetitive. To make matters worse, enemies don't even have health bars. [*]Pointless Ranged Weapons: Ranged combat feels like an afterthought—it’s basically useless and adds zero value to the experience. [*]The Grind: Resource farming is a total slog. You have to kill the same enemies over and over just to craft or upgrade gear. [*]Weak Story & Mechanics: The plot is underwhelming. Also, the damage system is misleading—the stats shown on your weapons don't match the actual damage dealt, which is usually much lower. [/list] Pros: [list] [*]Decent AI Companions: Your teammates are actually okay. They fight alongside you and are quick to revive you, even if they aren't exactly "geniuses." [*]Predictable Enemy Patterns: Enemies use their special moves in a predictable rotation (though for some, this might actually be a con). [*]Melee & Customization: There’s a solid selection of melee weapons, though upgrading them is a chore. Character customization is also pretty good. [/list] Overall, I’d give it a solid 3 out of 10.
可供参考的游玩经历和时长:MHWI770h,Code Vein50h 打cv的时候看到了一条b站评论,评论者认为cv和ge是同一世界观的作品。我对cv的剧情耿耿于怀,对这条评论也一直有点在意,于是趁打折买了ge捆绑包,在2025年这个时间点上开始游玩十年前的游戏。本来想按发布顺序游玩,但本人的共斗游戏入坑作就是世界,解放重生对我来说太古董了,退而求其次,决定从不管是建模还是操作都更现代化一点的ge3开始。 先说结论,综合各种要素给到7.5/10 战斗系统【总体】8/10 战斗爽!低难度好上手的高速战斗,拿起武器,忘掉一切! 自定义武器组合8/10 丰富到接近繁琐。神机分成武器(爆发技艺→BA效果、遗留神机)/护盾/枪械(自定义枪弹)/扳机加速四部分。由于fps操作本当下手以及单线程无法同时处理武器和护盾两个原因,本人体验比较多的只有武器部分,这就已经足够复杂了:针对特定部位或特定弱点属性的武器,武器专属的数个特殊动作,每种武器可以视对空/对地/对荒神行动需求自主搭配的三个爆发技艺和BA效果,可以说非常有趣。爆发技艺和枪械事实上是替代了其他作品里“魔法”或“特殊技能”的位置,我对记忆额外的数字键这件事有点障碍,所以能用跳跃/垫步/shift+鼠标操作的组合来战斗,对我来说其实是简化操作,因此适应良好。 人物性能7/10 竟然有膝盖。性能一流,想使用哪种武器都不会影响机动性,非常自由。 操作6.5/10 不多说,转视角又慢又滑,不是很顺手。跳跃/垫步/突进这种移动组合也不太习惯。古董。 长按q进入瞄准模式到底是谁想出来的?这做出来根本不能用啊,不如贴脸打散弹。 共斗要素8.5/10 谁不喜欢跟队友一起作战呢?本作的缔约(Engage)共享解放等级/扳机加速明确地鼓励共斗,盟友单位可以提供种类丰富的打击属性和元素属性,并且提供支援,人多了能处理的问题也会变多,感觉心里暖暖的。就是人死一地的时候要自己打一会才会来,心里凉凉的。 队友的可选技能这部分也很有趣,可以根据需求来定向培养和替换,有一种确实参与到队伍构筑的感觉。 怪物设计8.5/10 其中4.5分给外观,太帅了。荒神群体里充满了迷人的帅哥美女,喜欢半机械怪物设计的玩家一定不会抗拒的。部位肉质和部位(结合)破坏、换区和乱入都是很熟悉的设置,部位破坏之后的行动和肉质变化很有趣,不过与龙之类的大型魔物相比,由于荒神体型不够大而武器体积太大,打点非常不好控制,资料库资料也不够详细,需要自己多打打才知道。个人非常喜欢的是荒神对噬神者的捕食,你吃人的样子真的很帅.jpg 难度曲线8/10 此前没有玩过非MH系列的共斗游戏,第一次见这么平滑的难度曲线。可能是因为没有身体防具系统,从头至尾,不同种类和等级的荒神打起来其实差不多痛,比起刷材料,武器的取舍和战斗策略反而成为比较重要的因素。盾和枪械系统其实都还挺实用的,只能挨打的时候不如把盾举起来;刀砍不动的时候不妨来两枪,就是这样。 终盘没有强求难度(勾石),而是做成“部位破坏之后每个地方肉质都不错”的样子,如果是多人游玩也会有很不错的参与感吧。 地图设计6.5/10 由于建模精度和世界观的影响,战斗地图其实没什么可看的,要风景没风景要生态没生态,隔几个任务换一张地图来复用,打残了怪物就是突进突进突进追到饵食场,追到昏天黑地。对总时长不超过十分钟的任务来说,追击流程真是太多余了。饵食场(回复量有限的回复点)对玩家的意义有限,地图上散落的素材也是,突进到素材边上还要停稳才能捡,差评。 但据我所知ge3的地图确实是无缝地图的先驱之一了,换区不用加载,给到6.5分。 剧情与人设【总体】7/10 日系热血王道少年漫,一本道,合家欢。 人物设计7/10 主角团的成型某种意义上快得过头了,放在其他作品里可以分分合合打打歇歇演三集的入队过程,ge3简化到了相当的程度。不过这和高速战斗的快节奏和主线总长度是相符的,结构合理,没什么问题。首领/领导者性质的主角和战斗担当/玩家操作的主角分离开来,这点跟后来的cv的思路是一致的,我觉得很合理。 角色设计是各个好吃,个人非常欣赏。除开老游戏难以避免的女角色卖肉,男角色站桩女角色非得站得风姿绰约之类的问题,整体上是达到了预期水平的。 剧情设计7.5/10 我最大的问题是共斗游戏、养女儿和热血王道少年漫,这三者的受众到底有多少重合度。主线剧情总体上结构得当,不过有些时候感觉冲突应该更激烈一些。聚焦点很自然地放在了成长和冲突最明显的露露身上,而不是强求端水,以至于变得冗杂,我觉得这个点处理不错。另外主线任务每一节结束之后的对话变化也非常可爱,随着时间的进行,外来者逐渐融入了新的安居之处,正如每个人所认同的那样“成为一家人”。 过场动画8/10 动画结合CG的模式我是第一次见,还挺不错→如果不是用默认主角建模的话可能代入感欠一点?给出8/10主要是因为女儿太可爱了。女儿!制作组实在是太会麦了,给我个女儿我就什么不好的话都不会说了,糖瓜for灶王爷,女儿for我。 总结与推荐【总结】 适合: 喜欢快节奏共斗游戏,同时喜欢养女儿的 享受丰富繁杂的build的 不爱刷等级以提高各项属性,但是又喜欢丰富的共斗内容的 不介意玩古董的 喜欢普遍意义上的好结局的 喜欢半机械怪物设计的,比如小时候看神魄的 原来方舟拉力赛是八季长的连续剧,我也想看。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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