
A co-op cleaning game where you have to clean and rearrange a dungeon before the next adventurers come to complete it again.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 12 → 0.67/day in the week after.
About

Have you ever wondered what happens after completing a dungeon, how it is restarted or, better yet, who is in charge of doing it? In Goblin Cleanup, you assume the role of a professional cleaner hired by the dungeon manager to clean and prepare the dungeon for the next adventure. You can perform this task alone or with up to three companions, cooperatively or maybe not so cooperatively!

Be careful because the dungeons are dark and full of terrors, although as a professional cleaner this is not a problem, just don't step on a trap, and keep the monsters fed, you don't want them to eat you, or any of your friends.

You can clean the dungeons with three more employees, just watch what they do, because if they die you will have to clean their pieces and blood, the heroes already leave everything very dirty to make things worse.
Clean the dungeons in cooperative games for 4 players online.
Goblin Maid: What better way to clean up than doing it like a pro? Play as a goblin alongside other goblins.
Clean: It's your job to clean up the mess, so clean it up you shall! Use your Slimop, mimic, and slime dispenser tool to help you remove all that blood from the floor and ceiling!
Restore Objects: To ensure the dungeon returns to its original state, you must restore objects and place them back in their original positions.
Restore Traps: What kind of dungeon would it be without traps? You'll need to restore and reactivate them. Be cautious; there might be traps that weren't triggered by adventurers and are still active.
Creatures: You'll also need to respawn creatures and dispose of their remains. Additionally, some creatures might not have perished.
Loot: You'll also need to refill chests with items.
Dynamic Dungeons: Each dungeon is filled with unique challenges...and hazards!
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99−35% | 2.4Kreviews | 88% | — | $1.4M |
| Free | 0ratings | 0% | — | not modelled |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 130 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] Cute Gobbies, Slimes, and Mimics: 100% [/h1] 40/40~ As a girl who prefers longer games, I'm not sure if it’s worth the price [i] yet [/i], but if you find it on sale it’s for sure a great couple or co-op purchase and, as a reminder, the devs are still adding to it so I’m sure this will easily be worth the price it is currently (19.99USD) by the time the game is completed. [b] Perfect Score~ [/b] Just to point out: I base this on design style and not personal preference as much as I can. The game might not be something you’ll be interested in, or maybe you don’t think it looks great, but mechanically the game does what it’s supposed to, it’s fun, and the style remains consistent. A perfect score is [i] not [/i] a perfect game, it’s just a game that is very well made with little inconsistencies based on my experiences playing it. There are games I enjoy much more than Goblin Cleanup, and it won’t be my go-to, but I definitely think my time spent on it is well done. [u] *Accessibility Options: Misophonia and Arachnophobia toggles.* [/u] Goblin Cleanup has been very enjoyable. I played through all the early content quickly with my partner and while there was a bit of frustration (I am exceptionally clumsy and, uh, impulsive), we found the game incredibly fun. Part puzzle game and part dungeon janitor sim, the game is easy to pick up, learn to play, and quick to help you be eaten by your trusty mimic. [h1] Complete Thoughts [/h1] Being someone who’s not usually to into puzzle games, I found the game to be very well done. If you die (and add to the mess), it’s not unfair and the extra goals can be achieved by learning how the progressively-complex mechanics work per map. The game starts out really slow, and before you know it you’re running across a large map dodging traps, bombs that are suspiciously similar to a famous fantasy RPG, and eye lasers in order to get a side table to bring back to the beginning of the room. The game can seem like it’s too easy after you’ve finished a map, but while you’re working on the maps you’ll usually be so focused on finding a cup in a corner you’ve passed a dozen times and start swearing that it’s in a secret room. While I can’t rate the game based on single-player play, the multiplayer gameplay was a blast (sometimes too literally)! My only real regret in playing the game is the slimes I had to kill mopping up my partner’s blood after I placed a mimic in a very inconvenient position for them. Running around playing a goblin maid and cleaning up the viscera and gore that annoying adventurers left behind when they failed to conquer the dungeon was the best time I’ve ever spent with a mop! [h1] The Numbers! [/h1] [u] Gameplay: 10 [/u] 5 – The style remains consistent and engaging. The difficulty scaling is done incredibly well where you’re introduced to more and more complex mechanics leading to a very fun finale that leaves you waiting for the next update (still in Early Access as of writing this). What’s your reward for this? Money to buy new cosmetics, of course! 3 – Mechanically, the game is very well put together with no major glitches to report. 2 – In our (as of writing this) thirteen hours of playing, we never experienced a crash, freeze, or hang. The game has been very stable for us. [u] Sound: 10 [/u] 5 – The sound design is done very well. The sounds fit the setting super well and remain consistent with the fantasy setting it’s in, the music fits well with the gameplay, and there’s no strange noise that pulls you away from the setting unnaturally. Additionally, the devs made the fantastic and kind decision to allow for those who suffer with Misophonia to toggle it off at the main screen to avoid the mimic noises. 5 – The sound engineering is also done very well. There were no crackles or pops that weren’t meant to happen, the sound is easily adjustable. [u] Controls: 10 [/u] 3 – The UI is easy to read and understand clearly. With a focus on the standard WASD/Mouse style control scheme. 3 – Key rebinding is done in the main menu easily and quickly. 2 – The controls were very responsive when they should have been which allowed for easy movement and item use. 2 – I did not use the controller to play this game, but with the ability to change the controls and the standardized use of mouse and keyboard, I never felt like the controls were burdensome or uncomfortable at any point during my play. [u] Graphics: 10 [/u] 5 – The style of graphics remains consistent with the art style chosen and maintains a theme. There is some variation in the style, such as the beach-style cosmetics and such, but as the game isn’t meant to be a serious fantasy game setting it doesn’t, in my opinion, detract from the lovely visuals. 3 – The graphics for the game easily translate to the player to make it easy to tell what you’re doing and seeing. 2 – There were honestly little to no graphical issues that I noticed with the gameplay so far.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Jul 31 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Latin America, German, Spanish - Spain, Simplified Chinese, French, Dutch, Korean, Polish, Russian, Traditional Chinese, Portuguese - Brazil +1 more
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 130 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Jeu mal calibré: presque 2h passées avec mes amis pour réussir le niveau 1... dès que l'on meurt il y a à nouveau des morceaux de viande et du sang partout, dès qu'on déplace un morceau de viande aussi... il y a beaucoup à faire pour un premier niveau et ne pas maitriser le gameplay en rajoute beaucoup trop. De plus je trouve que pour un jeu coopératif c'est raté: au lieu d'être heureux de nettoyer ensemble, on finit par en vouloir aux joueurs qui sont en difficulté car s'il meurent cela rajoute du travail! Je ne vois pas où est le fun... C'est mon premier avis négatif mais là vraiment je ne recommande pas. J'espère vraiment que le jeu s'améliorera : en faisant un niveau 1 plus petit et en permettant de modifier la difficulté voire la fréquence d'apparition des tâches de sang par exemple, ce serait déjà un bon début.
Touch the keyboard and you die, every single square foot of map is covered in instant death traps. One of the main tools for cleaning also kills you. If your friends don't have eyes then stay away. I get that it's a dungeon, but I was expecting to occasionally laugh at squishers and spikes every once in a while, not every single time someone attempts to go literally anywhere. Your reward for putting that skeleton back together? It now lightly swipes at you which instantly causes you to explode. Oh look at mr smartypants who turned the bridge on under the parkour challenge, now the single parkour platform juts out and stops you on top of a swinging blade. Sometimes the skeleton you need to release just floats in the air above the trapdoor you were supposed to drop it through. Sometimes items fall through the whole map. The devs can thoroughly tongue clean my turd cannon and my grundle in under a minute and MAYBE I will consider doing a speedrun challenge in a cleaning game. This is not a chill work sim, this is a rage game.
ta piola, sirve pa pasar el rato solo o con amigos
while the game was fun to play, I had a blood stain stuck on the wall that was so high I couldn't get not clean it and get 100%. Reached out to help and they don’t appear to be as accommodating as semiwork at fixing the issue. Also feel in the game that collision detection needs working on so the traps successfully hit you when they do. Also either have something to make it easy to tell which part of the item you have to interact with or make all the item interactable. for example not a certain spot on the organic matter or blood stain.
long et chiant
Das Spiel hat mich positiv überrascht. Die Kombination aus Platformer und einem Crime-Scene-Cleaner-Touch funktioniert erstaunlich gut und sorgt für jede Menge Unterhaltung. Nach jedem Abenteuer das Chaos zu beseitigen, hat seinen ganz eigenen Charme und hebt das Spiel angenehm von anderen Genrevertretern ab. Technisch lief bei mir alles sehr rund. Ich habe während meiner Spielzeit keine nennenswerten Bugs entdeckt, was gerade in der aktuellen Entwicklungsphase einen sehr guten Eindruck hinterlässt. Besonders freue ich mich auf die weitere Entwicklung des Spiels. Es sind noch einige Verliese und Level angekündigt, und wenn die Qualität so bleibt, hat [i]Goblin Cleanup[/i] großes Potenzial. Ich bin gespannt, welche Ideen das Entwicklerteam noch umsetzt, und werde die Entwicklung auf jeden Fall weiterverfolgen.
Very fun game with cool mechanics, very promising early access! The final level was super creative. Will say the level up system needs a change as the exp you gain from cleaning is very low and there are cosmetics with very high unlock levels (lv. 19), I only got to level 8 during the 100%.
Is good
Game is great and funny but they are releasing it on Playstation which is killing physical media in 2028.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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