No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $14M — a different platform, not this one.
Pilgor is finally baack on the small screen. Now you can be even more unsocial during family dinners. Yay! Goat Simulator 3 Mobile gives you the same open world to explore and destroy as the PC and console versions of the game. Headbutt civilians, drive without a license, or join a yoga class! It’s just like in real life. You can invite a friend in multiplayer mode, cause mayhem together, or become enemies while playing any of the seven mini-games. If you don’t have a friend, you could get the game on two devices and just pretend. We won’t tell a soul. The giant sandbox island of San Angora is in the palm of your hoof! KEY FEATURES: – Goats! Tall goats, fishy goats, goats with hats, there's a goat for your every need – An open world to explore, with an ‘ok amount’ of quests, challenges, and secrets to uncover – Bring chaos together with a friend in multiplayer mode – Break off that friendship for good with seven different mini-games – Dress up your goat in a wide range of different gears to unleash its true powers – Ragdoll physics that slap Newton in the face Minimum device requirements: iOS 16 or newer and 4GB of RAM
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
About
Pilgor is finally baack on the small screen. Now you can be even more unsocial during family dinners. Yay! Goat Simulator 3 Mobile gives you the same open world to explore and destroy as the PC and console versions of the game. Headbutt civilians, drive without a license, or join a yoga class! It’s just like in real life. You can invite a friend in multiplayer mode, cause mayhem together, or become enemies while playing any of the seven mini-games. If you don’t have a friend, you could get the game on two devices and just pretend. We won’t tell a soul. The giant sandbox island of San Angora is in the palm of your hoof! KEY FEATURES: – Goats! Tall goats, fishy goats, goats with hats, there's a goat for your every need – An open world to explore, with an ‘ok amount’ of quests, challenges, and secrets to uncover – Bring chaos together with a friend in multiplayer mode – Break off that friendship for good with seven different mini-games – Dress up your goat in a wide range of different gears to unleash its true powers – Ragdoll physics that slap Newton in the face Minimum device requirements: iOS 16 or newer and 4GB of RAM
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Google Play only; App Store, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
App StoreYou are here | $12.99 | 1.3Kratings | 86% | — | not modelled |
| $12.99 | 3.5Kratings | 74% | — | $2.6M | |
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the App Store price pass of Sep 16: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best BR #55, worst FR #97 · 4 markets collected
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
| $29.99 |
| 13.5Kratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $436M | 400.9K | 87% | $44.99 | |
| $393.6M | 281.5K | 89% | $59.99 | |
| $357.6M | 297.7K | 88% | $49.99 | |
| $357.4M | 469.5K | 78% | $49.99 | |
| $352.9M | 274.7K | 91% | $49.99 | |
| $247M | 682.7K | 96% | $19.99 |