
Step into the role of a hands-on mayor and build your town from the ground up. Plan neighborhoods, automate logistics, and grow your community—all while juggling workers, infrastructure, and day-to-day chaos to create your dream town. Play solo for total control, or bring friends for co-op mayhem.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 9 → 2.14/day in the week after.
About
You’ve landed the dream job - mayor of a picturesque town rife with potential. Congrats! The spec promised rolling hills & friendly locals. What it didn’t mention was that the place is a total fixer upper.
So, roll up your sleeves and take charge as a hands-on mayor on the go. Plan neighbourhoods, place buildings and transport routes, welcome visitors, and turn them into happy, productive residents.
Watch your town grow and blossom, then keep it running when things get busy, messy, or go wonderfully sideways.
Lay down your streets, then place businesses, homes, and services where they’ll thrive. Welcome tourists, keep them happy, and give them plenty of reasons to stick around and make your town their home. Hire workers, keep shops stocked, and make sure the money keeps flowing, then upgrade, expand, and unlock new ways to help your town flourish.
Tailor each business, industry zone and building configuration to suit your wants and needs. Assign workers, optimise supply chains, set-up logistics networks and watch your systems go from strength to strength. Will you let automation do the heavy lifting, or will you be the Mayor of Micromanagement?
As mayor, you deserve the perfect place to call home. Dive into immersive house customisation with full 360° placement and a handy colour picker, so every corner looks exactly the way you want it. Need a new look while you work? Step into the Change-O-Tron. Your mayor. Your style. Trinicorncycle optional (but encouraged).
Play solo for ultimate control over your town, making every inch exactly to your liking, or team-up with up to four mayors in online co-op, mixing local and online play for just the right amount of teamwork and chaos. Chat, emote, and ping your location to rally help when things get busy. Just don’t spend all your time running each other over.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $22.39−20% | 2.8Kreviews | 93% | — | $2.8M |
| $26.99−10% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 567 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a fantastic little city builder. I've played through the whole game now, and it was an incredibly enjoyable time. I like that you can really get into the micro-work of the game, run through the streets of your city, farm for resources, do a little bit of exploration. I also liked how busy the city feels, it's very alive and active. The city building and management is easy to catch onto, there's really no learning curve and it's a great option for folks who get intimidated by the intensity of other building/management games. As someone who has been very into the Sims and Animal Crossing, I was really starving for more items, or at least more color variants of items, but considering it doesn't have near the financial backing of the big-box games I'm used to, it does a wonderful job with what it has. I played entirely on my steam deck with no issues.
really like the premise, but far too overwhelming for a solo player. Yes, you can turn off your station and take your time, but its just too hard to manage solo
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8M | 7.2K | 95% | $9.99 | |
| $2.8M | 15.3K | 98% | $6.99 | |
| $2.8M | 2.5K | 94% | $49.99 | |
| $2.8M | 2.9K | 91% | $20.09 | |
| $2.8M | 13K | 90% | $11.99 | |
| $2.8M | 9.5K | 87% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.5M | 13.5K | 95% | $29.99 | |
| — | 51 | 53% | — | |
| — | 0 | — | — | |
| $5.8M | 4.7K | 94% | $29.99 | |
| $3.1M | 5.9K | 25% | $14.99 | |
| $7.2M | 8.1K | 94% | $29.99 |
Reviews, worldwide (the counter carries no country): 41.67/day in the week to Jul 17 → 24.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Simplified Chinese, Korean, Thai, Portuguese - Brazil, Spanish - Latin America, Traditional Chinese, Dutch, Indonesian +4 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 568 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
牛逼,5080闪退
Maybe good for Children but not so much for adults like myself who loves simulator games.
It's fun! According to Steam reviews, the soundtrack is millennial trash, which must be why I like it so much. The upbeat music with the townies bopping their way through town is just a vibe. It sets the pace of the game, which is all about fast unlocks and progression. Numbers go up, make pretty town. There's a bit of exploration (the hedge maze was cool), but nothing amazing. I'm shelving it for now because the management aspect is just a little too shallow for my liking. I like numbers go up, but I like a management challenge to really sink my teeth into. The early game without couriers can be busy and somewhat tedious, transporting materials across the map, but once you get couriers, everything pretty much automates itself. I'm sure it gets more complex in terms of crafting trees, but it's ultimately gonna come down to making more stations and hiring more workers, which is all gated by tiered progression gates, making it feel a bit like I'm on a treadmill. Fun, cute game. I recommend it if you like the vibe from the screenshots and trailers and want a casual town builder with great decorating and light automation elements.
That was a lot of fun. 30 hours for all achievements. Definitely a good deal imho. I saw a lot of people complain about how the game is too easy and what not...what did you expect when you looked up the game, doe? If you want hardcore management with a frustrating reset every hour go play Banished or Frostpunk. This is exactly what it looks like. A very casual and cozy game with tons of love and little gimmicks on every corner. It oozes atmosphere in every corner, it has some little easter eggs to discover and the fact that you don't have to stress or fear to fail is what makes it perfect. Also huge respect for the dev who is not only active in the discussion forum to help out people but also on reddit. Definitely worth it imho.
10000/10
초반의 노가다만 잘 견디면 어느새 자동화 마을이 되는 게임입니다. 그 다음에는 타운을 예쁘게 잘 꾸미고 타운에 찾아오는 관광객들을 잘 보살피고 욕구를 잘 채워주기만 하면 되는 힐링게임입니다. 처음에 몇 번 하던 낚시나 드릴, 도끼질도 주민을 타운에 데려오면 금방 자동화가 되지만 타운을 또 꾸미고 돈을 벌고 도시계획을 하다 보면 정신 없이 시간이 지나있습니다. 그리고 의외로 게임 속에 수집할 거리가 많아 개인적으로 그런 부분은 호감이라 아주 좋았습니다. 타운을 꾸미는 장식들도 예쁘고 귀염뽀짝합니다. 디자인을 잘하시고 힐링 게임을 좋아하시는 분은 한번 해보시면 좋을 것 같습니다.
A solid, really simple, cozy city builder. Think Animal Crossing but with more focus on automation & city building, do not start thinking City Skylines/Sim City, this is on the ground, literal building out your city on the ground piece by piece. This is extremely family friendly. A great recommendation for family playing with children who show interest in games like Animal Crossing. Great customization, solid game feel, and so far great progression. The only thing I really, really do not like is how generic the music is. It feels like listening to a royalty free music for a youtube video to the point it actually moves the music from complimentary/background to annoying & standing out too much. You'll know it when you hear it. I also don't I don't like decorations not affecting score and visitor satisfaction. Even in comfy, slow builders like this It's annoying when placing things, it's a just for the player to notice thing. Town to City is the perfect example of where even little brushes and trees increase the general area's happiness. A more challenging mode where you would have to tend to plants, infrastructure, and other things like you do garbage would be nice for those looking for more bite.
game yang menarik untuk anak-anak di bawah 40 tahun.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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