
Trapped in a dark, Victorian city consumed by an ancient curse, you must plan your survival and daring escape using nothing but stealth, an arsenal of eccentric weapons, and your wit in this haunting adventure inspired by the immersive sims and survival horror greats of the late 90s and early 2000s.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Sep 18 → 3.5/day in the week after.
About
Gloomwood is a stealth horror FPS that follows your mysterious abduction to a forgotten, twisted Victorian metropolis in the midst of a horrifying transformation. Wield your canesword and take to the shadows as you uncover the accursed mystery hidden within the fog.
The producers of DUSK, AMID EVIL, ULTRAKILL and FAITH bring you a frightening, gothic immersive sim full of haunted streets, dark tunnels and decadent mansions.
An intricate, hand-crafted city with freeform exploration - from towering rooftops down to hidden passages, the routes you take and paths you make, are your choice.
A detailed stealth and sound system that tracks your light visibility and propagates noise accurately through the world. Tread lightly. Or prepare to get loud.
A unique arsenal to meet any situation - a stealthy canesword, six-shot revolver, folding shotgun, hand-placed traps, rope-slinging harpoon rifle and more.
In-depth player interactivity, from leaning to eavesdrop, peeking through door cracks, checking the bullets in your firearms and mantling onto ledges.
A mob of ghastly denizens and monsters with acute senses, like the sharp-clawed Crowmen and the fearsome, cadaver-seeking Corpse Duster.
Gloomwood is full of objects to pick up, throw, climb, smash and use to your advantage.
There is more to this city than you can possibly imagine...
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−25% | 8.4Kreviews | 95% | — | $3.7M |
| — | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 920 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这辈子能玩到这样的游戏肯定是我上辈子积德行善了
实在是太好玩了,尽快推出正式版吧,好想玩到后面的内容
GIVE GLOOMWOOD A TRY!!!!! i'm not a fan of stealth games. i've always preferred brute forcing my way through levels and challenges, and i believed a game restricting that aspect was redundant. but this game had changed my mind. even though there are parts that feel like you can push through it's level design, it still made me stop and think about how i approach the levels smart and carefully without it feeling like it was forcing my hand to. the art design was what pulled me in though. it's amazing and so delicious to look at. the layouts, textures, to character designs really all tie in well and feel like its world is really alive. as far as the story, i barely know what the narrative is... which is a fault on my part. i got sucked into looking at the architecture and feeling the mechanics that i never really delved deep into the narrative. it's still in early access and i cannot wait until its complete to come back and play again.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 6.9K | 82% | $14.99 | |
| $3.7M | 8.1K | 92% | $24.99 | |
| $3.7M | 5.6K | 82% | $19.99 | |
| $3.7M | 4.6K | 79% | $24.99 | |
| $3.7M | 10.6K | 92% | $19.99 | |
| $3.7M | 4.2K | 73% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $3.9M | 9.3K | 77% | $29.99 | |
| $2.7M | 3.3K | 93% | $29.99 | |
| $3.5K | 14 | 29% | $7.99 | |
| $1.3K | 4 | 100% | $12.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Jul 26 → 4.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 921 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
we inventory cheese GORGEEEE
Sinceramente está bueno. Es un juego que comienza un poco lento, pero aun así tiene una muy buena introduccion. 8/10
great atmosphere, combat/sneaking. lots of tools to play with and love the research update. cant wait for official release
Отличная игра. Дохера секретов вариаций прохождения красивая музыка и локации. Одна из тех игр которые берут не графоном но максимально приятным геймплеем. Тут не гипер релистичный и серьёзный стелс, тебе дадут допустить серьёзные ошибки, и это хорошо даже. На минималках тянет даже на моей дрисне с 16гб ддр 3 по две плашки 8гб и процом i5-4200m. Нет офиц русификации но в комьюнити уже есть полноценный перевод каждой детали. Проблемы возникали только на первой локе и то из за ноута говяного. Именно на первой локе игра крашилась по 10раз за день. Но для таких как я есть функция автосейвов даже на макс сложности, удобно довольно, взял сделал бэкап автосейвом, потом вырубил когда ушёл с проблемной локи. Игра заебись. Играть надо сразу на кровавой луне. Будут частые смерти но будет в разы интереснее. Дефицита лута нет, разрабы судя по всему понерфили макс сложность и она теперь довольно лёгкая
Определённо стоит поиграть любителям жанра\стиля. Тут вам и тарков с его менджментом инвентаря, и сэм фишер с его стелсом, и гаррет вор с его карманами, плюс метроидвания с огромным количеством путей, и системный шок с его любовью к помещениям. В общем всего не описать что игра напоминает но сделано с душой, самобытно, качественно! На момент написания последняя локация "Элитный квартал" и банк недоступен. Это третье полное прохождение за последние 2-3 года. Потратил 16 часов чистого удовольствия с учётом того что облазил не все места, не нашёл все секреты, не опробовал механику с превращением (решил не смотреть в зеркало на маяке, а вдруг развилку добавили, как прошлые прохождения и по итогу лаборатория так и не открылась, узнал об этом в самом конце :( )
Incredible world-building and atmosphere. Gameplay is incredibly engaging, lost hours to setting up encounters and exploring for secrets
Fantastic old school stealth game. If you enjoyed Thief: The Dark Project, this game is right up your alley.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.