
Trapped in a dark, Victorian city consumed by an ancient curse, you must plan your survival and daring escape using nothing but stealth, an arsenal of eccentric weapons, and your wit in this haunting adventure inspired by the immersive sims and survival horror greats of the late 90s and early 2000s.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Gloomwood is a stealth horror FPS that follows your mysterious abduction to a forgotten, twisted Victorian metropolis in the midst of a horrifying transformation. Wield your canesword and take to the shadows as you uncover the accursed mystery hidden within the fog.
The producers of DUSK, AMID EVIL, ULTRAKILL and FAITH bring you a frightening, gothic immersive sim full of haunted streets, dark tunnels and decadent mansions.
An intricate, hand-crafted city with freeform exploration - from towering rooftops down to hidden passages, the routes you take and paths you make, are your choice.
A detailed stealth and sound system that tracks your light visibility and propagates noise accurately through the world. Tread lightly. Or prepare to get loud.
A unique arsenal to meet any situation - a stealthy canesword, six-shot revolver, folding shotgun, hand-placed traps, rope-slinging harpoon rifle and more.
In-depth player interactivity, from leaning to eavesdrop, peeking through door cracks, checking the bullets in your firearms and mantling onto ledges.
A mob of ghastly denizens and monsters with acute senses, like the sharp-clawed Crowmen and the fearsome, cadaver-seeking Corpse Duster.
Gloomwood is full of objects to pick up, throw, climb, smash and use to your advantage.
There is more to this city than you can possibly imagine...
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−25% | 8.4Kreviews | 95% | — | $3.7M |
| — | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 915 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Super good blend of survival horror and im sim. It's like how in Thief there were those supernatural zombie levels, but they decided to combine it with the normal sneaking levels that also flows continuously level like in classic Resident Evil. I guess this also comes from Souls game influence where you clear out levels and unlock shortcuts along the way which is always satisfying, but it has limited resources like a true survival horror. This and Fallen Aces are my favorite indie im sims I've played so far!
Fantastic spiritual successor to Thief series (the ones by Looking Glass, not the crappy remake), one of my most nostalgic games from my youth. Does a great job of staying true to its clear inspiration, while also changing up the formula quite a bit and refining the somewhat dated aspects of the original Thief games. I love the dark gothic/steam punk aesthetic of the game and the quasi-open world level design and the voice acting and the VFX...just all of it is a great package. I'm eagerly looking forward to seeing what this game is like with its full release, because each update has been killing it consistently in delivering quality after quality addition to the base game. That being said, my only major criticism of the game is the research update. I really dig the overall concept for it, but its incredibly tediously designed with regards to hauling body parts back for actual researching. It's not challenging, its just annoying. It would be much better if there could be a purchasable meatsack or something that would only take up like 4 slots in your inventory case where you could store all the body parts you find out in the world from a corpse. That and the actual serums you craft last WAY too little time for me to really consider it to be all that worthwhile with the sheer amount of effort that goes into actually creating them. They should easily last like 4 or 5 times longer, otherwise I don't see myself bothering in continuing to craft them at all.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 8.1K | 92% | $24.99 | |
| $3.7M | 6.9K | 82% | $14.99 | |
| $3.7M | 4.6K | 79% | $24.99 | |
| $3.7M | 4.2K | 73% | $29.99 | |
| $3.7M | 5.6K | 82% | $19.99 | |
| $3.7M | 10.6K | 92% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $3.9M | 9.3K | 77% | $29.99 | |
| $2.7M | 3.3K | 93% | $29.99 | |
| $3.5K | 14 | 29% | $7.99 | |
| $1.3K | 4 | 100% | $12.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Jul 26 → 4.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 916 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
"Keep your eqipment and wits to ya doctor." Honestly feels like a great mix of Dishonored, Resident Evil and Bioshock
夯
Tolle Immersive Sim mit Survival Horror gemixt. Erinnert mich stark an die alten Thief Games nur mit noch düsteren Elementen. Schöner Retro Look im Stil der PS2 oder alten Voodoo Grafikkarten. Dazu noch alles in einem Mix aus Dark Fantasy und Steampunk , für eine extrem coole Atmo. Jetzt mit vollem Controller Support , dafür volle Punktzahl und den Daumen hoch.
Holy moly this game is is so absolute gas even for it being so early in development still. This game is easily worth whatever you get it for.
Game so good I last played it in 2024 and still think it's one of the best games on Steam.
Un gran juego
"And that's how I lost my medical license!" Good game. Some sections were confusing and I needed to know where to go, but I think that is due to my sense of direction (there was a note I forgot about...). Every single encounter can be approached with various paths in mind. Enemy reveals are done with great buildup. The enemy AI can be dumb sometimes, but being able to predict it is part of the fun. Low skill floor, ridiculously high skill ceiling for anything. Parkour, avoiding enemy detection, dodging, there are plenty of interesting things to get good at. The game also rewards curiosity and testing new things (even some rewards off the beaten path, or shortcuts if you keep your eyes peeled). [spoiler]Cutting up bodies and researching them feels thematic and interesting, my only complaint is the difficulty. A body bag item would help a lot, or a way to carry corpses through certain loading zones. Took like 10 minutes to fully research the Goatmen, when it could've taken more like 5 if I could get the corpse back and not little bits and pieces. I had already cleared out all the enemies, so all I had to do was walk from point A to point B, but I had to walk from point B to A, then back to B, then A again, then B (point B is the lighthouse, point A is the slaughtered goat). This could've been faster if I had some sort of body bag that took up most of the inventory, however allowed you to carry bodies through loading zones (maybe even with a slight speed penalty to discourage fighting while carrying a body). This is more of a personal issue though, and the rest of the system feels very rewarding. I absolutely love the passive buffs, and the syringes are an interesting yet rare resource that requires careful planning.[/spoiler] [spoiler]Underport is horrific though. In a good way. I know I did not thoroughly explore it, but I think I will never do a thorough exploration there[/spoiler].
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.