
Trapped in a dark, Victorian city consumed by an ancient curse, you must plan your survival and daring escape using nothing but stealth, an arsenal of eccentric weapons, and your wit in this haunting adventure inspired by the immersive sims and survival horror greats of the late 90s and early 2000s.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Gloomwood is a stealth horror FPS that follows your mysterious abduction to a forgotten, twisted Victorian metropolis in the midst of a horrifying transformation. Wield your canesword and take to the shadows as you uncover the accursed mystery hidden within the fog.
The producers of DUSK, AMID EVIL, ULTRAKILL and FAITH bring you a frightening, gothic immersive sim full of haunted streets, dark tunnels and decadent mansions.
An intricate, hand-crafted city with freeform exploration - from towering rooftops down to hidden passages, the routes you take and paths you make, are your choice.
A detailed stealth and sound system that tracks your light visibility and propagates noise accurately through the world. Tread lightly. Or prepare to get loud.
A unique arsenal to meet any situation - a stealthy canesword, six-shot revolver, folding shotgun, hand-placed traps, rope-slinging harpoon rifle and more.
In-depth player interactivity, from leaning to eavesdrop, peeking through door cracks, checking the bullets in your firearms and mantling onto ledges.
A mob of ghastly denizens and monsters with acute senses, like the sharp-clawed Crowmen and the fearsome, cadaver-seeking Corpse Duster.
Gloomwood is full of objects to pick up, throw, climb, smash and use to your advantage.
There is more to this city than you can possibly imagine...
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−25% | 8.4Kreviews | 95% | — | $3.7M |
| — | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 910 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I like immersive sims
Gloomwood is exactly the kind of game that reminds me why I love this medium. It never feels like it's trying to impress you with spectacle. Instead, it builds confidence through atmosphere, level design, and player freedom. Every street, rooftop, and hidden passage feels intentionally crafted, rewarding curiosity rather than rushing you to the next objective. The world isn't just a backdrop for stealth. It feels like a place with history, and simply existing in it is compelling. What I appreciate most is the trust it places in the player. There is rarely one correct solution. Whether you ghost through an area, eliminate every threat, or barely survive by improvising, the game lets your decisions create the experience. Success feels earned because it comes from understanding the systems instead of following a scripted path. Gloomwood also understands something many modern games seem to forget. Restraint is powerful. It doesn't overwhelm you with tutorials, constant dialogue, or objective markers. It gives you the tools, establishes the rules, and lets you figure the rest out. That respect for the player's intelligence makes every discovery more rewarding. If you enjoy immersive sims, classic stealth games, or worlds that tell stories through exploration instead of exposition, Gloomwood is an easy recommendation. It is a game with a clear artistic vision, and every design choice serves that vision. Those are the games that tend to stay with me long after I finish them.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Jul 26 → 4.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 911 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I am going to cut YOU INTO PIECES!
Appears to have been peek
اللعبه ثقه و خالعه
esta inspirado en bloodborne y resident evil. es increible mente bueno y eso que esta en early access
Это очень крутая игра, в которой собрано все самое лучшее в играх про исследование. Куча секретов, сюжет, атмосферы, связанные локации отдают таким нефиговым сурвайвл хоррором+иммерсив сим. Опишу один свой замес. Я захожу на кортах в оружейный магазин и вижу на витринах необходимые мне патроны, я с дуру начинаю бить все окна, забыв напрочь опыт из биошока и начинает играть сирена во всю, сразу же в этот жалкий магазин залетают все твари, крысолюды и охотники, дерясь с одним и видя других я понимаю что пора брать свой дробовик, отбегаю в попытках прицелится и с громких грохотом я шмаляю по всем кого вижу, единственный кто остается это охотник с винтовкой. Хп на этот выстрел у меня не хватало, я был практически полудохлым, я отбегаю за витрину, в последний момент в прыжке укрываюсь за ней, быстро беру свой револьвер и всаживаю ему пулю в голову. Единственное что я получил из этой ситуации это пN3дов, но я остался очень доволен. Игру конечно можно проходить идеально по стелсу, чтобы тебя никто не заметил, но это в первых очень много нервов уходит, а во вторых скучно, проходите игру лучше как убийца-неудачник, выбирающийся из любого говна, не пожалеете
ОТЛИЧНЫЙ ИМЕРСИВ СИМ ЛУЧШИЙ ЗА 10 ЛЕТ С МОМЕНТА РЕЛИЗА ДЕУС ИКС МЭНКАУНД ДИВАЙДЕТ ! ЖДЕМ РЕЛИЗА !!!
in my top 5 favourite games oat
One of the best immersive sim/stealth games ive played in a long time. Despite it not being complete yet, it is very promising and I have no doubts this will get completed.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $1.3K | 4 | 100% | $12.99 |
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| $3.7M | 8.1K | 92% | $24.99 | |
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