
Glimmer in Mirror is a 2D story-rich action shooting game. Play as Shiro in a collapsed world, to meet various unique NPCs and monsters, and gradually uncover the truth of the world through a gripping story.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 17 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Full version?
5점 만점에 2점. [h1] 게임보다 스팀 업적을 더 빠르게 완성시킨 게임 [/h1] 귀여운 분위기와 잔잔한 느낌이 좋으나 그것뿐인 게임. 아직 앞서 해보기 상태라 제대로 평가할 수는 없으나 단점이 많이 보인다. 번역 상태가 조금 좋지 못하며, 가끔씩 중국어가 튀어나온다. 또한 게임이 조금 지루한 느낌이 있다. 나온지 거의 3년이 다 되어가는데 이 정도라면 완성은 되는건가 싶다. 그리고 정식 출시 되더라도 그리 좋은 평가는 받지 못할 것 같다. * 참고로 아직 깰 수 없는 업적이 있는 것을 보아 게임보다 업적이 먼저 만들어진 것 같다. 업적작 못 한다는 얘기다.* * 아직 서브 스토리 관련 요소는 하나도 만들어지지 않았다. *
地图你总要做一个吧
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese, French, German, Spanish - Spain, Russian, Portuguese - Portugal, Korean
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
什么时候出正式版,什么时候改成好评
+REP
报玩
勉强给个好评吧,画面优秀,难度可以自由调节优秀,战斗手感还行,地图的各种机关设计合格,小地图过于敷衍,收集物没有明确标识,至少你一张大地图里告诉我有哪些收集物,还差几个可以补吧。现在才开了几个图还有印象,过一段时间不玩谁还记得有哪些东西没收集? 作为游戏是合格的,但是作为2D横版探索类游戏还不合格,希望在正式版能更好些。
这不是23年发行的游戏吗,今年主线流程就才七个小时那刚发行的时候岂不是才两三个小时的流程?这咋卖的五六十块?还有啥时候能更完? 故事像是童话故事,你再给难度降低一些还可以拿去给小朋友玩,小孩应该更喜欢这种故事。 画风很可爱,制作组的经费全在画面和音乐上面吧? 战斗比较简单,就是没有冲刺刚上手可能需要习惯一下。
我是觉得还是挺好玩的,但是这个更新速度还是慢了点,美术很不错,不过剧情还是差了点,有点空洞,希望多打磨一下,多更新点人物的剧情,有好几个人物我很喜欢,但他们的剧情一下就没了, 不,应该说是整个游戏就没有什么剧情,虽然地图挺大的,但是真的没有什么剧情,这个剧情目前来说就像是大纲,没有深度,没有往细写。 还有就是不少NPC跟背景的草一样,好歹加点对话啊,那种真的当背景的就算了,但剧情里出现过的总得有个对话选项啊。 还有就是地图还需要优化一下,没有详细的地图就算了,反正这类型的游戏没详细大地图也正常,但是你总得告诉我哪个地图里有东西没有收集完吧,比如地图上用不同的颜色标记,或者放个图标,毕竟有不少东西是需要到后面拿新能力才可以获得,你不标记谁记得,更何况还有隐藏房间和藏在角落的物品。
Mucho texto!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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