
Glimmer in Mirror is a 2D story-rich action shooting game. Play as Shiro in a collapsed world, to meet various unique NPCs and monsters, and gradually uncover the truth of the world through a gripping story.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 17 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A very nice Platformer in the vein of Ori and Hollow Knight. I literally gasped out-loud the first time I saw the graphics. There's also a dash of Ender Lillies in here. Obviously it's not quite as good as either of those games, but competent enough. And to the devs: Just make a normal map. The one you made it's beautiful but it will just make people mad and the game has so much going for it it'd be a shame if that stopped people from trying your game. I'll say this: at this price, a no-brainer.
For version 0.6.11.0001: While still in early access, Glimmer in Mirror is already worth your time. Pro: - It has a very pretty look and feel to it. - Interesting story - Not too complicated mechanics Cons: - Combat does feel a bit too simple until later in the game. - While is is a Metroidvania, there is not that much exploring to be had (yet), but looking at the current map and some of the secrets I found there is some decent potential. - Some parts that are not translated yet (the elevator near the end confused me a bit at first, but not game-breaking) Took me about 10 hours to complete this version as a casual player on normal. Looking forward to the full release.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese, French, German, Spanish - Spain, Russian, Portuguese - Portugal, Korean
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Overall, the game has a great base, music, and art, while the combat still feels a little lacking. I can't stress enough how enjoyable the experience still was regardless of that, since most of the game is exploring. I think my only two real complaints are the lack of a dash, and a better double jump. The current second jump can only barely get you to where you need to, and it's very difficult to dodge attacks in fights, especially bosses, while having such little mobility. Again, overall, a great time, and I can't wait to see the rest of the game, I just think the combat could use some refinement. Most bosses are just spamming and hoping you have enough health to outlast them. The basic attack could probably be fixed with either a max fire rate and a fix to the auto-aim, or adding in some sort of damage increases like the health and meter. The arrow attack should also charge a little faster, as I immediately forgot about it.
要玩法有美术,要剧情有美术。 这完成度你就慢慢做吧👍。
購入をよく考えていただくための情報をお伝えします。まず、このゲームは完成品ではありません。そしていつ完成するかわからないソフトになっています。また奇跡的にアップデートされても、それまでに何をしていたかプレイヤーは覚えていると思えません。ですので現バージョンの終わりまでプレイすると、おそらく返金受け付け期間が過ぎてしまいます。完成しないのではないかとすら覚える情報開示の少なさと進捗報告の無さ。いったいユーザに何をさせたいのでしょうか。我慢比べでしょうか。根競べでしょうか。座して待つには有限の時間が貴重だと感じます。
√石
也就美术能看 地图等于滚木 人打怪没僵持 怪打人有延迟 完全没有引导 剧情过家家
ça fait déjà 4 ans que le jeu n'est pas plus avancé, mais l'univers est jolie, les musiques sont bonnes, gameplay c'est un metroidvania comme un autre mais on peut pas s'attendre à plus que les autres jeux surtout que presque tout les système sont déjà exploité. Bon dans l'ensemble, mais vivement la suite.
руки целовала тому кто делал это ублюдское управление
大地图设计给美术磕头,小地图设计给美术磕头,地图设计给玩家磕头,全场最佳是美术,美术的超神把地图的问题无限放大了
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1M | 2.1K | 83% | $24.99 | |
| $4.6M | 10.8K | 95% | $17.99 | |
| $3.5M | 10.5K | 77% | $24.99 | |
| $2.2M | 4.1K | 89% | $29.99 | |
| $1.2M | 4.8K | 70% | $12.99 | |
| $127.8K | 606 | 83% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $254.9K | 368 | 88% | $24.99 | |
| $255.1K | 576 | 91% | $13.99 | |
| $254.6K | 715 | 93% | $19.99 | |
| $254.6K | 715 | 91% | $19.99 | |
| $255.2K | 648 | 79% | $19.99 | |
| $254.6K | 268 | 78% | $29.99 |