
Assemble your robot squad, construct their AI and send them in the battle arena to see your strategy play out. Iterate, improve and repeat until you outsmart all your opponents and friends online.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 11 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
나중에 진득하게 즐기고 싶다.
Игра очень крутая, но баги очень сильно надоедают, на телефоне же всё нормальное
I'd really like to give this game a positive rating. I've been looking for a strategy game like this for a long time, one where you don't control the units at all, but simply dictate their behavior. HOWEVER! This game has a completely atrocious interface that's unsuitable for programming algorithms. I want to create a single algorithm where each gladiabot would independently choose its own label. TECHNICALLY, it can be done. But the amount of work would be simply prohibitive compared to the effect I'm trying to achieve. And in general, it’s annoying that the number of variables for each type is strictly limited and there are no pointers as such. It is also annoying that even in the smallest unit of time the algorithm is executed entirely - it is simply not always clear at what stage of the algorithm execution the error occurs. The bot just keeps convulsing for some "unclear" reason, because I just can't figure out exactly when the bug pops up. Well, it's just a pity that the bot can only walk backwards and forwards. This game could be so much better... But in its current state, it's just annoying. I guess I'll keep playing this... Through bloody tears.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Hungarian, Japanese, Portuguese - Portugal, Russian, Ukrainian, Dutch +2 more
Hours played at review time, across 59 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Что ж, как говорится, задумка хорошая, но... Самих команд мало и они не покрывают базовые потребности. К примеру, фильтр "ближайший противник" есть, а "ближайший ресурс" - нету. Забавно, что автор делает игру про автоматизацию, но явно сам не автоматизировал создание однотипных команд для всех представленных элементов игры. Интерфейс настройки команд никакого удовольствия от взаимодействия не приносит - топорный, неудобный и неинтуитивный. В общем, за лайк за старания, но удовольствия лично я не получил.
한글패치가 제작되었습니다. 한국어로 즐길 수 있으니 참고해주세요! https://blog.naver.com/gold_metal/224385084826
если разобраться, вполне играбельно, но кому-то может быстро надоесть.
Достойная внимания игра, но я хочу купить другую щас, а денег не так уж и много
很有意思,推荐
Pretty addictive game. The different game modes and units all require a different approach, and gettting to work different units as a team is a challenge. The ghost system ensure you always find an opponent that is roughly of the same strength. Sometimes you tweak a specific case, and then reduce your chances on average. Simple logic can very powerful, whereas too much complexity, often has flaws, you cannot put your finger on. Analyze your wins and losses, and analyze if your tweak on average performs better. Step by step, you get better
я купил эту игру. и удаляю потому что дебильное меню с управлением.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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