
Fast paced Top-down shooter! Smartly use IRCM to evade the constant barrage of bullets and missiles and destroy everything that stands in your way.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0.71/day in the week after.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 30 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
『Gigantes Ex Machina』 is a rogue-lite mecha action shooting game.
Beloved gameplay mechanics such as a randomized power-up leveling system will welcome both new and experienced players into this exciting world!
Be immersed in thrilling audio fidelity to the myriad gunfire, explosions and pulsating sound effects as you race across the battlefield!
Smartly use IRCM to evade the constant barrage of bullets and missiles.
War! Intrigue! Nations and Mega Corporations vie for control over an ancient weapon discovered in the near future.
You must pilot the mecha “Gigas” and survive against endless waves of enemies in order to achieve victory.
In a future world devastated by endless wars between nations and megacorporations, humanity, driven by escalating arms races, excavates the ancient weapon “Gaia” long buried beneath the earth.
What they uncover, however, turns out to be a catastrophe incarnate.
Facing extinction, nations and corporations form a temporary alliance to resist Gaia.
Decades later, the player awakens as an experimental candidate for “Anima,” a pilot of the next-generation weapon system known as Gigas, and takes their first step into this age of chaos.
Genres
Engagement
Reviews
Themes across 66 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] 성장 잠재력이 돋보이는 슈팅 액션, 앞으로의 업데이트가 기대되는 작품 [/h1] [h2] 1. 그래픽 및 연출 [/h2] 일러스트, 사운드, 캐릭터 디자인 등 전반적인 비주얼 요소는 대체로 만족스러우나, 메카닉 디자인의 디테일과 세부적인 마감에서 다소 엉성한 느낌이 듭니다. 하드코어한 메카닉 특유의 밀도 높은 디자인을 선호하는 유저라면 아쉽게 느껴질 수 있습니다. 다만, 전투 중 발생하는 폭발 및 미사일 궤적 등의 시각적 연출은 시원스럽고 만족스럽습니다. [h2] 2. 조작감 및 패드 피드백 [/h2] 컨트롤러(패드)를 완벽하게 지원하여 조작 자체에 큰 어려움은 없습니다. 다만, 현재 버전에서는 패드 진동 피드백이 거의 느껴지지 않아 타격감이 반감되는 아쉬움이 있습니다. 무기의 특성에 맞춘 세세한 진동 설계가 절실합니다. [list] [*] 일반탄: 약한 진동 (극약 수준의 미세한 피드백) [*] 미사일: 중간 수준의 타격감 있는 진동 [*] 레일건: 강하고 묵직한 진동 [/list] 이처럼 무기별 특성을 살린 차등적인 진동 연출이 보강된다면 훨씬 몰입감 있는 플레이가 될 것입니다. [h2] 3. 사운드 및 몰입도 [/h2] [spoiler]수송선을 파괴하는 과정에서 들려오는 특유의 비명 소리(?) 같은 연출 때문에 깜짝 놀랐던 기억이 있습니다. 난이도도 급상승하여 머리를 싸매게 만드는 구간이었는데, 혹시 이 수송선을 전기(電氣)로 격추하는 별도의 분기 루트나 히든 요소가 따로 구현되어 있는지 궁금합니다. 가능하면 이 부분에 대한 명확한 답변을 듣고 싶습니다.[/spoiler] [h2] 총평 [/h2] 사운드, 디자인, 타격감 등 전체적인 골조는 훌륭하며 앞으로 개선될 여지와 발전 가능성이 무궁무진합니다. 지금 상태로도 매력이 충분하지만, 피드백이 적극 반영된다면 추후 훨씬 더 완성도 높은 수작이 될 것으로 기대되는 게임입니다.
very cool visual and sound design
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean*, Japanese, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Turkish*languages with full audio support
Hours played at review time, across 66 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun game love the simplicity of it. Scratches the itch of a mech game without paying $70 nowadays.
its fun and challenging, good mix of weapons and you have to combine it with your mobility.
This is an incredible game. I have so much fun at every patch they are implement. Just the content it have now it's worth the price. I love the story. The challenges they add. It just such a good game worth of every hour you spend on it.
Great game, super fun. The controls are pretty responsive and I enjoyed the early difficulty spike which made the game more engaging. There were some noticeable frame dips in missions 5 and 6, but I'm sure that will get cleaned up by the devs. Can't wait for mor additions to the game.
アーマードコアとヴァンサバを融合したような作品 オートエイムモードとマニュアルエイムがあり回避に専念しててもトリガーさえ引いてれば敵は倒せる メインウェポン1セカンダリウェポン1サブウェポン4アビリティ4しかもクールダウンが上がったら自動で発動する設定にできる メインのリロードが長め、サブウェポンのクールダウンも10秒以上あり敵に囲まれていても何も撃てない時間が多い。敵に囲まれることは多いけ往年の横スクロール縦スクロールシューティングのような画面いっぱいの弾幕は晴れない サブウェポンのクールダウンを半分くらいにしてくれると弾幕げーとして爽快感があがると思う
The gameplay is solid. The starting mecha "MACHINA" is versatile enough to accomplish even the "very hard" missions. There is an "auto-aim" function, however, "manual-aim" allows for more efficient "AOE" kills even with the basic primary weapons. The latter being more useful to focus fire on key objectives. Surprisingly, the stage "boss" unit/s are fun to engage with. Deceivingly strong at first glance, the stage "boss" units have easy to understand patterns and weaknesses. Prioritize "Utility" and "Defensive" upgrades first. The "rogue-like" abilities when leveling up offers fun options on how to deal with swarms of enemies. Abilities like Magnetic Field being my favorite method of negate/deflect incoming projectiles. When researching for new primary weapons, it is described which mecha is able to equip it. Example, "Railgun" is exclusive to "Aerial" at the moment. The only negative thing in this "early access" version of Gigantes Ex Machina, is the "Flame Thrower", it's the most ineffective primary weapon in this game. You'd expect to spray flames on the battlefield to melt enemies in pools or pillars of fire, but, there is no such environment interaction. All other researchable primary weapons are leagues above the "Flame Thrower" in terms of combat performance.
뱀서류 게임을 좋아하는데 메카닉도 좋아해서 딱 맞는 게임입니다. 국내 개발사인것 같은데 정식 출시 기대 됩니다.
內容有點少但整體來說挺不錯的
Players by region
Where this game's players are, estimated from review languages.
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