
Collect resources and establish a defense line before dark And then Facing countless enemies
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 8 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 108 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
极难全通 用简单的黑白几何图形,塑造出了敌军排山倒海般的压迫感。在强敌面前不断调整策略,最终成功守住防线,成就感拉满。 唯一遗憾是缺少数据统计,无法查看防御塔累计伤害,导致很难判断哪种塔真正有效,期待下一作!
简洁、好玩、上头 建议: 1、增加图鉴系统 2、每局开始选择防御塔时可以拖选排序
极简风格导致玩传奇+难度会看不清这到底是子弹还是敌人,但看不清也意味着这把稳了
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Hours played at review time, across 108 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
希望可以手动删进度 好久没玩 想重新开始
玩着还可以,有一定克制关系,记下来就可以打过很多关卡。但是后面的一些挑战做出各种限制中,卡日光塔等级是真难受,让我感觉就像把我变成残疾人再来玩,是我最不喜欢的一种增加难度的方式。
Game is so minimalist that there's no strategy, and even at max speed unbelievably slow. Ain't no way the dev had fun playesting this...
非常之好玩,已经传奇难度打一半了,闲下来就想打开打两把ouo 塔种类丰富,上手简单但是又不失烧脑和挑战,虽然极简但是每次大决战的气势和压迫感都非常的强,打过之后的成就感也很高,喜欢纯粹的塔防的人都可以直接冲
为数不多的纯粹塔防小游戏 需要一定的思考量和运营 适合大多数塔防爱好者 总之好吃
很喜欢这个游戏,但是有很多地方需要改进 内容上,希望增加更多升级分支以及分支的分支,参考气球塔防。有些塔功能过于类似显得重复。 体验上,前几章极难模式过于简单,新手一上来玩极难也毫无压力,可以无脑一遍过,希望增加一点难度。此外每关前期类似于种向日葵的过程过于冗长,有两个解决办法,一是增加×3按钮,二是增加初始金币和前移出怪时间。后面几章还没玩不做评论。
感觉所有关卡都是一个样前几波一点压力没有,最后一波突然来一大堆怪然后卡在突破防线前刚好过关,完全没有发展和运营的快感,所有的怪都大差不大,防御塔也不知道为什么要设计成辅助类塔和一次性塔占比那么大,打个比方就像植物大战僵尸里一大半植物都是倭瓜或者高坚果,实际的核心塔少的要死,好用的更少,每次过关解锁一个看上去就不想用的防御塔真的把我的兴趣消磨干净了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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