
Tokyo's population has vanished, and deadly supernatural forces prowl the streets. Use an arsenal of elemental abilities to unravel the truth behind the disappearance and save Tokyo.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Jul 30 → 10.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 21.2Kreviews | 83% | — | $16.1M |
| $59.99 | 17.2Kratings | 79% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1193 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
样子很酷啊,又简单
玩法略显单调,可玩性深度不够欠缺打磨,但瑕不掩瑜,整体涩谷街道还原度很棒,各种氛围感拿捏的也很到位,喜欢日本文化的还是不容错过的,如果有续作的话,可以在玩法上继续加强。
С первых секунд игра ощущается как дешевая поделка. Графика на уровне игр 2013 года.... Верну деньги. Не хочу такое спонсировать
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America*, Portuguese - Brazil*, Polish*, Russian*, Simplified Chinese, Traditional Chinese +2 more
| $14.99−75% |
| 8.5Kratings |
| 82% |
| — |
| not modelled |
| $59.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
最后一章步行切场景那里挺有感觉的 剧情比较平庸 玩起来还是挺爽的 新实低值得推荐
There are types of games that you don't want to end. The first type is when the game is so frustrating that you just want to uninstall it and never go back to it again. The second type is when the game is so good that you don't want it to end. At least in this situation... This game is frustrating. It might be my problem, of course. But I just... Wanted to finish this game to have a clean conscience while writing this review. The story is a strong mid. I felt like being thrown into a story that had a beginning waaay before the actual beginning of the game. I couldn't connect with its characters. Where were they uninterested? Well, no, I liked KK's character, but again, throughout the game I learned the bare minimum about him, so at the end... I felt nothing. Is it the writing? Probably. The villain is another thing. Is super MID. Technically, we learn his motives and all, but... I couldn't feel a threat. And again, executing his character and his 'evilness' was done poorly. The concept of the story was great. I enjoy Japanese mythology, the spiritual part of the game, but again, making it and how it was done screwed it up. But now the most frustrating part.... The COMBAT. I swear, who the hell allowed this kind of combat? I hated it. I hate how much FIGHTING is in the game. The combat is super repetitive. Same with ghosts; you can learn how to fight with them, BUT, some of the fights and enemies are.... Unfair for the player. Or that's just my skill issue. Hell if I know. But who TF allowed to.... Collect the fighting energy from ghost items? And let me explain: let's say that character A needs to do something, and we have to protect them. Simple task, right? NO. It's NOT. Because the enemies spawn madly, and if you run out of your 'spirit energy' you need to punch some ghost items to continue fighting them, and you can't punch the items freely. No, no, no, they will still attack you, and they will attack character A. Like, UGH, it only made me want to punch my wall. The enemies are tougher than the player, so after one or two fights, I didn't want to do side objectives anymore. All I wanted was to just finish the game. The music was another thing, once again... Mid. Just some noises in the background, and that's all... Unfortunately. My conclusion: The idea was great, awesome even, but the way they portrayed it all... Not so much. 4/10 for me. If the gameplay sucks, then the story needs to protect itself, but if the story is meowling then I just cannot recommend it. I guess that a lot of people like this game, and that's okay. I do think that a lot of people would find it enjoyable, but... I just didn't.
Как половина от игры - супер, но походу у ребят из танго начали заканчиваться бабки, и игра обрывается очень резко. Потанцевал шикарный, работа дизайнеров - топ. Но слишком многого не ждите, тут очень крутой сетап, но нет панчлайна. Чем быстрее вы её пройдёте, тем больше она вам понравится.
剧情太少,但玩起来简单易上手,打击感也牛逼
good game
不错
nice game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.1M | 25K | 96% | $19.99 | |
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| — | 0 | — | — | |
| $5.8M | 12.6K | 93% | $24.99 |