
Tokyo's population has vanished, and deadly supernatural forces prowl the streets. Use an arsenal of elemental abilities to unravel the truth behind the disappearance and save Tokyo.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Jul 30 → 10.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 21.2Kreviews | 83% | — | $16M |
| $59.99 | 17.2Kratings | 79% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1176 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
还不戳
2026年8月29日14:37:25 全成就通关。 评价:3.7星。 全成就难度:难。本体全成就还好。但不建议任何不想开挂的人做这个肉鸽DLC的成就,纯属折磨人,不知道制作组自己玩了没有。 这款题材比较新颖的大世界探索游戏,我只能说推荐来尝尝鲜,过个主线就够了。中后期的内容并不让我觉得很惊艳。优化不怎么样,少数我锁60帧来玩的游戏。全程没碰到bug。风景远看还是可以,但是近距离的细节就比较粗糙了。 先说玩法,就是很经典的大世界探索加罐头类收集,在前期基本上所有收集和玩法全给你展现出来了,从开始到游戏结束都是在重复各种同样的事情,新内容少之又少,同质化严重。战斗手感和跑酷手感都比较僵硬,也可能是我锁60帧的原因。包括这个战斗补充弹药的设计,在我看来是多此一举,无非是多打几个旁边的场景道具罢了,还不如无限弹药来得舒服。最逆天的是技能树不让洗点。拍照模式的手办功能还是很不错,但是战斗的时候不让拍照是一个痛点。 整个世界观很好理解,剧情也很简单。但是CG里的人物无论是动作还是语言都很生硬。我玩完之后是没啥感觉的,就是很普通的故事,甚至可以说表达上都没做好。插进来一个救妹妹主角实在是没有利用好这个世界观,还不如纯写一个调查员处理灵异事件的故事。还有人物设定,个个谜语人,说话莫名其妙的,描写也很少,智商也不在线,很多东西要么碎片化了要么没写。 游戏里怪物的种类,小怪来来去去就那么几种,最多加点血和招式,然后换个皮就是个新怪了,打到后面也是比较重复。精英怪还是做得不错。 UI上,这个地图的指引还是很到位的,做收集和查漏补缺都很方便。但是极少数支线给的指引不够,时间久了也没有任何提示。 我是因为对这个题材感兴趣才买来玩,只能说它被喜加一是有道理的。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America*, Portuguese - Brazil*, Polish*, Russian*, Simplified Chinese, Traditional Chinese +2 more
| $14.99−75% |
| 8.5Kratings |
| 82% |
| — |
| not modelled |
| $59.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ghostwire: Tokyo is an okay game overall, but nothing more than that. Pros: The graphics are great and the environments look really good. The gameplay is fun and unique. Mixed: The story is just okay, it's not bad, but it never really hooked me. Cons: The optimization is pretty bad, the game suffers from stuttering no matter what hardware you're using. It also doesn't fully utilize the GPU, in a lot of areas my GPU usage barely went above 60%. The camera movement also feels really weird, it's not very smooth and took me a while to get used to it. The side content is also pretty basic and repetitive, so I ended up skipping most of it. Overall I'd give it a 6/10. It has great graphics and a fun gameplay loop, but the story never really grabbed me and the performance issues are pretty annoying.
[h1] DUKUN SIMULATOR👍🏻 [/h1]
J’ai lancé ce jeu sans en attendre grand-chose et j’ai été agréablement surprise ! Le gros point fort pour moi, c’est clairement Tokyo. La ville est super bien faite et j’ai adoré me balader dans les différents quartiers. Ayant voyagé au Japon récemment, j’ai pris encore plus de plaisir à retrouver certains endroits et plein de petits détails qui rappellent la véritable ville. Et le fait de pouvoir explorer les toits et prendre de la hauteur rend l’exploration encore plus sympa. Le gameplay est plutôt cool aussi, avec pas mal de pouvoirs et de techniques différentes pour les combats. Mais ce que j’ai préféré, c’est tout l’aspect folklore japonais. Les différents yokai sont vraiment intéressants à découvrir, et l’encyclopédie qui détaille les créatures, objets, coutumes et autres éléments de la culture japonaise est une super idée. Le DLC avec l’école était également très sympa, avec une ambiance beaucoup plus horrifique et angoissante. Clairement une de mes parties préférées. Par contre, si vous êtes complétionniste, préparez-vous à la redondance. La libération des milliers d’esprits dans chaque quartier devient vite répétitive, et il y a aussi énormément de collectibles à ramasser, ça rallonge inutilement la durée de vie. Il y a aussi certains succès un peu frustrant notamment un, basé sur de l’aléatoire, c’était vraiment dispensable… Malgré tout ça reste une très bonne expérience, si vous aimez la culture niponne et/ou le surnaturel, foncez !
Drooling over Akito's hands. I need him touching me all over.
Я награв в цій грі 6 годин. І це куда більше, ніж ця гра заслуговує. Я дуже старався знайти плюс в цій грі, і хоч якось її похвалити. З плюсів я б відмітив лише стилістику і атмосферу гри. Це все, шо ця гра може запропонувати. А тепер мінуси. 1. Сюжет На початку було навіть цікаво, шо взагалі твориться, але через 2-3 години геймплею все звелось до того, шо ми просто рятуєм сестру від якигось єбаклак. 2. Геймплей Нуууу, геймплей був би класний, якби ця гра вийшла в році так 2012. В гру понапихувано дофіга можливостей, але все зводиться до затикування жирних мобів однією кнопкою. 3. Персонажі Більш прісних і нецікавих персонажів я бачив тільки хіба в іграх Юбісофт. Вони постійно несуть якусь однакову хрєнь з таким лицем, ніби їх самих ця гра вже заєбала. 4. Відкритий світ Поняття не маю для чого його тут було добавляти. Він, по всіх канонах всратих витягувалок часу, наповнений однотипними квестами, аванпостами і вишками, які просто по-іншому названі. Саме місто виглядає цікаво перших години 3, а потім все одне і те саме. Куда вигіднішим вкладенням було б зробити з цієї гри фільм або аніме, бо задумка то класна. Може то я не вловив якоїсь нотки цієї гри, бо оцінки то хороші, але мене хватило на 6 годин. Більше я в неї явно не зайду.
Унылый кал. Я не знаю зачем я её взял. Сеттинг и монстры прикольные, но игра явно заточена под то, что бы ты постоянно бегал, прыгал и собирал коллектобалсы. Так вот, бегать тут НЕ ВЕСЕЛО! Очень сложно споймать необходимый флоу, забраться на крышу на начальных этапах очень сложно. Каждый раз, когда ты хочешь угарнуть и полетать над городом - ты вынужден останавливаться, что бы собрать духов. Всё, что связано с открытым миром - дрисня кота продавца. С другой стороны режиссированные миссии и дизайн аномалий реальности - вкуснятина. Видно, что это изначально должен был быть сиквел Ивил Визин.
I have never seen a game so incredibly afraid of its own concept.
It's basically cutscene after cutscene after cutscene. It looks pretty, though you'll need good hardware for that. Very on the rails, boring combat, boring story.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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