
Ghostrunner offers a unique single-player experience: fast-paced, violent combat, and an original setting that blends science fiction with post-apocalyptic themes. It tells the story of a world that has already ended and its inhabitants who fight to survive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 11 → 7.71/day in the week after.
About



Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−75% | 46.9Kreviews | 92% | — | $5.8M |
| $29.99 | 11.7Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1229 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
爽快
6년이나 지났는데 남아있는 버그나 빠르게 빠르게 진행해야하는 게임에서 짧은 대쉬,텍스트 음성으로만 스토리를 전달하는 진행 그로인한 몰입도 파괴 스토리를 들으면서 할라하면 게임 진행이 막히고 게임을 진행하면 스토리를 이해 못하는 개같은 진행방식 이상하리만치 안맞는 패링 판정까지 게임을 진행하고 싶어도 화만 나서 진행을 할수없습니다. 좋은 점수를 드리기엔 아직도 미완성인 게임 같아요
我是M
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.8M | 6.8K | 90% | $29.99 | |
| $5.8M | 21.9K | 93% | $9.99 | |
| $5.8M | 12.6K | 93% | $24.99 | |
| $5.8M | 23.1K | 97% | $14.99 | |
| $5.8M | 7.8K | 64% | $29.99 | |
| $5.8M | 9.4K | 87% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4M | 8K | 81% | $7.99 | |
| $12.1K | 47 | 79% | $9.99 | |
| — | 0 | — | — | |
| $1.4K | 17 | 88% | $4.99 | |
| — | 0 | — | — | |
| $14K | 53 | 74% | $11.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.33/day in the week to Aug 4 → 12/day in the week after.
Reviews, worldwide (the counter carries no country): 4.57/day in the week to Jul 30 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Korean, Traditional Chinese +2 more
| $7.49−75% |
| 1.9Kratings |
| 74% |
| — |
| not modelled |
| $7.49−75% | 664ratings | 80% | #218 | not modelled |
| $7.49−75% | — | — | — | not modelled |
| $29.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
very good
难是真的难,好玩是真好玩,就是那个剧情基本没懂在讲什么就是了
뭔가 내가 생각하는것만큼 스타일리쉬하지못했음 무쌍으로 다썰것같은데 상대 공격 판정이 ㅈㄴ 이상함 어 이게 맞네 어 이게 안맞네 요지랄만 한 10트해야 체크포인트 하나 넘김 갈수록 ㅈ같은 판정 가진 적만 수두룩 나오는데 여간 귀찮은게아님 핵앤슬 같이 보이길래 샀더니 소울류의 리트가 처박혀있어서 뭔가 답답함 공략한답시고 리트 하는데 뭔가 알아 간다는 느낌보단 걍 시간을 억지로 쓰는 느낌 개인적으론 불호
设计最后一关纯跑酷关的傻卵你全家死了 设计最后一关纯跑酷关的傻卵你全家死了 设计最后一关纯跑酷关的傻卵你全家死了 设计最后一关纯跑酷关的傻卵你全家死了 设计最后一关纯跑酷关的傻卵你全家死了 设计最后一关纯跑酷关的傻卵你全家死了 设计最后一关纯跑酷关的傻卵你全家死了
跑酷太多 好不容易砍一砍爽起來 又要繼續跑酷
Не, бухим в это явно лучше не играть.
可以的
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.