
Ghostrunner offers a unique single-player experience: fast-paced, violent combat, and an original setting that blends science fiction with post-apocalyptic themes. It tells the story of a world that has already ended and its inhabitants who fight to survive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 11 → 7.71/day in the week after.
About



Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−75% | 46.9Kreviews | 92% | — | $5.8M |
| $29.99 | 11.7Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1229 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ghostrunner is a well optimized fast paced first-person platformer-style game. The combat follows a simple rule: [i]you one-tap everything, and everything one-taps you.[/i] The game is built around a roughly 10–12 hour campaign consisting of levels that require some smart platforming around enemies during combat, alongside some simpler parkour sections. The story largely takes a back seat to the gameplay and mostly serves to move you between levels. As you progress, you'll unlock a couple of cool abilities, such as projectile deflection and a ninja-style teleport kill, among others. However, the core combat stays pretty similar throughout the game. [H2]It is worth buying if:[/h2] - It is on sale. - You like the aesthetic. - You enjoy platforming. - You're looking for a quick, fast-paced action game. [H2]It is not worth buying for:[/h2] - Playing with mods. - Post-campaign content. - The story. [H2]Post-Campaign Content:[/h2] Past the campaign, you will get access to two additional modes: 1. [b]Kill Run[/b] - A set of 5 extra speedrun-based levels. Your completion time will be graded, and you will be assigned badges based on how much time you have left upon completing a level. You will be rewarded with some extra sword and glove cosmetics for getting the best score on all 5 levels. 2. [b]Wave Mode[/b] - A "kill all the enemies to progress to the next wave" style of game mode. There are a total of 20 waves, and you will pick upgrades as you progress. If you die, you're free to retry the wave you're on as many times as you want. However, the later waves do get difficult and can sometimes feel unfair, so if you pick the wrong upgrades, you might get stuck and have to restart. Upon completing all 20 waves, you will be rewarded with sword and glove cosmetics. I would not recommend buying the game specifically for either of these extra game modes. After completing the 5 Kill Runs, they don't offer much replay value, and the same applies to Wave Mode once you've completed it. They work well as extra challenges that give you some cosmetics to use when replaying the campaign, but that's about it. [h2] My Performance: [/h2] AVG FPS - 360 FPS DROPS - Stable above 300 Crashes - None
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.8M | 6.8K | 90% | $29.99 | |
| $5.8M | 21.9K | 93% | $9.99 | |
| $5.8M | 12.6K | 93% | $24.99 | |
| $5.8M | 4.7K | 94% | $29.99 | |
| $5.8M | 23.1K | 97% | $14.99 | |
| $5.8M | 7.8K | 64% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4M | 8K | 81% | $7.99 | |
| $12.1K | 47 | 79% | $9.99 | |
| — | 0 | — | — | |
| $1.4K | 17 | 88% | $4.99 | |
| — | 0 | — | — | |
| $14K | 53 | 74% | $11.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.33/day in the week to Aug 4 → 12/day in the week after.
Reviews, worldwide (the counter carries no country): 4.57/day in the week to Jul 30 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Korean, Traditional Chinese +2 more
| $7.49−75% |
| 1.9Kratings |
| 74% |
| — |
| not modelled |
| $7.49−75% | 664ratings | 80% | #218 | not modelled |
| $7.49−75% | — | — | — | not modelled |
| $29.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一款又虐又爽的游戏 打完一周目,二周目玩到第二关玩不下去了,专家模式二周目太难了! 不过不得不说,这游戏在各种敌人间穿梭砍杀确实很爽。不过,有过不去的关一遍又一遍死也确实很难受很红温 如果你是轻度手残党或者玩过这类砍杀清板游戏,我觉的可以等打折买来打打一周目,看看剧情 但如果你是重度手残党,千万!千万!不要买!不然一个关卡死个100多次折磨死你。 还有不要玩二周目!不!要!玩!
玩完没红温的免费领绵绵冰
特别呆B的游戏设计,又想让人爽,又不给爽,不是死了就是在死的路上,我是来玩这游戏的是为了刷刷刷一顿乱砍,不是真的来体验用武士刀贴脸打激光枪的,还有那个剧情旁白也设计得也是一坨,我搁那专心致志玩跳跳乐跑酷呢,那NPC在旁边哔哔半天我一句都没听见去,画风设计得再好看,都没时间看也是白搭,还没几年前的手游《忍心》好玩
手感最好的一代,不过推荐先打2代,1代比2代更吃操作,熟悉了2代再打1代简单一点
非常好玩 技术玩久了手有点疼
帅
闪现平A再闪现,豪你无需第二剑
爽
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.