
Ghostrunner offers a unique single-player experience: fast-paced, violent combat, and an original setting that blends science fiction with post-apocalyptic themes. It tells the story of a world that has already ended and its inhabitants who fight to survive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 11 → 7.71/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−75% | 46.8Kreviews | 92% | — | $5.8M |
| $29.99 | 11.7Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1156 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
EEEEEEEE
一个字,帅就完了
ХОТЯБЫ ОБЪЯСНИЛИ ЧТОЛИ ОТРАЖАТЬ ЛИБО БЛОКИРОВАТЬ УДАР НЕЛЬЗЯ ПОЧЕМУ ??? ЭТО ♥♥♥♥♥♥ ♥♥♥
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.8M | 9.6K | 95% | $24.99 | |
| $5.8M | 21.9K | 93% | $9.99 | |
| $5.8M | 4.5K | 94% | $29.99 | |
| $5.8M | 12.6K | 93% | $24.99 | |
| $5.8M | 13.8K | 94% | $19.99 | |
| $5.8M | 23K | 97% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4M | 8K | 81% | $7.99 | |
| $11.8K | 46 | 80% | $9.99 | |
| — | 0 | — | — | |
| $253 | 3 | 33% | $4.99 | |
| — | 0 | — | — | |
| $14K | 53 | 74% | $11.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.33/day in the week to Aug 4 → 12/day in the week after.
Reviews, worldwide (the counter carries no country): 4.57/day in the week to Jul 30 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Korean, Traditional Chinese +2 more
| $7.49−75% |
| 1.9Kratings |
| 74% |
| — |
| not modelled |
| $7.49−75% | 663ratings | 80% | — | not modelled |
| $7.49−75% | — | — | — | not modelled |
| $29.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我服了,这一关关卡玩了大半退了,结果没给我保存,又得从关卡初开始跑
Easily one of the best fast-pace, parkour hack n' slash titles out there. I originally played this game on the Xbox version upon its initial release within the first week back in 2020, my first playthrough being considerably challenging with all of the unknowns and learning the mechanics. Do not come into this game thinking it will be easy and a cake walk, it can become wildly infuriating the second you perish and are reset to the latest checkpoint if you are going through a playthrough without any assist settings. Controls are simplistic, its just a matter of getting the rhythm down and creating muscle memory. Performance is solid too. Now having played it again with Mouse and Key, I remember all the reasons why I loved this game. Fast parkour, quick movement. challenging boss fights, satisfying kills, stunning visuals matched with a Cyberpunk aesthetic and a banging soundtrack whilst entering a general flow state, it doesn't get better than that.
低敏用这个练手臂有没有说法
Не зря эту игру записали в легенды, удовольствие которое ты получаешь от такого быстрого геймплея не описать. Настоятельно рекомендую людям которые закрывают игры на 100% достижений сначала пройти игру не собирая коллекционные предметы, убьёте себе все ощущение скорости. В общем игра 10/10. Рекомендую к покупке
I've played Ghostrunner 2 first and I loved that game. But I've seen a lot of review saying that this game was far better.... Don't bother playing this it feels like a tech demo at best and the sequel is far better in evey way. And the story in this one is so bare bone that you really don't need to play it to understand the sequel.
Обещалась хардкорная игра - пройдена за 5 часов + волны пройдены Дальше в забеги баловался и коллекционки собирал Итог: Игра не трудная если у вас реакция не как у кабачка -Ожидал большего -Сюжет средненький -Трассировка портит игру (Меч в любом скине будет просто чёрный) -Всего два босса на игру, мало, оба лёгкие. -Местами кривое управление: хочешь запрыгнуть - перепрыгиваешь хочешь перепрыгнуть - запрыгиваешь чуть в прыжке коснулся стены - персонаж начинает бежать, хотя этого не требовалось(банально можно было бы исправить бег по стенам зажатием кнопки "Пробел". Посмотрю позже вторую часть, если будет аналогично - то жаль потраченного времени даже, а не денег. Эпилог В Sifu или Hotline Miami больше драйва испытываешь чем в "ТеневомБегунке"
战斗爽
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.