
Blood will run in Ghostrunner 2, a hardcore FPP slasher set in a post-apocalyptic cyberpunk future. Become the ultimate cyber ninja and prepare for epic boss fights, improved skills, an interactive story, new game modes, and captivating synthwave soundtrack.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 10 → 3.29/day in the week after.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−80% | 11.6Kreviews | 80% | — | $2M |
| $7.99−80% | 6.5Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 952 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
GOOD
可以可以
nb
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 3.33/day in the week to Aug 4 → 4.14/day in the week after.
Reviews, worldwide (the counter carries no country): 2/day in the week to Jul 30 → 3.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese* +1 more
| $7.99−80% |
| 466ratings |
| 78% |
| — |
| not modelled |
| $7.99−80% | 57ratings | 82% | #237 | not modelled |
| $7.99−80% | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 954 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
İlk oyunu gayet eğlenerek oynayarak bitirmiştim. Gayet hızlı, basit, salak ama eğlenceli, hatayı affetmeyen, 'deneme yanılma' yaparak ilerlediğiniz bir oyundu. bu oyunda da hiç bilmediğimiz bir 'lore' eklemişler, salak salak insanlarla konuştuğumuz bir RPG gibi yapmışlar, oyunun hızını resmen si...ip atmışlar. Boss'lar güzel ama bir zaman sonra kansere dönüyorlar ama pek bir lafım yok, en azında özeller. Ama ilk oyunun tek katlanılabilir olan 'hızını' düşürerek, kendini epe ciddiye alan bir hikaye ve resmen "baştan başlamaya zorlanmış gibi" bir lore ekleyerek içine sıçmışlar diyebilirim...
The first game was good, this game isn’t good
这一作的塔外真的是败笔,有摩托导致地图过大,节奏拖沓,战斗bgm听的我想睡觉。boss战也完全不如一代
Prinzipiell eine klare Kaufempfehlung. Aber... Nur für Spieler die den Flow aufrechterhalten können. Ich kann es leider nicht. Und durch das ständige sterben wird der Flow ständig unterbrochen, und somit macht es, mir zumindest, keinen Spaß. Das ist echt Schade, weil mir das Universum, die Story und das Gameplay eigentlich echt viel Spaß machen. Aber für mich bräuchte es einen Easy Mode oder vllt einen Lebensbalken. Etwas damit ich nicht so schnell sterbe und der Flow nicht so hart leidet. Ich möchte eben spielen und nicht so extrem hart rein schwitzen. Immerhin ist das ein SP-Game.
Po męczarniach w 1 pora na 2 i jest zajebiście
bu oyunu tavsiye ediyorum.
This is the first time I've played something like this. I really liked the game's mix of mechanics and the situations it puts the player in; I didn't really delve into the story—I just enjoyed the game itself.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.6M | 66.9K | 91% | $7.49 | |
| $12.1K | 47 | 79% | $9.99 | |
| $14K | 53 | 74% | $11.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2M | 4.4K | 77% | $29.99 | |
| $2M | 6.2K | 89% | $9.99 | |
| $2M | 5.2K | 78% | $24.99 | |
| $2M | 5.1K | 84% | $19.99 | |
| $2M | 4.2K | 84% | $14.99 | |
| $2M | 3.1K | 95% | $29.99 |