
Blood will run in Ghostrunner 2, a hardcore FPP slasher set in a post-apocalyptic cyberpunk future. Become the ultimate cyber ninja and prepare for epic boss fights, improved skills, an interactive story, new game modes, and captivating synthwave soundtrack.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 10 → 3.29/day in the week after.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−80% | 11.6Kreviews | 80% | — | $2M |
| $7.99−80% | 6.5Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 952 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩
非常好,打击感很棒,就是太难了
musisz bić sie z bosserm który ma atak mocniejszy niż wszystkie twoje ataki nie polecam
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 3.33/day in the week to Aug 4 → 4.14/day in the week after.
Reviews, worldwide (the counter carries no country): 2/day in the week to Jul 30 → 3.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese* +1 more
| $7.99−80% |
| 466ratings |
| 78% |
| — |
| not modelled |
| $7.99−80% | 57ratings | 82% | #237 | not modelled |
| $7.99−80% | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 954 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Seguito eccezionale del primo capitolo. La storia prosegue qualche tempo dopo la fine del primo gioco e introduce nuovi nemici e nuovi alleati; nessuno particolarmente carismatico, ma la trama non è il punto forte di questo gioco: il gameplay lo è. Esattamente come il primo gioco, anche qui basta un colpo per morire e al giocatore è richiesta costante mobilità e riflessi pronti per affrontare le minace crescenti. Il titolo introduce diversi cambiamenti, tra i quali spiccano le sezioni a cavallo di una moto da battaglia, e un sistema di abilità rivisto rispetto al predecessore. L'ambientazione cyberpunk-post-apocalittica, e la colonna sonora che segue lo stile, sono davvero molto ben riuscite; non altrettanto le bossfight che risultano povere di epicità, nonostante provino il contrario. Ci sono poi sfide extra da trovare nei vari livelli o che si sbloccano nella prosecuzione della trama, le quali aggiungono una discreta dose di contenuto. Si tratta di un titolo consigliato a tutti coloro che hanno amato il primo gioco, ma non partirei da questo senza aver prima giocato il predecessore.
COOL SHI. MAKES ME ANGRY
神
Довольно хорошо но явно хуже чем в первой части. Мото-уровни мне понравились, паркур тоже в большинстве случаев, а вот боевые арены... С ними как раз все сильно хуже первой части. Там 80% если не 90% арен были головоломками, которые по итогу проходятся супер быстро и четко. Это был настоящий кайф первой части, когда ты 100 раз умер но в финале все прошел идеально. Во второй части я встретил ровно одну такую арену ближе к финалу. А тут толи я так отупел с начала года (в январе 26 прошел первую часть), что не смог разглядеть как это можно пройти в адреналиновом порыве, толи разрабы решили просто накидывать противников на арены без продумывания танца их уничтожения. В целом игра стоит что бы ее пройти, тем более она довольно короткая. Но не ждите больше и лучше чем в первой части, даже того же - не ждите. За что спасибо, разрабы не стали добавлять жоподробильный аналог последнего уровня в кибербездне из первой части. Реально большое спасибо, все проклял пока его проходил.
Wasn't sure if this game was for me and considered dropping it a few hours in since it's a lot more difficult than games I usually play. Glad I didn't this game is awesome. Really fell in love with the combat system, especially once I played around with the upgrades. Still hard but the combat loop is very good. The action set pieces were very cool as well and the design of the outside of the tower and earth were well done and visually interesting. Story is more than serviceable but its clear it wasn't the point of the game. I found myself happy with it even if it wasn't mind blowing or anything. Biggest gripe is that momentum can be weird often meaning you miss jumps without understanding why.
Крутая
전작보다는 재미는 덜하지만 여전히 재밌긴하다. 기술이나 전투는 전작과 크게 달라지지 않았지만 바이크나 윙제트 같은 요소들이 추가 되었는데 오히려 이 두 가지가 게임의 재미를 깎아먹는 요소가 되었다. 개인적으로 바이크는 속도감이 빨라서 나쁘지 않았지만 문제는 바이크 사용할때 나오는 오픈 월드맵이 문제였다. 길찾기도 제대로 안되어있어서 해매는데 시간을 상당히 소비하였다. 윙제트 이건 도무지 칭찬을 해주질 못하겠다. 기존에 고스트러너의 재미있는 요소는 속도감있는 전투였는데 윙제트가 이 요소를 아예 없애버렸다. 벽을 타고 파쿠르 하는 고스트러너에서 윙제트를 넣어버리니 속도감도 없어지고 파쿠르의 재미도 없어져서 윙제트를 강제로 써야하는 스테이지에서는 재미가 너무 없었다. 그래도 전반적으로 재미있게 즐겼다.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
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| $2M | 4.4K | 77% | $29.99 | |
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