
Blood will run in Ghostrunner 2, a hardcore FPP slasher set in a post-apocalyptic cyberpunk future. Become the ultimate cyber ninja and prepare for epic boss fights, improved skills, an interactive story, new game modes, and captivating synthwave soundtrack.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 10 → 3.29/day in the week after.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−80% | 11.6Kreviews | 80% | — | $2M |
| $7.99−80% | 6.5Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 948 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
跟一代一比还是一代更好玩。二代优化也不行,在个别场景掉帧特别严重,能直接掉到个位数。boss战打起来很怪,感觉还没有一代爬塔的boss战行。想玩的还是玩一代吧,如果很喜欢这系列倒是可以买来试试
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круто
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 3.33/day in the week to Aug 4 → 4.14/day in the week after.
Reviews, worldwide (the counter carries no country): 2/day in the week to Jul 30 → 3.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese* +1 more
| $7.99−80% |
| 465ratings |
| 78% |
| — |
| not modelled |
| $7.99−80% | 57ratings | 82% | #237 | not modelled |
| $7.99−80% | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 950 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ハイスピード N I N J A アクション 高難易度な死にゲーでありながらサクサクとプレイできると感じた。 それを支える要素としてまず挙げられるのが、リスタートのストレスの少なさである。道中はもちろんボス戦にも多数チェックポイントがある。それがなければ自分の心は最初のボスで折れていたと思う。 第二に一撃で殺れるし一撃で殺られるゲームシステムである。これのおかげで次々と敵を倒していく爽快感はもちろんだが一撃で殺られる緊張感もあり、リスタートの速さも相まって冗長さなどはあまり感じなかった。 問題点を挙げるとすれば一人称視点で激しく動き回るため人によっては画面酔いする可能性があるのが一つ。それに加えところどころルートがわかりずらいところがあったり、チェックポイントが欲しいと思う点は一部あった。 まとめとしては高難易度ではあるが圧倒的な爽快感が楽しめる素晴らしいゲームです。
好
难度感觉没有一代高,但是摩托给我开爽了
Too focused on trial and error, and it gets glitchy near the second half.
好玩比一多了不少的新技能但是总体感觉没有一玩的爽,剧情太过长且操作也有一些变化有些不太适应
muy piola
ccb
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2M | 7.2K | 99% | $16.50 | |
| $2M | 4.7K | 88% | $19.99 | |
| $2M | 4.4K | 77% | $29.99 | |
| $2M | 5.2K | 78% | $24.99 | |
| $2M | 5.1K | 84% | $19.99 | |
| $2M | 4.2K | 84% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.6M | 66.9K | 91% | $7.49 | |
| $11.8K | 46 | 80% | $9.99 | |
| $14K | 48 | 73% | $11.99 | |
| — | 0 | — | — | |
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