
A storm is coming. Venture into the complete Ghost of Tsushima DIRECTOR’S CUT on PC; forge your own path through this open-world action adventure and uncover its hidden wonders. Brought to you by Sucker Punch Productions, Nixxes Software and PlayStation Studios.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
For the very first time on PC, play through Jin Sakai’s journey and discover the complete Ghost of Tsushima experience in this Director’s Cut.
In the late 13th century, the Mongol empire has laid waste to entire nations along their campaign to conquer the East. Tsushima Island is all that stands between mainland Japan and a massive Mongol invasion fleet led by the ruthless and cunning general, Khotun Khan.
As the island burns in the wake of the first wave of the Mongol assault, courageous samurai warrior Jin Sakai stands resolute. As one of the last surviving members of his clan, Jin is resolved to do whatever it takes, at any cost, to protect his people and reclaim his home. He must set aside the traditions that have shaped him as a warrior to forge a new path, the path of the Ghost, and wage an unconventional war for the freedom of Tsushima.
Experience Ghost of Tsushima with unlocked framerates and a variety of graphics options tailored to a wide range of hardware, ranging from high-end PCs to portable PC gaming devices.*
Get a view of even more of the action with support for Ultrawide (21:9), Super Ultrawide (32:9) and even 48:9 Triple Monitor support.*
Boost performance with upscaling and frame generation technologies like NVIDIA DLSS 3, AMD FSR 3 and Intel XeSS. NVIDIA Reflex and image quality-enhancing NVIDIA DLAA are also supported.**
Japanese lip sync – enjoy a more authentic experience with lip sync for Japanese voiceover, made possible by cinematics being rendered in real time by your PC.
Choose how you control the action: experience haptic feedback and adaptive triggers through a wired DualSense™ controller…***
…or go with mouse and keyboard, with fully customizable controls.
Haptic feedback – master your blade through the DualSense™ controller’s immersive haptic feedback.***
Adaptive triggers – enhance your accuracy with a bow using adaptive trigger resistance.***
* Compatible PC and display device required.
** Compatible PC and graphics card required.
*** Wired connection required to experience the full range of in-game controller features.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3065 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
fun game graphics and world are so beautiful too
peak
is good
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Czech, Danish, Dutch, Finnish, Greek, Hungarian +14 more
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Samurai game = ♥♥♥
yuooooooooooooooooooooooooooooooooooooooooooooo
Great
Amazing combat, great visuals, the story is so good and enjoyable but is so touching. I've enjoyed playing this game so much and have started new game+ because it's that enjoyable. Really recommend to anyone that wants to play. Very enjoyable experience
sim
[h1][b] All Style, No Substance [/b][/h1] [h3][i] Bonitinho, mas ordinário [/i][/h3] Ghost of Tsushima is yet another one of those Sony exclusives that are almost universally acclaimed by gamers but end up being huge disappointments for me. There are several issues that keep me from recommending the game, but if I had to single out the worst element, it would undoubtedly be the repetition. GoT is EXTREMELY repetitive. Aside from the beautiful scenery (great port made by Nixxes, by the way), the game's strong suit is its combat; however, that very aspect is undermined by the lack of variety in missions and gameplay overall. This is another open-world title suffering from "Ubisoft syndrome," operating under the assumption that fun means clearing out Mongol camps dozens of times. The encounters triggered by enemies roaming the map—which actually feature a cool, cinematic dueling mechanic—go from "awesome" to "a pain in the ass" very quickly. Unless I needed to replenish certain abilities, I often found myself altering my route just to avoid this mini-game. As for standard combat, even though you can unlock four different fighting styles, a bunch of throwable weapons, and fun stealth options, the novelty wears off fast because the only thing to do in this game is: kill Mongols. It’s striking how nothing deviates from that formula; you might encounter a weak investigation mechanic in some side quests, but they always end with "follow a trail until you find more Mongols".Outside of missions, during exploration, you can also compose haikus (as interesting as it sounds), cut bamboo (that's pretty cool hehe), light beacons (ZzzZz) and collect trinkets. Another major negative—and this was unexpected—is the story. The plot never hooked me, whether due to it being tedious and long-winded or because of specific artistic and narrative choices. In other words, nothing that happens in the game carries any real weight. The map is littered with charred corpses, impaled bodies, and people killed by arrows... yet all of this is trivialized by the fact that there is no reason for anything; the developers use these morbid images merely as decoration assets—and excessively so, I might add. On the rare occasions when there is an actual story behind the violence, usually found through side quests with NPCs, the writing is poor, the events are almost always predictable, and the choices regarding how to portray the most emotional moments are the worst possible. Especially in side quests, the lack of cutscenes drains the actions of their impact; generally, the few cutscenes that do exist consist simply of waist-up shots of characters talking to one another. It becomes painfully obvious that, for a game with clear aspirations of feeling like a samurai movie, it lacked the cinema and cinematography experts needed to direct the video sequences. For me, the only moment that truly evokes any emotion occurs about 50 hours in, involving the character Taka; in short, "forgettable" is a compliment for the rest of the game. Beyond the main story, this Director's Cut includes DLC that—surprise!—consists of killing Mongols on a neighboring island, as well as an online mode that is actually decent but has very few active players (a heads-up for anyone aiming for the Platinum trophy, as I personally gave up on it). Ultimately, I think it’s difficult to use Rockstar’s work as the benchmark for open-world games—partly because I always tend to compare titles in this genre to Red Dead Redemption 2, a true masterpiece. Even so, there is no reason to rely on tired formulas that artificially pad out the game's length. Ghost of Tsushima would have benefited greatly from a leaner, more restrained gameplay experience, with less combat and more character development. Unfortunately, it falls into the trap of creating gigantic maps filled with nothing (nothing interesting, at least) and relying solely on its graphics. ______________________________ Ghost of Tsushima é mais um daqueles exclusivos da Sony que são quase unanimidade pra quem joga e que não passam de grandes decepções pra mim. São vários problemas que me fazem não recomendar o game, mas se tiver que destacar o pior elemento, sem dúvida é: a repetição. GoT é EXTREMAMENTE repetitivo. Além dos cenários lindos (mais um ótimo port da Nixxes, vale ressaltar), o ponto forte do jogo é o combate, mas ele é justamente o principal prejudicado pela falta de variabilidade nas missões e na gameplay em geral. Este é mais um caso de mundo aberto que sofre com a síndrome de Ubisoft e acha que diversão envolve limpar acampamentos mongóis dezenas de vezes. Os confrontos provocados com inimigos que estão andando pelo mapa — que até têm uma dinâmica legal de duelo, bem cinematográfico — passam de "muito daora" para "um pé no saco" em pouquíssimo tempo. Tirando as situações em que eu precisa reabastecer algumas habilidades, direto eu me pegava mudando meus trajetos pra fugir desse minigame. Já no combate tradicional, por mais que a gente consiga liberar quatro estilos diferentes de luta, com uma infinidade de armas arremessáveis e opções divertidas de stealth, tudo isso é exaurido muito rápido porque a única coisa que se tem pra fazer nesse jogo é: matar mongóis. É impressionante como não tem nada que foge disso; a gente até encontra uma mecânica muito fraca de investigação em alguns contos, mas eles sempre terminam em "seguir um rastro até encontrar mais mongóis". Fora das missões, na parte de exploração, também dá para compor poemas (tão interessante quanto parece mesmo), cortar bambus (esse é legalzinho hehe), acender faróis (ZzzZz) e coletar tranqueiras. Outro destaque bastante negativo — e isso eu não esperava — é a história. O enredo não me pegou em nenhum momento, seja por ser meio chato e enrolado mesmo, seja pelas decisões artísticas e de roteiro. Em outras palavras, nada que acontece no jogo tem peso. O mapa é repleto de corpos carbonizados, gente empalada, pessoas mortas a flechadas... mas tudo isso é banalizado pelo fato de não tem um porquê pra nada; os devs usam essas imagens mórbidas como decoração só — e excessivamente, diga-se de passagem. Nas poucas vezes em que a gente tem histórias de fato por trás dessas violências, através de missões secundárias encontradas com NPCs, os textos são muito ruins, os acontecimentos são quase sempre muito previsíveis e as decisões de como retratar as coisas mais emocionantes são as piores possíveis. Especialmente nas side quests, a falta de cutscenes tira todo o impacto das ações, e, no geral, as ocasionais cutscenes consistem apenas em imagens de meio corpo dos personagens falando um com o outro. Fica muito óbvio que, para um jogo que tem claras pretensões de parecer um filme de samurai, faltou justamente especialistas em cinema e fotografia pra dirigir as cenas em vídeo. Pra mim, o único momento que realmente consegue gerar algum tipo de emoção em quem está jogando acontece lá com umas 50 horas de jogo, com o personagem Taka; resumindo, "esquecível" é um elogio para todo o resto. Além da história principal, esta edição do diretor inclui um DLC que — surpresa! — consiste em matar mongóis em uma ilha vizinha e um modo on-line até legal, mas que tem pouquíssimas pessoas jogando (fica o aviso para quem tiver intenção de platinar, porque eu, particularmente, desisti). Resumindo, acho que é difícil colocar o que a Rockstar faz como parâmetro nos jogos de mundo aberto, até porque eu sempre tendo a comparar títulos desse gênero com Read Dead Redemption 2, uma obra-prima. Ainda assim, também não tem porque adotar fórmulas cansadas que esticam artificialmente a duração do jogo. Ghost of Tsushima se beneficiaria muito de uma gameplay mais enxuta, mais contida, com menos combate e mais desenvolvimento dos personagens. Infelizmente, ele cai na tendência de criar mapas gigantescos, cheios de nada (nada interessante, pelo menos) e que se sustentam só pelos gráficos mesmo.
Beautiful, peak, worth feeling emotional over.
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