
Inspired by 16 and 32-bit classics, Gestalt: Steam & Cinder fuses tight 2D platforming and exhilarating combat with an engrossing, twist-laden narrative in a stunningly handcrafted steampunk world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 12 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 115 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a Metroidvania with steampunk aesthetic, what do you expect?
Bom demais, metridvania muito bem feito e divertido
Somehow aggressively mediocre to play, despite a really nice pixel art presentation, nice level design, great enemies, etc. Fine on a deep sale, but not really engaging compared to other games in the genre like Nine Sols, Silksong, Afterimage, etc. I had high hopes when I first saw this game, but it really doesn't feel all that compelling. It's not bad... just kind of exists. The story is expressed in lore dumps that I lost interest in very quickly. And the challenge is really, really low. I died once in the beginning, but it didn't take long for me to have so many overpowered health recovery items (one recharges almost all your health and enemies barely deal damage with the right equipment) that it was easier to just tank hits than bother trying with the dodging and dashing. I almost never used the heavy attacks and only used charged moves when getting through environments required it. Gestalt doesn't really do anything wrong per se. It just does everything to a very banal degree. There's much worse out there though.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $221.2K | 363 | 80% | $24.99 | |
| $221.2K | 851 | 57% | $13.99 | |
| $221.4K | 422 | 88% | $12.99 | |
| $221.4K | 2.5K | 53% | $4.99 | |
| $221.5K | 2.8K | 80% | $2.99 | |
| $221K | 168 | 80% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.8K | 14 | 93% | $15.99 | |
| $2.2M | 4.1K | 89% | $29.99 | |
| $1.1M | 3.3K | 92% | $10.19 | |
| $180K | 944 | 95% | $9.99 | |
| $154.9K | 308 | 84% | $24.99 | |
| $40K | 132 | 58% | $14.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Japanese, Simplified Chinese
Hours played at review time, across 115 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It was a fun metroidvania. Difficulty wasn't consistent. Start easy. Got Harder. Then level off to rather easy again.
Had a lot of fun with this. Ending, honestly, eh. Don't wanna say too much though. But, overall, was a really great game.
Geil aber zum ende hin werden die Secrets brutal Schwer (fast unmöglich)
The game was kinda slow and clunky at the early game. but when you get some upgrade of the skill tree the comboing will be really smooth. all i cound say is this game is really worth the money, much more than its price(the base price).
Ta Bueno
Once again, a cool game ruined by bad boss design. The bosses are just straight up not fun to fight. You are given all these cool skills, but the bosses don't give you time to use any of them. You only get time to hit once or twice, and then dodge. This is based on two major issues. First, your dodge has a cooldown. This inhibits your ability to push foes, since you cannot dodge twice in rapid succession. Since bosses attack in combos (usually) this means that you have to dodge OUTSIDE of the entire combo, wait for it to end, move in on foot, hit once or twice, then dodge. Get enough energy for gun. Repeat. That is every single boss. If this game simple did not have bosses, I would recommend it. If the bosses were toned down to a reasonable speed, allowing for actual individual skill expression instead of cookie-cutter fights, I would recommend it. But as it is, the boss fights are things I dread, and that means this game is just a series of long levels tainted by the knowledge that they will be capped off with bosses so badly designed they make me want to tear my hair out.
Good lord does this game ♥♥♥♥♥♥♥ suck.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.