
GERONIMO is an immersive, tactical CQB shooter built for Virtual Reality that depicts a modern-day world in which Tier 1 operators are called to implement unconventional operations as members of elite teams. Breaching, in-depth character and weapon customization and more! "Who Dares, Wins"
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About
Inspired by games such as: Ready or Not, Ground Branch, CoD: Modern Warfare and Insurgency: Sandstorm. GERONIMO is a highly realistic, tactical and immersive CQB shooter that has been built from the ground up for Virtual Reality. Play Solo, or with your friends and carry out your operations through our missions, some even inspired by real world raids.
Whether deploying solo or with a full 6-player squad, Geronimo brings unforgiving tactical shooter gameplay into VR, where careful movement, clear communication, and calculated teamwork are essential. Train with your team in dedicated practice environments, including shooting ranges with dynamic targets and customizable killhouses built for refining your tactics before the real mission begins.
In GERONIMO, your equipment is built around how you want to operate. Shape your operator’s look, choose your clothing and armor, then fine-tune your weapons and rig with a high level of control. Position pouches where they make sense, configure your vest for the role you’re playing, and set up each weapon platform with the attachments and layout that fit your style.
Every choice has a practical impact once you’re in VR. A heavier setup can slow you down and make long engagements more demanding. Poor optic placement can make target acquisition harder. A full-length rifle may give you reach in open spaces, but become awkward when clearing tight rooms. Your loadout is not just cosmetic — it defines how you move, fight, and survive.
Every weapon is built with a focus on physical interaction, mechanical detail, and believable handling in VR. Firearms are not treated as simple props — they are systems you manipulate by hand, with actions such as manual bolt locking, magazine changes, charging, and slide operation designed to feel deliberate and responsive.
A high level of animation and interaction work supports each weapon platform, from carefully authored hand poses to moving parts that behave as expected during operation. Slides cycle with accurate barrel movement, controls are placed and handled with intention, and small details are modeled so that using a weapon feels tactile rather than abstract. The result is a gunplay system where precision, familiarity, and muscle memory matter.
Sharpen your skills outside of live missions with dedicated IPSC-style courses and a range of killhouse options built for practice, speed, and friendly competition. Run timed shooting challenges to test accuracy under pressure, compare routes with teammates, and refine the fundamentals that matter most in VR: target acquisition, weapon handling, movement, and control.
Killhouses offer a more tactical way to train, with layouts suited for room clearing, angles, communication, and close-quarters decision-making. Whether you are warming up before an operation, drilling with your squad, or competing for the fastest clean run, Geronimo gives players flexible training spaces where improvement is measurable and rivalry stays friendly.
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Engagement
Reviews
Themes across 715 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I think this is a great game. Especially since it just came out. Yes there are a lot of bugs, but overall I love it. I think this will be the best tactical shooter with time. I'm looking forward to what this game will be once everything is fixed and more content added.
I have been folllowing this game for a long time now. About 2 years ago the devs went dark saying that they just wanted to lock-in and focus on the game so they don't release something half baked. They delivered on their promise, but it is still EA. Its about 80% of the way there. The good: - The gun handling feels nice (not perfect though) - Gun, rig & charater modding is great, love that. Solid feature just needs more guns and bits. - Maps are fun, though some are way better than others. - The AI is passable - Stock rotation and position adjustment is a well welcome edition - Mulitplayer seems to work really well and is full featured - You can steal your friends stuff (very fun) - Your gun collides with stuff and this is really well implemented - Night vision is sick works amazing - Shadows are actually great, dark areas are proper dark - The gun models are highly detailed, look awesome The "bad": - Map scaling is a bit all over the place, items are bigger or smaller than they should be, a lot of rooms are empty. The bones are there though! - AI needs work, its okay but it could be a lot better esp for VR. The bones are there though. - Players spawn ontop of each other in multiplayer What could be improved: - A little bit more support for lefties (mainly just pistol holster position, otherwise happy) - Gun handling needs a little bit more work. A bit more grace on mag angle and also a bigger radius for being able to grab one of your own guns/mag in midair would go a long way for gun feel. - You currently cant push a door with your hands, only the handle and the gun. - Player walk run and movement doesnt feel quite right yet but is passable. - The player torch is a bit bright, doesnt feel like a torch as much as it does a really bright white light - Optomisation, more graphic options maybe. Unreal can be a bit of a nightmare to get to work nicely with VR though so I get it. - Difficulty modes would be nice in the future Nitpicky stuff: - More hand collision would be nice (walls, doors, NOT GUNS) - Seperate head collision and body, that way I can look "over" things that my body will collide with (I know this is a nightmare to get to work in unreal though) - More interacterables would be nice, but we will get there. - Multiplayer ragdolls dont sync (honestly not the end of the world) - Some collision with other players might be good, might also be a bad suggestion - A bit of a sound/partical effects pass so you have a better idea of where you are being shot from Conclusion, buy now but expect early access and put it in the oven. It helps fund more development which I think would go a long way. I expect this to become a solid game over the near year or so. Very impressed.
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English**languages with full audio support
Hours played at review time, across 715 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Задумка игры хорошая механики класные. Но фризы настолько ебнутые что превращают игру в неиграбельную хуйнюю В это не возможно играть
Incredible game so far. The gun play, character animations and tactics are unmatched for VR. Being early access there is some expected jank but it runs surprisingly well and has overwhelming potential. Keep up the phenomenal work devs and please dont sell out high end pcvr builds for that dirty standalone paper.
The GTA VI of Tactical VR Shooters. Long awaited but absolutely worth it. Some small bugs that don't affect gameplay, hopefully to be worked out soon. If you're looking to pick it up, just go for it. at the price point it's at, it'll be well worth your money. Looking forward to all the updates to come.
什么叫进去默认全最高画质,所有显卡都一样。游戏缺少指引。[spoiler] 那个“玩家身高”设置不会做就别做,比如你身高145,你设置调的145,主角直接变145的童子军了,视角高度还是不变,这咋玩。 [/spoiler][b] 最主要的是完成度太低,就目前来看,绝对不止这个价 [/b]
Great Game
Pretty much feels like "Operator" but in VR. Customization is great. Obviously needs some work but I recommend at the moment.
国区玩家注意:如果使用quest3串流,需要科学上网将quest软件更新到最新版,否则串流会出现问题! 相当优秀的枪械操控,中规中矩的自定义装备,极其弱智的AI。 AI布置不够阴,对声音没有反应,也不会主动跑动,pve体验和打靶差不多,让我精彩的CQB技巧无处施展。 这个枪械平滑调教的很舒服,在消除抖动和跟手之间达到了平衡,虚拟枪托能抵肩也能撩枪,就很舒服。 期待后续更新
♥♥♥♥♥♥♥♥♥ this game needs work, BUT, the guns feel good and it's fun. I hope to see it improve and hopefully they'll let us rotate the vest soon.
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