
GERONIMO is an immersive, tactical CQB shooter built for Virtual Reality that depicts a modern-day world in which Tier 1 operators are called to implement unconventional operations as members of elite teams. Breaching, in-depth character and weapon customization and more! "Who Dares, Wins"
Modeled estimate, not a reported figure. How we estimate →
About
Inspired by games such as: Ready or Not, Ground Branch, CoD: Modern Warfare and Insurgency: Sandstorm. GERONIMO is a highly realistic, tactical and immersive CQB shooter that has been built from the ground up for Virtual Reality. Play Solo, or with your friends and carry out your operations through our missions, some even inspired by real world raids.
Whether deploying solo or with a full 6-player squad, Geronimo brings unforgiving tactical shooter gameplay into VR, where careful movement, clear communication, and calculated teamwork are essential. Train with your team in dedicated practice environments, including shooting ranges with dynamic targets and customizable killhouses built for refining your tactics before the real mission begins.
In GERONIMO, your equipment is built around how you want to operate. Shape your operator’s look, choose your clothing and armor, then fine-tune your weapons and rig with a high level of control. Position pouches where they make sense, configure your vest for the role you’re playing, and set up each weapon platform with the attachments and layout that fit your style.
Every choice has a practical impact once you’re in VR. A heavier setup can slow you down and make long engagements more demanding. Poor optic placement can make target acquisition harder. A full-length rifle may give you reach in open spaces, but become awkward when clearing tight rooms. Your loadout is not just cosmetic — it defines how you move, fight, and survive.
Every weapon is built with a focus on physical interaction, mechanical detail, and believable handling in VR. Firearms are not treated as simple props — they are systems you manipulate by hand, with actions such as manual bolt locking, magazine changes, charging, and slide operation designed to feel deliberate and responsive.
A high level of animation and interaction work supports each weapon platform, from carefully authored hand poses to moving parts that behave as expected during operation. Slides cycle with accurate barrel movement, controls are placed and handled with intention, and small details are modeled so that using a weapon feels tactile rather than abstract. The result is a gunplay system where precision, familiarity, and muscle memory matter.
Sharpen your skills outside of live missions with dedicated IPSC-style courses and a range of killhouse options built for practice, speed, and friendly competition. Run timed shooting challenges to test accuracy under pressure, compare routes with teammates, and refine the fundamentals that matter most in VR: target acquisition, weapon handling, movement, and control.
Killhouses offer a more tactical way to train, with layouts suited for room clearing, angles, communication, and close-quarters decision-making. Whether you are warming up before an operation, drilling with your squad, or competing for the fastest clean run, Geronimo gives players flexible training spaces where improvement is measurable and rivalry stays friendly.
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Engagement
Reviews
Themes across 711 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Needs PvP end of story
Game is pretty fun looks alright too but optimization is mid I have a old cpu but shouldn't be as bad as it is. If you have an older cpu prob should pass on this game I can play on low without any problems. Only bugs i have encountered is the battering ram is a little glitchy
In early access I'd say it is good but admittedly this is my first FPS VR game. I can play through what bugs there are well enough. It feels good to play but the one thing that does bug me right now is getting stuck on walls/railings even though I am moving with them. If I was moving my thumbstick more into the surface that would make sense not while I am pushing two degrees off parallel from the wall.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $642K | 1.5K | 86% | $19.99 | |
| $642.2K | 3.6K | 75% | $9.99 | |
| $642.2K | 1.2K | 80% | $19.99 | |
| $641.8K | 6.3K | 96% | $6.99 | |
| $642.5K | 774 | 63% | $29.99 | |
| $641.5K | 1.1K | 98% | $11.24 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.9K | 43 | 53% | $9.99 | |
| $7.3K | 18 | 56% | $12.99 | |
| $4.7M | 9.4K | 76% | $21.99 | |
| $346.8K | 540 | 73% | $29.99 | |
| $265.1K | 585 | 57% | $19.99 | |
| $47.6K | 133 | 76% | $12.99 |
Languages: English**languages with full audio support
Hours played at review time, across 711 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
just no
Few bugs, game looks good and can't wait for more from theses guys.
very good game but i recommend waiting maybe a few more months for more updates
The true Ready Or Not VR. Game runs good, but I have an expensive PC so...
Très bonne immersion, très bon feeling. Cependant nécessite quelques corrections notamment : -au niveau du son des « clic » du menu, qui est atrocement fort. (Pouvoir régler chaque son serait cool). -du fait de pouvoir régler la hauteur de son arme. -de l’illumination globale, car même sous le soleil mon arme reste noire comme dans une pièce sombre. -de pouvoir régler ou modifier son arme principale de place quand elle se trouve sur soi (elle est en plein centre, elle gâche la vue) -lorsque l’arme est sur le rack, lorsque je tend le bras pour y placer un laser par exemple, ça me fait reculer c’est donc assez compliqué.. Malgré cela, le jeu a un énorme potentiel, je recommande 👍
Really fun game to play with the boys this is pretty much ground branch VR
So far with my 8.2 hours of playtime, GERONIMO has quickly become one of my favorite games. Yes, there are still some tweaks and improvements that are needed but overall, a solid release and statement for DMS. As of right now in this moment, I give it a 7.5/10
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