
Gemblades is a single-player deckbuilder where you play heroes to earn resources, recruit stronger Gemblades, and combine powerful synergies into your deck to defeat your enemies.
Modeled estimate, not a reported figure. How we estimate →
About
Gemblades is a single-player deckbuilder inspired by classic tabletop deckbuilders where you draft a deck of powerful heroes called Gemblades and battle against the forces of Onyxion, the Dragon Lord.
Every Gemblade is empowered by the magical properties of their own Gemtype.
Emerald: Growth and balance in everything.
Ruby: First on the battlefield and selfless to a fault.
Sapphire: Seekers of knowledge, legendary tacticians.
Hire Gemblades and combine their power to defeat the minions of Onyxion to save the world from his invasion!
There's also a Global Leaderboard where you can compete with others in the multiverse of Gemblades!
Join our Discord to stay up to date with announcements and learn about future tournaments.
See you there, Gemblade!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 62 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Extremely light on content. There are only 5 main levels and I cleared them all in just over an hour. It's also very easy; I never even came close to losing. What's worse is the lack of strategic depth. These kinds of games are normally multiplayer, and strategy ends up revolving around trying to assess where you stand in relation to the other players and responding accordingly. Without any direct opponent(s), you can basically just do whatever you want all the time. Exacerbating this issue is the presence of only 3 colors of cards instead of the usual 4. Furthermore, there isn't much encouraging you to specialize into any particular color. Draw effects are plentiful and make fulfilling any of the various requirements on cards easy. Every turn just becomes "draw a bunch of cards, make a ton of resources, then spend them on the most expensive things you can". There's a hand size limit, presumably to counter this strategy, but it's not enough and instead just feels like an anti-fun mechanic. By the time you are regularly hitting the limit, a win is all but inevitable and you'd rather just pop off and enjoy the ridiculous overpowered deck you've made instead of being told no.
if you're looking for a new roguelike, this game is probably in my top 3 deckbuilder roguelikes as a diehard roguelike fan. I highly recommend giving it a try especially because it's on sale right now. you know your game's upper echelon when the only complaints are a lack of content on a fresh release. I loved the demo and pretty much bought the game the second i saw it available for purchase, if you don't believe me try the demo too. if you like anything there you'll LOVE the full game. also add more invasions and more difficulty with it!! the game feels too easy because there's more content in general coming, if that wasn't obvious already. anyway keep up with the updates devs you da GOATs!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 62 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'll play just about anything at the price point of $5 and I think this offers more than enough of a time sink. It's far from perfect- Merge is a just awful mechanic when there is no way for a new player to learn or strategize around it and the card pool isn't large enough to justify the number of identical effects across colors- but what's there is solid and justifies the cost. A reasonable impulse purchase to while away a couple of afternoons.
Fun game. Nice artwork. Good tutorial. There's a bunch of different synergies between cards. You balance gold, attack power and gems to buy and eliminate units across from your hand. Eliminating units will give you various rewards. Meanwhile you must generate enough gems throughout a run to satisfy that difficulty's requirements. The boss cards show up at predetermined times in your run and depending on the difficulty that you choose there will be more of them. They don't really attack you or your cards like in typical card battling games, they debuff until killed. I would say it was pretty easy aside from the final invasion. I cut the last run a bit close on account of bad a few bad card picks that I made. It was also very short. I beat all of the invasions in less than 2 hours. I don't regret buying it despite the low amount of content. Hopefully this dev adds a few more things later on. Just be aware that it is fairly short at the moment.
Great little game. If you are craving a good deck-building game, this is definitely for you.
Fun game! Albeit a little too easy.
Good game that makes good use of the mechanics of Ascension. The level of polish is high, so its replay value.
Fun deck builder with nice and juicy gameplay, also quite playable on Steam Deck with virtual mouse or touch input. Recommended!
Game is fun but far too easy. Completed all 5 difficulities first try with just over an hours gameplay. I did another run after and I am not sure if I am just gonna refund as I feel I have seen all the game has to offer already the only reason I am considering not refunding it is because its so cheap
I was too busy having fun with the game to realize I hadn't reviewed it yet! How silly. If you've got a part of your brain that itches to optimize things and get your turn count as low as it'll go, Gemblades is probably for you. The game itself isn't especially difficult, I'd go so far as to say getting a win is almost guaranteed. Whether you win or not isn't exactly the point though, the fun comes from score chasing, as everything you do has so much room to be done [i] better [/i]. From the list of cards you ban before even playing, to the usual deckbuilder decisions of which cards you bloat your deck with or trim, to even tiny things you wouldn't normally consider in the middle of your turn, it can all have such a huge impact on how much value you can squeeze out. The order in which you do [i] anything [/i] can easily be the difference between a dud turn or squeezing 30 extra gems out of nowhere and shaving another turn off your record, and when you do it just makes you wanna start another run right away to see if you can pull it off again! (The friendly people over on the official discord are also a good motivator :D) If that sounds fun I'll see you on the leaderboards :>
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $44.8K | 103 | 79% | $19.99 | |
| $44K | 207 | 67% | $9.99 | |
| $11.4K | 29 | 86% | $14.99 | |
| $5.6K | 56 | 95% | $3.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.4K | 81 | 63% | $5.24 | |
| $16.4K | 247 | 89% | $2.99 | |
| $16.4K | 247 | 83% | $2.99 | |
| $16.4K | 102 | 74% | $7.99 | |
| $16.4K | 69 | 62% | $9.99 | |
| $16.4K | 69 | 88% | $9.99 |