
Grow your organism, gather biomass, and expand your colony. A casual, short mouse-driven incremental game focused on growth and progression.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 7 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Consume clusters, harvest biomass, and evolve from a fragile parasite into a sprawling bio-engine of destruction.
Your cursor stays at the center of the action as you actively destroy, collect, and grow stronger every run.
Unlock upgrades that transform your build with chain lightning, orbiting orbs, explosions, beams, healing effects, and powerful chain reactions.
Each evolution layer expands your possibilities and pushes your scaling further.
Spawn helper units, grow biomass-producing Minicores, and maintain your evolving network to accelerate your progression.
Simple mouse-only controls, constant active gameplay, and steady progression designed for both short sessions and long optimization runs.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Gotta say no here , i think 6€ for 3 hours ( with some afk time ) is just to expensiv . Other then that its allright id say im not a big fan of those linear games , and i dont quite understand the need to make it chapters . Achievements also dont scratch the 100% itch since its just finish the game stuff .
Demo was pretty good and satisfying. Full version is grindy, requires a lot of active babysitting to play levels and that's not fun. Wanted to refund the game but got no luck.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Okey this game is really bad! There are tons of better otipons then this. "incrementel game" in separate segments (you start again every time) a lot of useless upgrades. Just feels bad! Had to quit before finish.
I didn't like this game at all, you are being forced to reset everytime the moment the "fun" begin ... FIVE TIMES !!! Then you start over with different mechanics, nothing overlap, just boring different mechanics. Upgrades are super slow and mostly meaningless till you get a specifc chain and boom suddenly everything dies and you "win" the stage and reset .. Think of it like this, you are extremly weak the entire stage, get the right upgrade > you 1 shot everything > win the stage > progress reset for next stage, you don't even get to have fun as the stage just end and all upgrades are deleted. Most notable at the final stage (5th reset) when you turn from 0 to hero the moment you get the blackhole money upgrade, poof you can skip the entire fight and just win under 15 seconds .. what's the point? Literally from getting 3/4b a round you suddenly get 60b+ and able to afford all the upgrades, its bad design. I guess it may be worth the money to some but I rate it 4/10.
Starting stage 3 I couldn't get any biomass... I don't know why, or how but up until this point it was... boring... very slow pace, very weird progression, reset the moment you are starting to have fun.... Normally I love these types of games, but I honestly gave it chance and it just didn't have fun.. I was genuinly bored... sorry, was really looking forward to it...
This has to be the most barebones incremental game I've played in recent times. Purely functional and nothing else. I would have liked a bit of context to what is actually going on. I'm not asking for cutscenes, a few comic panels between levels would have done the job. Ultimately I didn't really feel anything when I finished the game, like eating plain toast.
Режим вознесения - полный шлак. Я не знаю, для кого это сделано. Даже на нормальной сложности, получив все улучшения, я не смог пройти 49/50 лвл.
100% achievements after 4 hours of playing...not worth the money
adding speedrun achievements after i got the 100% a few days ago is really bad seem i played 100% of this game already so what now i need to play for another 4 hours to get achievements i would of got if they were in the game when i played. this game is not even a early access so why would anyone think you would add more achievements to it. i really feel like people are invading the indie dev space and purposely doing things to annoy the player bases of indie games now seem every indie dev seems to be doing this thing where they bring out more Achievements after a certain %% of players get the 100% done and its starting to get really annoying. never add more achievements for a game that is suppose to be simple and easy seem all you are doing is moving the goal post back and its really toxic to do that just because you want player numbers back up. every Indie Dev seems to be doing this lately and its starting to ruin the Indie Space here on Steam. only add more Achievements in the Early Access or if the game itself only had 5 or 8 achievements to begin with.
진짜 인생에서 해본 인크리멘탈 겜중에 가장 지루하고 재미없음 도대체 언제 끝나나 오기로 끝까지 깼는데 진짜 역겹고 토나옴 억지 플탐 늘리기를 막판에 몰아넣은것도 아니고 꾸역꾸역 싹 넣어놨음 풀업글해도 뽕맛 하나도 없음 한계점이 매우 낮음 적당히 클리어 될정도로 막아놨음
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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