
From one of gaming’s most acclaimed sagas, Gears is bigger than ever. With all-out war descending, Kait Diaz breaks away to uncover her connection to the enemy and discovers the true danger to Sera – herself.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Jul 30 → 33.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 25.3Kreviews | 71% | — | $12.8M |
| $29.99 | 369.2Kratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1207 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I think the 14 hour sex scene was really unneeded BUTTTT It was well animated. 10/10
Marcus has unlimited aura
JOGO BOM DMS, PARTIDA PUXA BEM RAPIDINHO, EU SEMPRE JOGUEI GEARS DESDE O GEARS 3 NO XBOX 360, O JOGO CONTINUA BOM DMS
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Japanese, Korean*, Polish, Portuguese - Brazil*, Russian, Simplified Chinese +3 more
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
me lub chainsaw. chainsaw lub me. we all lub chainsaws and marcus kewl. rawr.
It's a bad game.
I’m Jacking it and by it well let’s just say my drone
(x) Muito Bom () Bom () Mediano () Não Gostei
es un exelente juego me encanta
Gears 5 é a prova de que uma franquia clássica pode evoluir sem perder sua identidade. A The Coalition conseguiu modernizar praticamente todos os aspectos da experiência, mantendo intacta a essência brutal que tornou Gears uma das séries mais marcantes dos jogos de tiro em terceira pessoa. A campanha apresenta um excelente ritmo, alternando momentos intensos de combate com áreas semiabertas que ampliam a exploração sem comprometer a narrativa. A evolução da Kait como protagonista adiciona profundidade emocional à história, enquanto a direção de arte entrega cenários impressionantes, com excelente uso de iluminação, escala e variedade de biomas. No aspecto técnico, Gears 5 continua sendo uma referência. A otimização para PC é exemplar, oferecendo amplo suporte a configurações gráficas, desempenho sólido e uma experiência extremamente fluida. O design de áudio merece destaque: cada disparo, explosão e o rugido dos Locust possuem peso e impacto, reforçando a sensação de estar em um verdadeiro campo de batalha. A jogabilidade alcança um nível de refinamento notável. O sistema de cobertura permanece como um dos melhores do gênero, os confrontos exigem movimentação inteligente e o arsenal continua extremamente satisfatório, especialmente a icônica Lancer com sua motosserra, que segue proporcionando um dos combates mais viscerais dos videogames. Além da campanha, os modos Horde, Escape e o multiplayer competitivo oferecem enorme longevidade. Cada modo possui identidade própria e incentiva diferentes estilos de jogo, tornando o pacote extremamente completo tanto para jogadores casuais quanto para quem busca dominar suas mecânicas. Poucos títulos conseguem equilibrar espetáculo cinematográfico, excelência técnica e uma jogabilidade tão consistente quanto Gears 5. É um exemplo de como respeitar o legado de uma franquia enquanto se introduzem mudanças relevantes e inteligentes. Para qualquer fã de shooters em terceira pessoa, esta é uma obra indispensável e uma das produções mais sólidas de sua geração. Nota: 10/10.
I bought this with the sole intention of playing the Horde mode, but I have also since dabbled with the traditional multiplayer a tiny amount. Horde is, for the most part what I remember of the series, but with considerably more depth and a larger variety of modes than I can recall GoW 2 having which was the last game in the series I played. It was a nice surprise to find how the mode had developed from what I remember. Classes, deployables and a central (moveable) hub that keeps everyone focused around a main objective rather than everyone scattering the second they've spawned in are all welcome additions, furthering the experience as opposed to narrowing player expression. The classes feel distinct and identifiable, being split into 4 subcategories, three of which are your typical DPS/Tank/Support roles with the fourth subclass generally feeling like a selection of off-class options that don't necessarily fit into any of those archetypes. They all for the most part feel fairly well balanced from one another and so far at least it feels like there's no wrong choice. As of Aug 2026 there's still a strong community of players in Horde. There's a server browser that allows you to find a more tailored experience if that's your preference, however Quickplay still provides fast matchmaking with you typically not needing to wait more than a few minutes to find a game. As for multiplayer it's largely what you would expect with a game this old. The overwhelming majority of players are extremely good to the point that you'll feel blessed if you've managed to score a few kills by the end of a game. Players vs AI remedies this but obviously doesn't tend to feel the same as a true PvP experience, which may lead to the mode feeling unfulfilling to some. Having almost exclusively played Horde up to this point I can't talk to the quality of the Campaign nor the Escape mode. However at its sale price, Horde alone justifies the purchase for me. If Horde is the main selling point for you then you're likely to find it compelling enough also.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | $69.99 | |
| $6.8M | 71.5K | 77% | $4.99 | |
| $6.5M | 67.9K | 87% | $4.99 | |
| $3.2M | 32.2K | 78% | $4.99 | |
| $2.1M | 18.5K | 81% | $4.99 | |
| — | 3.4K | 65% | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.8M | 6.2K | 78% | $39.99 | |
| $12.7M | 20.2K | 66% | $39.99 | |
| $12.7M | 45.8K | 92% | $14.99 | |
| $12.9M | 24.8K | 71% | $29.99 | |
| $12.7M | 33.7K | 78% | $19.99 | |
| $12.7M | 35.9K | 94% | $19.99 |