
You are Garlic, an onion-headed boy and you want to climb the Sacred Tower to meet the Cyber Goddess to seduce her...
Modeled estimate, not a reported figure. How we estimate →
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 394reviews | 89% | — | $128.9K |
| $14.99 | 45ratings | 86% | — | not modelled | |
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A hard precision platformer that I’m mixed about. It’s pretty funny with all the meme faces and references. A precision platformer needs to be precise and this game controls just a little loose and floaty which can be really frustrating. Difficulty is all over the place. Some levels are easy and the next level is really hard. The last stages 11 and 12 are pretty easy. The mid stages were way harder. Most of the bosses really suck! They take way too many hits. The final boss is pretty stupid and frustrating. Another downside are the minigames for the hearts. You only get one chance and you don’t get much time to figure out what to do. I could do pretty good a second time but by then it is too late. You need to do good on them for the good ending and secret final level (also last achievement). I messed up on one real bad and got negative hearts so I didn’t get the achievement. You just need positive points. I had to replay half the game again for it. I went through the game much faster but it still took a few hours. The secret final level is pretty good at least. Probably the best level in the game. The special moves you can do aren't needed in the game unless you are a speedrunner. I’m glad cause I’m bad at using them.
优缺点都非常明显的游戏 优点:有趣的卡通表现,还算可以的手感,存档点很近死了不会有挫败感,[strike] 有些有意思的关卡小巧思[/strike] 缺点:键盘基本没法斜冲,哪怕是手柄斜方向的冲刺也不算好搓,配上较难的关卡设计很坐牢,机关的发射不会随着死亡重置,所以一些会移动的发射机关你重试时发射时机并不固定,第一次看很有趣但随着继续游玩很难理解为何要如此设计的主角被烧后强制向前奔跑和被碰到后碰到墙被来回弹然后继续撞到怪和弹幕或者直接掉进坑死亡 而且受到伤害后居然有一段时间不能冲刺和跳跃,何意味 目前打到4-4,终于让我下定决心打差评的是稀烂的关卡设计(在第三关一堆逆天喷火管道和岩浆池的设计尤为明显)逆天的怪物和多个即死机关的联动加上怪物并不确定的行动路线导致[b] 即使通关了也不会感觉是我自己操作牛逼而是运气好莫名其妙就过了[/b] ,而且同一机关有时即死有时能抗一下不知是如何判定的,不过差别不大,大多情况都是死,[b] 受击动画比受击后无敌帧长的设置真是给我整无语了[/b] ,面对来回移动的机关中一次意味着立马要中第二次
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $14.99 |
| 29ratings |
| 88% |
| — |
| not modelled |
| $4.49−70% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good decently hard platformer with charming main protagonist, tons of references and minigames to break the main gameplay. The story is generic but thats not the main point of the game. Controls feel mostly responsive but I have encountered cases where the game just seemingly ate my input or (the main issue I had with controls) when dashing it seems like the game doesnt take the current button pressed but the one pressed like 0.5s before so that was not ideal. I have seen some people complain abobut achievements not working and I will be one of them since none of the achievement unlocked for me which is a bummer. Also the final boss fight was eh in terms of design ... do something 3 times and youre done. Overall it is a decent platformer with both challenging parts and chill parts with good design and that "old school" feel. I would recommend it.
This is my favourite platformer, hands down. It can be brutal, certain sections just feel mean, but the satisfaction of getting through a tough section is liberating. The movement feels great it's just hard to learn. You are given a lot of options and mechanics for a platformer: Air dashes, wall jumps, and the difficult to use but powerful super jump. Expect to die a lot figuring stuff out but once you do it will feel really good. I've played this several times over and if anything it's more fun and satisfying the second time around, once you have a good handle on the controls. The graphics are fun, the game is silly, and whilst I think the humour may be weird to some people it gives the game a unique personality and identity. Overall a fantastic game but definitely aimed at those who are willing to challenge themselves for it.
Garlic, the vegetable that enhances all vegetables, has virtualized to now enhance all of gaming. Just like it's edible counterpart, it does most things that you would want something that enters your bloodstream to do; dazzle you with spectacle, tempt you with romance, and infuse you with the power to summit a tower of insane killer contraptions and devilish demons. After ONE THOUSAND AND EIGHTY-EIGHT DEATHS, I can say I've reached heaven and crashed back down to Earth in the blink of an eye, able to say that I can speeder ride (you'll see), garbage toss (you'll see), and pogo stick (...) my way through life as not just a man, but a garlic.... Man P.S. Play this game, it's amazing.
garlic is the best, hardest, level-based style runner since super meat boy.
indispensable para los fanáticos de los plataformas en 2D
incredible. deserves much more praise
tudo pela 10/10
I wish I was able to enjoy this more. For part of the game I kept going despite many deaths, as I hoped to find the same "magic" that kept me going with [b]Mute Crimson Plus[/b] and [b]DX[/b] (my model of hard games that still find the right balance), but at some point frustration simply overtook fun. The game always opens by showing off the ability to bounce on walls, floors and ceilings multiple times but there is rarely ever room to really make good use of that and it is, in fact, one of the "best" ways to just die; what can be seen in the trailers is hardly achievable. Even the mechanic of sliding off walls or slowly climbing them becomes an enemy sometimes, because the character may end up sticking to a wall by a few pixels rather than squeezing into a passage, leading to undeserved deaths. The use of colors is the first thing that gets noticed about the game, as any given screen has got only a few and it uses them greatly, even if, ultimately, many of those limited palettes are the "usual" Game Boy and Super Game Boy ones. The variety of enemies is quite nice and they are all greatly designed and animated, including the consistently ridiculous bosses, and several obstacles are drawn with care. The overall look is stark and distinctive. There is a definite homage to Akira Toriyama (a recurring minor character is very similar to his self-caricature) but also to memetic anime faces, with some offbeat humor that also gets a bit raunchy at times - I could have lived without the minigame where Garlic teleports between lockers to avoid being busted perving on the Goddess. Like it or not, however, the game definitely doesn't lack character. Checking playthroughs, I can see that [b]Garlic[/b] is really long for the genre, although the latter levels definitely recycle a lot from previous ones, making for a case of "overstaying its welcome". Still, I don't feel like condemning it, it's just made for a rather specific audience that will appreciate it more than I did.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $128.9K | 916 | 87% | $4.99 | |
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