
You are Garlic, an onion-headed boy and you want to climb the Sacred Tower to meet the Cyber Goddess to seduce her...
Modeled estimate, not a reported figure. How we estimate →
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 394reviews | 89% | — | $128.9K |
| $14.99 | 45ratings | 86% | — | not modelled | |
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
peak
+++++
A tough game, with enough humor and bounce to really carry it. Great in short bursts, play it too long and you'll snap a controller. Great stuff I just wished the acheivments worked.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $14.99 |
| 29ratings |
| 88% |
| — |
| not modelled |
| $4.49−70% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Garlic is a really fun platformer with charming graphics and goofy animation, really great music, and a fun and unique movement system It also oozes character and charm, with the minigames and cutscenes all keeping me engaged and entertained throughout. Loved it All that being said, I have a good number of problems with it... The first issue I have is the level and enemy design; While the movement mechanics are great, it feels like most of the levels aren't designed with them in mind, and the enemies especially are there to what feels like discourage creative movement. There's key moments in this game where it all clicks together and you have this perfect string and you're in a flow state only for 1 enemy or cheap trap at the very end of the segment to trip you up. Feels bad when most of the game you're fighting this issue. The 2nd problem might be a bit of a weird one; This game, is too long. While I appreciate it from a dollar to value standpoint (seriously this game is a steal), The quality of the worlds feels like it peters out after world 8. Where it then feels like it went from thoughtful, creative design that uses the enemies/traps designed for the worlds theme well. To, throwing a random color palette for the level theme and just throw whatever in the level itself. It's a very jarring shift and I noticed it almost instantly. I feel like if the game ended after world 8, I would've been just as if not more satisfied with the game as a whole. And lastly, the bosses are all pretty bad... They're all either slug fests I win in 5 seconds, bosses I have to RUN from even though they all LOOK like I can hit them, and the final boss. Which is it's own flavor of awful, with it being super inconsistent with how it sparatically moves around the room and hovers over you when you're in the i-frames period. Overall though I hope my issues being more detailed than my praise doesn't dissuade you from checking it out. It truly is a great game and a bang for your buck. I just recommend stopping at world 8 and consider yourself a winner there. It's what I'll be doing every time I go back to this game.
10/10 would garlic again
hard as hell. funny as hell. weird as hell.
cool platformer, i love the art style and the level design; you do need the beta for the achievements to work, and you’ll have to restart the game if you’re deep into it
Кайфовый сложный платформер. Много юмора. Музыка тоже класс.
I'm still in World 4, but I already have a verdict. Coming from someone who loves precision platformers: this is just too much! Way too much! It makes Super Meat Boy feel like a kids' game. The controls are terribly unresponsive and overly sensitive for a game that constantly demands near-perfect button presses (I'm using an Xbox Series controller here). In the end, every new screen becomes overwhelmingly stressful. I simply couldn’t find any fun — at best, there's a brief sense of relief before the next, even more frustrating screen.
this game is so dumb and hard i like it so much
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Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $4.4K | 19 | 58% | $9.99 | |
| $3.5K | 52 | 77% | $4.99 | |
| $436 | 13 | 100% | $1.99 | |
| $206 | 1 | 100% | $8.88 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $128.9K | 916 | 87% | $4.99 | |
| $128.9K | 362 | 65% | $14.99 | |
| $128.8K | 571 | 88% | $9.99 | |
| $128.9K | 398 | 89% | $10.99 | |
| $128.8K | 377 | 55% | $9.99 | |
| $128.7K | 651 | 87% | $9.99 |