
Journey to Incrementalia is an active incremental auto-battler about a necromancer on a short quest. Cast diabolical spells, summon an army and open the gates of hell on your quest to break down 99 walls and reach the lost city of Incrementalia.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In Journey to Incrementalia, become a necromancer willing to climb to unspeakable heights of power to reach the treasures of Incrementalia, lost city of legend.
Raise an army of infernal minions to destroy the walls that stand in your path.
Explore a massive tree of skills and unlock new minions, spells and abilities. Experiment with freedom, skills can be reset at any time.
Gather mana, upgrade, and exploit synergies until you are all-powerful.
Active Incremental gameplay: continuously grow to new heights of power.
Destroy all 99 walls with a nefarious array of spells, skills and unique minions.
100+ skills, spells, items and abilities to discover and combine.
Reset skills at any time to try out new builds.
Summon thousands of minions and let them unleash hell.
Go on whimsical side-quests and get to know Bonesley, your faithful skeleton minion that is surely just here to help.
A not-so-serious story with an ending.
Synth dark fantasy soundtrack inspired by DOS classics.
NEW: New game+ modes, legendary items and prestige abilities!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game doesn't play like "normal" incremental clickers. It quickly becomes difficult and complicated to the point where there are a ton of builds, almost all of which are WRONG, with only maybe one or two possible builds barely able to make it through a few walls at a time. And, as far as I can tell, no prestige mechanics or incentive to keep going after your fifth build failed to out-damage the regen of the 65th wall. Maybe this game would be better classified as a "puzzle" game? If you enjoy trying dozens of random combinations of builds that fail to get past a single level, have fun. But it isn't want I'm looking for.
A fun but straightforwards incremental game. Shorter than my playtime would indicate (I left this running in the background by accident a few times). Nice build mechanics and good use of the wall buffs/debuffs to force you to swap builds around however some wall attribute combinations were just a bit boring to work around if you got to them during certain points of progression. Overall a solid fun "short" game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 58 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's okay. 6/10 game. Honestly I kinda wanted to quit a few times, but I wanted to beat it, so I kept going. I think a prestige system would've worked well. It would've added time to the game, but I like those so. Being able to undo skill points the same way you can do minion summons would've been good. Right click to remove a point or something. There were multiple times when I knew redoing all my skills would give me more dps, but I just really didn't want to redo the whole thing. For $5, it's not a bad deal, but it's not really great game either.
[b] absolute banger [/b] i would love more achievements in this game
One of my favorite incrementals. Quite a bit of choice.
I enjoyed the game, beat all NGs by myself, it felt good, not everyone's cup of tea, but I personally liked it I kinda had the goal of upgrading every skill point to maximum, just for fun, since there is endless mode, but I got a reality check at the walls 130-140 There is a problem with the end game builds, the lag, doesn't matter what PC you have, it's gonna lag hard at some point, it stopped being fun around that point, because then you had to cap your build around FPS which kinda sucks Also not a lot of builds I found online, and with the lag I didn't bother to progress further There should be a undo button for leveling up skills, just so you don't have to reset every time Overall, a fine experience, I enjoyed trying different builds as I progressed further, good enough for me to want to finish the game by myself I'll give it a 6/10
Hell yeah
Great necromancer idle game. I loved the aesthetic and the little flavour text on everything from upgrades to minions. I loved the amount of options and minions to get throughout your progression as well. Worth the 4.99$ easily for me.
Great game that requires more thinking than your average idle game
Discombobulates the opposition. 10/10 incremental.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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