
You are Garlic, an onion-headed boy and you want to climb the Sacred Tower to meet the Cyber Goddess to seduce her...
Modeled estimate, not a reported figure. How we estimate →
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 394reviews | 89% | — | $128.9K |
| $14.99 | 45ratings | 86% | — | not modelled | |
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
fun game but achievements don't work for me
Threw in the towel at level 9-C. The game introduces a pogo stick as a completely new mechanic at this point. But the game [i]also[/i] expects you to master a series of difficult jumps on moving platforms + swinging pendulums over a pit of lava while on the pogo stick. Yeah, nah. F that.
A fantastic retro platformer that overstays its welcome and that dampers your sense of accomplishment close to its closure. I love difficult games. I love retro games. I love platforms. I have described this game to friends as Celeste with moderately generous checkpoints. For someone like me, that is an important detail. I like difficult games that do not punish me by making me feel like I have lost significant blocks of time because checkpoints are too far apart. This game does not have that problem. The platforming is difficult, the bosses are great, the music is fantastic and the levels are well thought out… Until Zone 9. Zone 9 opens with this ♥♥♥♥♥♥♥♥ pogo stick, and you can feel like the devs suddenly decided to turn a fantastic, well crafted platformer into the most annoying gauntlet of spikes and death of all time. The game overstays its welcome. The boss at the end of zone 8 was difficult and fantastic, and the game would have been a near flawless platformer if it ended there. What follows afterwards is a slew of extremely tiring platforming sections where the difficulty depends on the randomness of shifting platforms and hazards rather than precision platforming. My personal bias is that difficulty from randomness is frustrating, and difficulty that demands precision is a lot more satisfying because you can calculate how to tackle an obstacle. The game is amazing until you beat the boss at the end of zone eight. After that, it is pure frustration. Also the achievements are bugged. Fair warning for anyone who cares about that. I beat the game and got the best ending and none of the achievements unlocked.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $14.99 |
| 29ratings |
| 88% |
| — |
| not modelled |
| $4.49−70% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A challenging platformer that's a little weird, but I like the humor and the soundtrack's pretty decent. I wasn't a fan of the level design though, and the zones felt a bit drawn out. Thankfully, even with the crazy amount of deaths I had, there were a good amount of checkpoints so it wasn't too frustrating. I also really enjoyed the arcade mini games and thought they were fun. I mean being able to play a version of the Battletoads hover bike level was pretty cool. 😁 A small thing to note is that achievements don't seem to work in the default version of the game, you need to use the beta branch. (Garlic > Properties > Game Versions & Betas > 46steam_webview2)
Every time you launch this game you're hit with a tutorial that shows you some enhanced dash state you get after you dash into a wall, floor, or ceiling and you can chain that to bound from surface to surface. It's a cool movement option in spaces where it won't just get you killed... I don't recall any section ever requiring it, though. And when I thought about why that is, I started seeing that the majority of levels in this game don't really ask you to use your movement in precise ways. It just kinda throws obstacles at you at increasing intensity with no real rhyme or reason, leading to stretches of the game just blurring together until you hit one of the mini-games that break up the usual platforming. It's cool, feels good to control, kinda funny, but if you asked me what my favorite world was... uhh I dunno I kinda just held forward while dashing up-forward a lot and when a boss came up they also folded to that without too much of a fuss. It's a'ight.
Amazing platformer, 10/10, great movement, fantastic music, cool artstyle. Saw someone comparing this to Celeste C-side difficulty, I strongly disagree with that this game is significantly easier and much less punishing, it's still challenging just not nearly on that level.
Garlic - пример безупречного платформера. Игра выверена во всех аспектах: от максимально отзывчивого управления и простых, но прочных механик, до стильного юморного визуала и интересного звука, потому и затягивает, и не отпускает. Это не адски сложный платформер, какие видали, но и далеко не простой. Дизайн уровней постоянно подкидывает что-то новое, коллектблс подталкивают к собирательству, не напрягают; так же присутствуют мини-игры между уровнями в различной стилистике. Однако, совсем без нюансов не обошлось, но на это можно и глаза закрыть: оверлей работает когда сам этого захочет, что вызывает соответствующие проблемки. Разработчикам респект и успехов в дальнейших проектах.
Pretty fun and straightforward tribute to good old platformers. I was in need of a rather short platformer challenge and this game accomplished this role. Be careful though: You may be frustrated by some issues of the gameplay (especially in the very end of the game), such as the fact you cannot always jump from descending platforms (because the character "falls behind it"). Also, Steam successes do not work. Still recommend if you want to try hard on something.
Super underrated, must play if you love challenging platformers
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| — | 0 | — | — | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $128.9K | 916 | 87% | $4.99 | |
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| $128.8K | 377 | 55% | $9.99 |