
In Game Dev Tycoon you replay the history of the gaming industry by starting your own video game development company in the 80s. Create best selling games. Research new technologies and invent new game types. Become the leader of the market and gain worldwide fans.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 28 → 2.57/day in the week after.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 928 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
赞之 开发游戏不容易啊~
yes
Um dos grandes clássicos indies, e com muito mérito. Mesmo 13 anos após o lançamento, Game Dev Tycoon continua sendo extremamente divertido de jogar. O sistema principal funciona muito bem, e a sensação de criar jogos, testar combinações e acompanhar o crescimento da empresa ainda prende facilmente. Um dos pontos que mais gostei foram as referências escondidas pelo jogo, muitas delas ligadas às conquistas. A de Okami, por exemplo, é muito legal: existe um pôster no escritório e, ao criar um jogo com o mesmo nome, você desbloqueia uma conquista. O problema é que, na parte final, a repetição começa a pesar bastante. Depois de algumas horas, fica fácil entender exatamente o que funciona e o que não funciona, e o jogo acaba oferecendo poucas alternativas para fugir dessa fórmula. Isso tira um pouco da graça e deixa a experiência cansativa perto do fim. Mesmo assim, continua sendo um indie muito marcante e que merece o reconhecimento que tem. Nota: 6/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.9M | 5.2K | 48% | $69.99 | |
| $15M | 30.9K | 93% | $14.99 | |
| $14.9M | 33.4K | 90% | $19.99 | |
| $14.8M | 27.6K | 92% | $19.99 | |
| $14.8M | 36.2K | 94% | $24.99 | |
| $15.1M | 18.6K | 81% | $17.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $631.5K | 1.1K | 80% | $8.99 | |
| $218.3K | 690 | 85% | $9.99 | |
| $47.9K | 88 | 69% | $12.99 | |
| — | 0 | — | — | |
| — | 127 | 38% | — | |
| $6.2M | 6.2K | 74% | $24.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 963.8/day in the week to Jul 16 → 4.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Czech, Dutch, Greek, Hungarian, Polish, Portuguese - Brazil +5 more
Hours played at review time, across 930 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Classic management and creative decision making. I think its on mobile too. 10/10
Really good game, my only issue with it is that i cant seem to get a 11/10 rating to 100% the achievements. maybe its just bad RNG but it gets to a point where it just sucks because you make 10/10 games constantly but wont ever get that 11 rating.
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É o básico bem feito, é legal sim de jogar, mas fica repetitivo demais com o tempo, zero fator after play.
Perfect game. Fun, challenging and OG.
The game has a fun loop but a lot of issues. For starters there is something wrong with the money making system. It seems like it can be next to impossible to make enough money to keep going in the game. Even in a studio with only two people make games with 50k fans and 9 star reviews the amount of money to make the game would not off set the cost over time. Also this game opens multiple instances on your computer. I am not sure if I just found a bug, but there would be like 6 windows of this game open and you could not close one or the whole game crashes. Wish I could upload an image. Edit: Do not buy this there is definitely something wrong with the game. It opens multiple instances and whatever they use to calculate the profit is wrong. In normal play you cannot make enough money even if you stay in your garage. The amount of money you make just goes down for some reason unless you ply in a very specific way.
EA simulator
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.