
In Game Dev Tycoon you replay the history of the gaming industry by starting your own video game development company in the 80s. Create best selling games. Research new technologies and invent new game types. Become the leader of the market and gain worldwide fans.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 28 → 2.57/day in the week after.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 923 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is an old classic. Pretty great, a standard Tycoon game. You can pick this up for pretty cheap, and it's great for an initial playthrough. However, do be warned. Don't look up the guides for this game. Not because you'll be "spoiled" or anything, but because the difficulty curve of the game is set by your own performance in a weird, unintuitive treadmill: In order to get that sought-after 10/10, you have to exceed the quality of your previous best game by a lot. The problem is that this is all predicated on you bumbling around to figure out the best game combinations and sliders to make the game well (making inferior games in the process). If you use a guide and make the best game you possibly can, you get trapped in an endless cycle of making 6/10 games because you can never exceed your personal best by a good margin. The actual meta of the game is to [b]intentionally make bad games constantly[/b] so that you level up your studio without increasing your current best quality record, then suddenly make one good game that exceeds expectations. Weird, unintuitive, stupid. See, I'm not satisfied playing this game anymore because I'm spoiled, and I think playing into this dumb meta of purposefully bad games is dumb. I think it's bad game design, but honestly I still do recommend this game because it's cheap and I've gotten a lot of fun out of it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 963.8/day in the week to Jul 16 → 4.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Czech, Dutch, Greek, Hungarian, Polish, Portuguese - Brazil +5 more
Hours played at review time, across 925 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun little game with more depth than at first sight. Although it would have gained from more explanation especially at the later stages (in fact as soon as you move from your garage). You can find lots of help online but the fact that the game is now 10+ yrs old and had a lot of things added on and changed doesn't help either. Also it would have been nice to have multiple saves per game and not just one save per game (aside from the autosave). All that being said, it's kind of addictive.
Velmi dobrá a zábavná hra. Dokáže i něco naučit ohledně historie gamingu, je jednoduchá na ovládání a pochopení a zároveň si udržuje pěkně simulátorový styl. Dokáže zabavit na hodně dlouho. Bohužel, je už dost outdated (poslední větší update vyšel někdy 2020 myslím), což je za mě obrovská škoda. Většinou, když jsem někde mimo domov a mám sebou notebook, tak si na něj stáhnu tuhle hru a můžu chillovat (jiný hry ten notebook neutáhne xD) Dal bych klidně 8,5/10, ale kvůli nedostatku nového contentu (a tím pádem zastaralostí hry) dávám 6/10.
Cozy game i like it
Mordeczki gra idealna żeby wychilować bombę sobie na spokojnie bez stresu komuś się nie chcę więcej myśleć może sobie pobrać z warsztatu jakieś mody to i to przetestowałem i w tych dwóch przypadkach nawet człowiek się nie zdenerwuje zawszę jakaś odskocznia od stresujących gier
Classic indie game from that time in the early '10s when indie games seemed to explode in popularity. I remember watching Sips play it when it launched, good times. Not the most complex or interactive game, but still fun for a playthrough.
made billions off pure genius in just 3 weeks, rockstar could never
Game Dev Tycoon - это очень захватывающая игра про разработку видеоигр, где (слава богу) не надо знать программирование. Каждое прохождение является отдельной историей взлета и падения компаний, переживающие те же этапы истории, через которые прошла мировая индустрия видеоигр. Самое главное в этой игре - это разогнаться. И интересно то, что для этого нужно не только знать и уметь создавать видеоигры, но и уметь распоряжаться денежными средствами и ввести связь с общественностью. Если вы любите видеоигры, то вам эта игра обязательно зайдет и вы будете к ней время от времени возвращаться👍
gozante
好玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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