
«Носковраздор» — сатирический симулятор интернет-цензуры. Изучайте сайты, ищите нарушения закона и решайте, какие ресурсы должны исчезнуть из Интернета. А если очень хочется — блокируйте почти что угодно. Полномочия у вас есть. Основания — тоже.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 13 → 0.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра если честно не очень,было достаточно много багов например из сегодняшних мне дали ачивку за пройденную игру хотя на момент её получения у меня было +- 650.000.000 заблокированных сервисов,и это не единичный случай когда мне давали ачивки заранее,помню я просто играл мне давали ачивки ,а после перезахода меня начал задалбывать телефон)короче если разрабы допилят игру,то в следующем году может быть поменяю свое мнение ,но пока так
Норм
♥♥♥♥♥ тут баг на баге, вкачиваю улучшения так что за клик прилетает по 80к, проходит один игровой день ОНО ПАДАЕТ ДО 35К, ЭТО ♥♥♥♥♥ КАК ДОХЕРА я не знаю связано ли это с моим компом, но очень неприятно терять такой долгий прогресс
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Russian**languages with full audio support
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Говно
Проект, который уже одной своей идеей может многих позабавить, так ещё и актуалочка. Вижу, что активно патчится и постоянно добавляется что-то новое, а пока буду ждать порта на мобилки. Автору респект!
Интересный кликер, мне всё понравилось. получил все достижения👍👍👍
Прошёл игру за 2,5 часа на 100%. Осталось только в среду в неё зайти)
Noskovrazdor is a cleverly unconventional indie clicker that transforms an ordinary incremental gameplay loop into a humorous critique of bureaucracy, censorship, and the endless cycle of administrative work. Developed and published by BMBK Games, the title casts players as an employee tasked with overseeing internet restrictions, turning an otherwise mundane office job into a satirical management experience. Instead of taking itself seriously, the game leans heavily into absurd comedy, presenting exaggerated workplace scenarios and intentionally overcomplicated procedures that make every new assignment feel both ridiculous and entertaining. The gameplay follows familiar clicker and idle mechanics, beginning with manual actions before gradually unlocking automation, efficiency upgrades, and increasingly complex systems. As players expand their department, routine tasks evolve into larger bureaucratic operations that continuously demand more resources and attention. While the progression is driven by steadily increasing numbers, the game succeeds in making each milestone feel meaningful through its humorous context. Every upgrade reflects another layer of red tape rather than a traditional technological improvement, reinforcing the satirical theme that paperwork and regulations often become self-perpetuating systems. One of the game's biggest strengths is its presentation. Rather than relying on flashy graphics or cinematic storytelling, Noskovrazdor immerses players through a functional office interface filled with reports, emails, system notifications, and administrative documents. The minimalist visual style perfectly complements the setting, making the player feel like they are sitting behind the desk of an overworked government official. The understated aesthetic also allows the writing and comedic situations to remain the primary focus, giving the experience a distinct identity that stands apart from more generic incremental titles. The game continuously introduces new events that interrupt the standard gameplay loop with unexpected situations, technical issues, official correspondence, and increasingly bizarre workplace dilemmas. These moments inject personality into what could otherwise become repetitive clicking and resource management. Instead of presenting a traditional narrative through lengthy dialogue or cutscenes, the story unfolds naturally through workplace communications and escalating administrative chaos, rewarding players who enjoy reading the game's satirical flavor text and observing how the fictional organization grows more absurd over time. Its humor is unapologetically quirky, relying on exaggerated bureaucracy, internet culture, and parody to deliver its jokes. Players who appreciate dry wit and absurdist comedy will likely find plenty to enjoy as the game's fictional government continues creating increasingly unnecessary procedures. The satire never feels overly heavy-handed, instead presenting a world where paperwork, regulations, and endless administrative expansion become amusingly exaggerated versions of familiar institutional behavior. This commitment to its central concept gives the experience far more personality than many games within the clicker genre. Mechanically, however, Noskovrazdor remains rooted in the fundamentals of idle gaming. Most of the player's time is spent clicking, purchasing upgrades, optimizing production, and watching resources accumulate. While the pacing remains satisfying thanks to frequent unlocks and gradual automation, players seeking deep strategic decision-making or complex management mechanics may find the overall gameplay somewhat straightforward. Fortunately, the game's unique setting and consistently entertaining writing help prevent the repetitive structure from becoming stale too quickly. The audio and overall atmosphere reinforce the feeling of working inside an impersonal office where procedures never truly end. Combined with the clean interface and lightweight presentation, the game creates a surprisingly immersive environment despite its relatively simple production values. Its low system requirements also make it easily accessible to players with modest hardware, allowing the focus to remain entirely on its humor and progression systems. Ultimately, Noskovrazdor succeeds because it understands exactly what it wants to be. It does not attempt to reinvent the clicker genre through groundbreaking mechanics, but instead elevates familiar gameplay with memorable satire, amusing world-building, and a consistently entertaining premise. The combination of incremental progression, office simulation, and bureaucratic parody results in a distinctive experience that offers more personality than many of its contemporaries. Players who enjoy idle games with a strong comedic identity and unconventional themes will likely find this title both amusing and surprisingly engaging, even if its core mechanics remain comfortably familiar. Rating: 5/10
Анитивирус пишет что это вирус
有成就 没中文 《袜子纷争》 欢迎来到数字部门,在这里,网络稳定性通过一种简单、明确且可重复的方式实现:一切过于便利的事物,都应被及时限制。 在《袜子纷争》中,你将扮演一位无名的网络安抚系统操作员,亲手将被封禁服务的数量提升到足以让文明社会的人们迅速感到不安的程度。 封禁。改进。观察。 在《袜子纷争》中,每一次点击都让互联网更接近完全可控的状态。购买改进,提高封禁效率,关注内部新闻,阅读公民留言,并完成部门的任务。 这里没有匆忙、复杂的战斗或阴郁的严肃。只有你、一个按钮、不断增长的被封禁资源计数器,以及数字办公室的舒适氛围,在这里,即使是荒诞也按照文件流转的所有规则被妥善处理。 什么在等待着你? 经典的点击式成长——点击,赚取,购买改进,并加速封禁节奏。 幽默的官僚主义——官方措辞、荒诞的新闻和部门逻辑,让人既觉得好笑,又感到一种不安的舒适。 系统改进与成长——发展数字控制工具,将手工劳动转变为强大的限制机器。 游戏内事件——对信件、新闻、技术状况以及随着部门发展而出现的各种怪事做出反应。 数字办公室的氛围——终端、报告、界面、消息,以及你正坐在最具影响力的国家机构办公室工位上的感觉。 《袜子纷争》适合那些喜欢点击游戏、奇异模拟器、荒诞幽默,以及那些在简单机制下隐藏着完整喜剧的项目。 这是一款关于如何从小按钮走向大程序,再从大程序走向更大程序的游戏。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22K | 179 | 97% | $3.30 | |
| $5.2K | 61 | 84% | $3.99 | |
| $5.6K | 98 | 89% | $1.99 | |
| $1K | 46 | 98% | $0.99 | |
| $489 | 2 | 50% | $5.99 | |
| $185 | 1 | 0% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8K | 165 | 95% | $0.99 | |
| $2.8K | 81 | 81% | $1.99 | |
| $2.8K | 57 | 93% | $4.99 | |
| $2.8K | 50 | 74% | $3.99 | |
| $2.8K | 82 | 82% | $1.99 | |
| $2.9K | 202 | 84% | $0.99 |