
Huoqi Xuezhong Temple is a 3D suspense exploration game. The ancient temple covered in heavy snow suddenly caught fire. A mysterious shadow transported you back three hours before the fire started. Faced with six people gathered at this temple with different purposes.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 14 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The game "Temple in the Snow" adopts the main axis of time advancement, supplemented by loops as the main gameplay method.
In the game, there are four time periods: "unitary time, 戌 time, hai time, and sub time", and in each time period, players will encounter NPCs in different states in different locations. Advance time by choosing different NPCs to dive into the dialogue.
Depending on the player's choices, the course of the game will also change subtly. The game encourages players to try to advance time with different NPCs in a looping way, so as to discover more information and finally restore the story.
The game uses the most advanced engine technology to restore the ancient scene of ancient temples in the snow with an ancient flavor. The overall gameplay is non-linear in the sandbox, and players can freely explore the scene.
The 3D sandbox scene in the game, combined with the time propulsion system, creates a complex world of space and time for players. The same place, at different times, will have different clue props. And the cause and effect of this still need to be reasoned and understood by the player.
A fire broke out in an ancient temple in the deep mountains, and an old case was very loud.
A number of portraits and illustrations drawn by watercolor artists, supplemented by professional voice teachers, take you back to that cold winter day, face the fire and the six suspects present.
The game contains nearly ten original ancient music songs, bringing you a pure ancient sound experience and helping you better immerse yourself in the story.
Genres
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h2] 游戏介绍 [/h2] 一场大火在被雪覆盖的古刹中燃起,在神秘黑影帮助下,你将回到火灾发生前的三个时辰前找寻线索,逐步发掘事件的真相。 [h2] 剧本杀式体验 [/h2] 在本作中,你将伴随时间的推进在酉时、戌时、亥时、子时四个时间段中,在关键地点搜索线索与整理思路,并最终推理出事件的真相。 游戏内同一场景会在不同时间段表现出差异,同时NPC状态等也会随之发生变化,或许某个时刻的关键互动,将成为你找出幕后真凶的最大推力。 本作无战斗元素,以对话剧情与场景线索搜集为主,3D场景探索与2D人物相结合,飞雪、苔藓等场景建筑细节搭配水彩2D角色立绘,在美术设计中走出了自己的特点。 [h2] 案情or人性 [/h2] 本作的剧情围绕核心六名嫌疑人,玩家需要通过收集关键线索推理在本次纵火案中各个嫌疑人扮演了什么角色。利用诸多碎片化信息拼凑出案件的真相,同时也拔出各位NPC背后的故事。在案件调查之中,混杂着与NPC交流的情感洗礼。 在实际游戏体验中,当第一次指认凶手后进入结局CG时还有些摸不着头脑,较短的首次流程也推进故事走向真正的核心要素:时间。不仅仅玩家将一次次回到火灾发生前的三个时辰前,在数次时间循环之中找寻线索,同时也指明本作推理的思路便是时间。 [h2] 优与缺 [/h2] 本作在实际体验中,像是在游戏世界中体验了一次剧本杀,搭配上时间循环的剧情,确实足够吸引部分玩家前来一玩。但本作在细节文本等方法的细节打磨稍有欠缺,在前期激发了玩家的兴趣,但在游戏中期进程,单单依靠时间循环与欠缺打磨的游戏文本并不能让玩家有强烈动力继续游玩。 [h2] 总结 [/h2] 《火起雪中寺》以一场纵火案为核心,在一次次时间循环中,依靠自己收集的线索与推理,解开案件找出幕后真凶。剧本杀式游戏体验颇有一番新意,3D场景与2D角色立绘在美术风格与设计上有着自己的特色。同时游戏中的剧情文本稍欠缺打磨,在情感表达等方面仍需要精进一些。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
手感着实是太差了,3D做不好可以做文游,能不能别端半成品上桌。 或许剧情真的写得很好,但我实在是在窒息之前等不到剧情好起来了
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
啊啊啊啊啊,好想消除记忆再玩一遍!!太戳我了55555
就这水平,还出下一部呢?结局还放下一部的敬请期待?刘若什么是吧,刘什么洋?意义不明。
选择推荐只是单纯的鼓励一下国产作品 其实是不推荐的 UI粗糙 游戏系统单薄 按键操作奇怪 指引稀少(互动物品能不能增加一些提示呢 地图上可不可以有些标识呢 哪怕你给个人物地点的坐标呢) 这些作为单人开发的作品缺点就不说了 主要还是想说说剧本方面 1.开头也太突兀了 怎么莫名其妙对个话就开始了 体量小的游戏我认为就要多设计一些桥段增加一下沉浸感 2. 重复对话太多 不能跳过 每次轮回都要再读一次 很烦 也不知道上一次选了啥 这次要怎么选避免陷入上一次的错误 3. 故事真的简单又老套 没什么反转 游戏时间这么少就是因为玩了三个轮回我就已经大概知道真相了 上b站一看视频果然如此 核心推进点其实就是一个常见的推理逻辑 翻来覆去 很枯燥 综上 因为3d系统对于人物行动的拓展 但又由于枯燥的推理体验和流程设计导致成为一个走路模拟器 我走个半天结果给我来十几句没有信息重复无数遍又无法跳过的剧情 最后其实只是一个影响推理的选项 为了证实推理要像排列组合一样到处对话 游玩过程光想着什么人在哪里 这个选项没选这次选选看 完全脱离了推理的本质 大部分时间都是在做与推理无关的操作 总之3d系统我认为画蛇添足 噱头十足 给一个小体量低技术力的游戏反而带来了不必要的糟糕体验 老老实实做一个文字推理 多花费心思在打磨剧本方面才是出路 其实故事底子不差 多拓展一下还是很有剧本上的潜力 理解作者想开辟新赛道提高销量 但作为一个多年的推理读者以及推理游戏玩家 我还是要说 推理作品完全可以大道至简 无意义的炫技掩盖不了任何的剧情上的不足 推理作品的魅力完全在于核心的逻辑和诡计 谜底不硬就不要搞华丽的包装 不然头重脚轻 消耗玩家读者阅读精力 以上 期待作者再接再厉 写这么多评论完全是希望国产推理变得更好
说实话,不怎么好玩,可能我不太喜欢这种一直重复的过流程,剧情也没那么吸引人。不过制作组敢于挑战尝试,把剧本杀做成3D的解密游戏,也算是创新了,好评。
总体流程和推理都还可以,就是地图太大走的头晕。另外好像有一个bug[spoiler]车夫摘梅花这个剧情府丞说可以用他包裹里的花瓶装梅花枝,就去他房间里获取花瓶。但如果之后没有与车夫对话直接到下一阶段,下一周目这个剧情就无法再次去房间获取花瓶与车夫继续对话推进剧情获得梅花枝了[/spoiler]。
剧情还不错,指引什么的也做得足够显眼,就是这个不断溯回的机制有点麻烦,比如每次都是和车夫同样的话开始,我觉得可以设置一下跳过什么的,配音也还不错,但是最最最重要的是,为什么画面会做的这么晕啊,我一个不晕3d的人都感到难受极了,硬是盯着这个狗食画面玩了两个半小时通关,画面真的太拉了,关于眩晕的具体原因,我又点开游戏仔细看了一下,应该是奔跑和快速移动视角时候产生的拖影感或者说有点像动态模糊的那种感觉,但是设置里并不能设置
赶紧优化你那破UI
有几个推演太难了,攻略也搜不到。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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