
The Backrooms is a first person survival horror game set in one of the most terrifying environments of the human psyche. Explore an ever evolving nightmare while running from terrifying creatures to stay alive.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 2 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−60% | 127reviews | 63% | — | $8.9K |
| $9.99 | 392ratings | 57% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Too many monsters that are way too aggressive, you're just running away all the time and that takes away the frightening atmosphere. I gave the game several chances and hoped for a decent update, but the developers don't seem to care about feedback, it's a shame because the game looked really promising.
-This game does not have a save feature, so every try must be from the beginning to the end, what makes it repetitive. -It does not have a multiplayer option, what is good for this game genre, but you can't share the experience with friends. -The hostile creatures do not seem to pose a real threat to the player and after you understand what are you running from, it becomes boring. -The constant breath sound is more irritating than something to reduce the player situational awareness. -Creature sounds coming from the walls, what does not make sense and it seems to come from the next and/or previous areas, above or under the position of the player. -There are almost no division from the actual level to the next or the previous, what is a problem for loading/unloading resources, like textures, and can cause bad performance (and emanates sounds from other adjacent "maps"). -The movement of the head is delayed, what is not interesting too. This game is not fun. It is stressing and it is not because of its terror background, but because of the amount of bad game mechanics.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
IF YOUR LOOKING FOR THE BACKROOMS GAME KEEP LOOKING. This is the second time trying to buy the game and if NOT the one I keep seeing in YouTube! So if your asking if you should get it.... NO! EDIT: What you see in the screenshots for the game IS NOT like the game!
Unfortunately, what could easily be an 8 out of 10 experience is only letdown by a barrage of enemies and a very worrisome tendency to not listen to feedback. Also, if you die, no matter how far you were, its back to square one. Just another Backrooms that tries to create horror and tension by simply throwing enemies at you. If you want a extended list of Backrooms and Liminal games, just press the link below: https://youtu.be/LEEZRjRHADs
Abandonware DO NOT BUY. ZERO updates in over a year.
Whilst the visuals (lighting, and graphics) are impeccable, I cannot in good faith recommend this game. Firstly, it is clear a lot of work went into this game. However, given it is the backrooms, I think great portions of that effort was used in the wrong areas. There are too many monsters. It makes it scary, but it completely ruins the tension when there are constantly monsters, and monsters being heard rooms away through the walls at that. The other problem is that after dying, you spawn from the same point (which could be fine) however, the objective is linear and requires you to take the same route (making it feel more of a platformer than an adventure), and this coupled with the excess amount of monsters means you are inevitably going to get into a routine of constantly sprinting the same path over and over again. Credit where credit is due, while there are too many monsters i would say the sounds they make, and the characters breathing, and the ambient noises in general, are very well made and suitable. Office level is way too linear as well. I only ever felt lost at the begginning a couple times, and maybe a couple times during the pool section. The objective is too get a battery cell and power the starting room door. It took me about half an hour to complete the first time, and as of november 2024, once on the other side there is a little area that says "to be continued"... ? It appears that is the end of the game thus far, and the game is two years old. So it feels very incomplete. Additionally, it should be worth mentioning that to get the battery cell there, you have to run it from the office, all the way through the pool rooms, and back into the starting section. That is fine... however in order to carry it you must HOLD down left click. So you are running the length of the map, while holding left click. It is not ideal, but worse over, at times when I was sprinting away from the monsters, the battery cell being held would slowly get closer to the players face and would clip into your FOV and make everything blurry and look quite glitchy. Last, whilst traveling through the tunnel (immediatly after opening the picture / painting room) my character got stuck and noclipped through the ground and died twice. That is a clear bug, and once you die from it you have to again, run the entire gauntlet which only adds to the repetition. At the end of the day, it is still obvious a lot of good work and time was invested into making this product. However, I don't think the end result is satisfactory enough for a backrooms game. This is an opinion, so it is ok if others disagree, but for me I think a backrooms game should focus on space, the environment itself, and freedom or large scale mobility in a variety of path ways. Backrooms games should frighten you with the sheer volume of space and immense sizes, coupled with claustrophobic miniscule tight spaces here and there, all ranging from pitch black darkness to light blinding brightness. (this game does do an ok job of that, since there are some tight squeeze areas and large rooms) . If you can achieve that, throw in the RARE monster or 2, and that will capture the perfect horror vibe this genre excells at giving. Do I recommend? No. If more segments were added, and some bugs were addressed, and monster count was reduced? I would whole heartedly recommend.
游戏氛围还行,但是就是没存档功能。还有roguelike的标签是哪儿来的草
Pretty lame. Backrooms escape together is a whole better lot game.
Bugged gameplay, creatures cannot fit through doors and will get stuck in a chasing mode no matter how far away you get from them. There is a high likelihood of getting trapped in a room and having to lose health to leave, which leaves a permanent blood stain on the overlay.
:)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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