
Huoqi Xuezhong Temple is a 3D suspense exploration game. The ancient temple covered in heavy snow suddenly caught fire. A mysterious shadow transported you back three hours before the fire started. Faced with six people gathered at this temple with different purposes.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 14 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The game "Temple in the Snow" adopts the main axis of time advancement, supplemented by loops as the main gameplay method.
In the game, there are four time periods: "unitary time, 戌 time, hai time, and sub time", and in each time period, players will encounter NPCs in different states in different locations. Advance time by choosing different NPCs to dive into the dialogue.
Depending on the player's choices, the course of the game will also change subtly. The game encourages players to try to advance time with different NPCs in a looping way, so as to discover more information and finally restore the story.
The game uses the most advanced engine technology to restore the ancient scene of ancient temples in the snow with an ancient flavor. The overall gameplay is non-linear in the sandbox, and players can freely explore the scene.
The 3D sandbox scene in the game, combined with the time propulsion system, creates a complex world of space and time for players. The same place, at different times, will have different clue props. And the cause and effect of this still need to be reasoned and understood by the player.
A fire broke out in an ancient temple in the deep mountains, and an old case was very loud.
A number of portraits and illustrations drawn by watercolor artists, supplemented by professional voice teachers, take you back to that cold winter day, face the fire and the six suspects present.
The game contains nearly ten original ancient music songs, bringing you a pure ancient sound experience and helping you better immerse yourself in the story.
Genres
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
想象一下:你被困在了一座被暴风雪围困的千年古寺里,一场蓄谋已久的大火即将在子夜吞噬一切,而你,拥有一次次重来的机会,却并非万能。 故事始于一座被大雪覆盖的深山古刹。玩家扮演的角色被神秘黑影送回火灾发生前的三个时辰(即“酉时、戌时、亥时、子时”四个时间段),需在有限时间内调查六名嫌疑人,阻止火灾并揭开一桩尘封旧案的真相。游戏以第一人称视角展开,玩家扮演一位远近闻名的巡捕,开局我们一无所知,需要跟6位NPC(车夫,主持,小和尚,香客,门客,府丞)对话了解详情并收集线索。在最开始本以为是找寻一场普通放火案的凶手,但随着剧情的推动发现远不止此 游戏采用箱庭非线性的玩法,玩家需要在“酉时,戌时,亥时,子时”四个时间段内收集线索拼凑出真相。我们扮演的巡捕需要与每位角色对话收集信息,但注意不要对一个人死磕下去,有的对话选项会导致推动时间段,玩家需要尽可能把所在时间段内的信息获取完毕再推动时间。 随着我们了解的信息变多,游戏开启了推演系统。玩家需要牢记对话中的重要信息,并完成连线,如果不确定自己连的对不对可以使用“算一卦”功能,它会告诉你选择的对错,但不会告诉你正确答案(当然这不是免费的)算卦会消耗点数,而推演成功会获取点数,推演成功之后玩家能更明显的随时观看重要信息,以便真相的破解 游戏中最大的特色就是“时间循环”了。流程不算长,3—4小时就可以通关,但却有5个结局(包括真相)。“子时”的火灾案后,我们扮演的巡捕需要凭借前三个时辰获取的线索判断谁是凶手。当你自认为选出了凶手结束游戏时,却又见到了黑影开启了时间的循环,在黑影的解说下了解到“凶手是动态的”这一信息,这也是打出多个结局的关键。 我们扮演的巡捕需要在每一次时间循环中重新搜寻寺庙及周围,每次循环都会出现新对话,上一次的记忆信息也会保留下来,在一次次对话中逐渐接近尘封的真相 在收集到全部信息时会解锁真相结局:时间如雪,掩埋一切,亦孕育新生,新生承遗志,于黑暗中执炬,续燃正义之光。 游戏角色全程都有配音,同时游戏中近十款的原创配乐也很好听,真是诚意满满,作者已经把原声带上传了,感兴趣的可以去听一下 虽然是使用虚幻5引擎,但毕竟是一款由“单人团队”操刀的作品,看起来还是有些粗糙,值得玩味的是,通关字幕后的彩蛋悄然揭晓了续作《命丧梨香楼》的开发计划,若续作能保持本作的诚意同时吸取经验,相信一定未来可期
不推荐 续评(我完全未对bug和操作之类的游玩效果作评价,因为懒得赘述,直接包容了) 没有足够的文本量和优质的对话充实整个篇章,本来欠佳的文本就使得玩家很容易情感游离,探索的游戏性老实说加剧割裂了故事的代入感。 至于第一视角层层揭密的周目玩法,并没有起到期待的作用。对塑造角色本该帮助,但对于玩家来说有些无感。可能递进了作者需要的剧情表达和对关键人物劣行的规避。但玩起来难受了。 整个篇章一种现代人臆想的古风悬疑,粗糙感比较重,如同又读了边《春庭雪》。 角色塑造也是浮于表面,跳脱,过于工具。 推理是一笔带过毫无参与感的,推演设计属实也觉着流于表面,毕竟都是对话内容。 最初我以为本作是有着时间选择的,但想着极短的文本,与周目递进的设置重复了,会和推演设计一般形同虚设。再一看,我误会了。 也就是说所谓游戏玩法上的创新,直观兑现的且有存在感的只有2d平面探索变成了3d。 真的,剧情规划排布上很不成熟,玩逆转即使存在探索和解密,但依旧能够感受到剧情的递进,且抓马部分必定紧凑连续。这里,玩家只有为交代而交代读人设似的观感。 几个诡计设计方面,梗是好的,太太太欠打磨。 细思不得,作者云云。 至此,实话实说。 总之就是蛮失望的。 支持国推的原因一直关注这部作品。 但,要给推批看到,就国推的戾气,可能要被喷死。 即使作为正常推理爱好者,也不敢推给朋友。 再,作为游戏,上架还是太早了。 问题真的很多很多。 其次,我最关心的文本质量和文本逻辑,是不达标的。 最后,1.6小时的测评有什么参考意义? 是没有,你可以自己买,再判断。 7.25 这是我第三次为它改测评了。 玩了《魔法少女的魔女审判 》,又经历了一次《明末》风波。 我突然意识到自己的测评不该太感情用事,游戏的质量才是一部游戏最终的评判标准。 我的标准是很宽容的,但也要为自己负责,不满意也不该找补情绪,勉强自己给好评。 对游戏素质未达标的,公正评判。 所以我决定发售日的游玩体验,和感觉,真的反映在 [h3] 您推荐这款游戏吗?[/h3] [h2] 【 √ 否 】[/h2]
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
应该鼓励多出这种3d的古风悬疑推理游戏,立绘和cv都很不错,虽说地图容易迷路过场动画没有字幕,但也挑不出其他问题了
仔细体验了下,UI确实不太方便,独立开发者在这块技术积累还是不行吧。剧情中规中矩,不过不失。玩法上是通过多周目来拼凑线索的,玩起来确实有探案的感觉。配音和音乐好评,尤其是配音,有种看剧的感觉。
缺点:简陋的UI,贫穷的美术。优点:玩法上挺有意思的尝试,单单就玩法上的创新来说,值得支持。比大部分还在借鉴别人玩法的游戏强多了。加油!
游戏采用以时间为轴线的推进式玩法,设有 “酉时、戌时、亥时、子时” 四个时间段。在不同时段,玩家所处地点会发生变化,遇到的 NPC 状态也截然不同。与 NPC 深入对话是推进时间的关键,而玩家的每一次选择,都可能引发剧情的微妙改变。这种设计鼓励玩家多次循环体验,尝试与不同 NPC 在各时段交流,以挖掘更多隐藏信息,13个推演有助于玩家复盘整个剧情,还原故事全貌。 游戏虽然是3D可自由探索,实际上所能前往的区域也比较有限,一周目有白雾遮挡还有不少区域无法前往,二周目开始才算得上游戏真正开始,要找到真相,除了完成13个推演,还需要找齐全部的线索,并且在推进剧情时需要正确选择时间推进,才能找出真凶。 游戏比较短,但这种3D探索结合2D推演的形式还不错,下一部《命丧梨香楼》应该也是延续了该风格,可以期待一下了。 [quote]关注「 [url=https://store.steampowered.com/curator/42276832//]鸿源鉴游组」 [/url] [/quote] [u][b] 会当逢佳游,始可见鸿源。 [/b][/u]
剧情还行,给个中评吧,等作者把UI好好优化优化我再改评论。
啥时候出个多人玩法啊,感觉这种双人联机会很有意思。
这销量,续作应该是没希望了吧。游戏挺有创意的
玩起来很像剧本杀,这个价格这个体量很不错了,不过还有很多小的点需要改进的,看其他评价都提到过了。 立绘是我的菜,太好看了 期待后续作品。
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Players by region
Where this game's players are, estimated from review languages.
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