
Build, manage and optimise intergalactic hospitals! Recruit staff to satisfy the whims of various alien species, and cure their bizarre illnesses - for money! Save the (literal) Galaxy in story mode, or head into sandbox to design the hospital of your dreams.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 27 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You are the Director of Galacticare; manage your own interstellar healthcare company and (try to) save the Galaxy - just make sure to get paid first!


Design, furnish, and upgrade your hospital.
Hire doctors with distinct traits and backgrounds.
Keep everyone relatively content by satisfying their various needs.
Build and improve experimental treatment facilities.


Meet and recruit a variety of unique Consultants (DJs, monks, you name it!)
Explore their mechanics, levelling choices, and personalities.
Consultants stay and grow throughout the campaign, unlocking new skills and playstyle options as you progress.


Discover, research, and cure alien conditions.
Treat patients of all shapes and sizes: from puppy-sized lemurs to entire planets.
Provide healthcare for musical festivals, deep-space prisons, communal space farms, and industrial disasters; or go wild in sandbox mode.
Develop your relationship with each species, earning rewards from their respective cultures.


Use holographic doctors, short-range teleporters and subspace portals to micromanage your hospital’s performance.
Upgrade rooms, read the thoughts of everyone aboard your station and purchase equipment from a colossal wandering trader.
Raise your Hospital Rating - the only goal that truly matters.
Galacticare takes you on a colourful and bizarre journey - from humble beginnings orbiting 23rd-century Earth, to the internal world of an extra-dimensional deity.
It’s time to save the galaxy - one patient at a time!
DISCLAIMER: Galacticare contains some mature references, innuendo and at times dark humour.

Galacticare is brought to you by Brightrock Games, the team behind War for the Overworld. We’re an independent and passionate team of developers making the games we’ve always wanted to play. Inspired by the classics of the golden age of management games, and hungry to push that genre’s character and complexity forward, we hope Galacticare will appeal to the players who care about these games as much as we do.
Sums Steam only; Xbox, PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 661reviews | 86% | — | $750.1K |
| $29.99 | 875ratings | 70% | — | not modelled | |
Engagement
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is very good. It took me a level or 2 to get into it because the pacing of the game (more about that later). The graphics, sounds, design, atmosphere, humor, length,... it all ranges from good to very good. I'm nearing the end of mission 9 as I'm writing this and there are 11 in the game I think. Plus there are about 5 or 6 sandbox levels. Those sandbox levels all have a unique layout but no real story or special missions in them. Map 9 is the first one I'm struggling with. The previous 8 I "5 starred" in one go, never having to restart. (There's also a hard difficulty mode for each map that I haven't touched though.) So far I've run into one game breaking bug: map 8 wouldn't end. Because this is one of those games that autosaves all the time over a single profile save this meant I couldn't reload prior to whatever went wrong and had to play the entire level over again. Aside from that a recurring minor bug is patients or doctors getting stuck in position. This can be remedied by returning to main menu and then reloading your game. This bug didn't occur in some missions and happened up to three times in some other missions. There are different races all with their own desires and looks. They arrive as both patients and doctors. There's a giant alien race that stays outside your station because it doesn't fit in and you heal them by sending shuttles with probes. Those probes return to your station for diagnosis then you fill cannisters with the cure and ship them out to the alien the same way. All in all the atmosphere reminds me of Startopia a bit, but this game definitely has its own unique style. The only downside to this game for me is the odd pacing. There's a lot of micro-management going on with vermin entering your hospital that you destroy by clicking on them, checking patients health levels and dealing with them, checking doctor's energy levels and giving them energy drinks, prioritizing some tasks, dealing with a vendor that leaves after 30 seconds or so, reparing damage caused by meteorites. I find myself pausing the game all the time, to deal with these things. The advisors and npc's talk a lot in this game and I often end up pausing 5 times during their speeches to deal with micromanagement. This sadly makes it easy to loose track of what they're saying and undermines the nice writing and voice acting. You know how in other hospital sims (or similar games) you start a level by opening a hospital, then following the first customer all through their journey to healing, then the second one enters, and slowly the number of patients climbs up? This game dumps a bus of 5 or 6 patients on you immediately and by the time they reach your diagnosis office the second bus arrives. From the get go you're building duplicates of all sorts of rooms to deal with the stream of patients. That's another thing I'm pausing the game for all the time: building more rooms. I've gotten used to it, the game is balanced around this pace, but again: there's no time to listen to characters' stories, there's no time to go into treatment rooms and watch the animation of the wacky treatment. That's my main nitpick with this game. I'm really enjoying this playthrough and when it's over I'll check out what the DLC is about.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Korean, Polish*languages with full audio support
| $19.79−34% |
| 76ratings |
| 73% |
| — |
| not modelled |
| $29.99 | 23ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I played this on GamePass and oh boy was i suprised how good it was. As a 39 years old gamer, Theme Hospital is on my Top 3 best games ever -list, and there is so much Theme Hospitals soul in this game. There is humor, interesting stuff to do, you get to shoot the "rats" (bugs) on the hospital, funny illnesses, etc. I just had to buy this on Steam also just to support the developers. This game has soul and it is well done. If there is something to dislike, the game is kind of easy on normal and extremely hard on hardcore mode. Still really solid game and i can highly recommend it to everyone. Try it!
Super fun game with lots of humor and a solid storyline. Very fun if you are into tycoons and building-type games. Reminiscent of Two Point Hospital, but arguably better.
Very fun and addictive
Feels like a lovely game with too many small bugs not ironed out (and since it's released for a couple years now, I'm curious to see why these issues are still here): having a lot of available seat spots but patients preferring to stand and then say that there's not enough seating places. Building a new room in a bought-extension place shows "blocked" by invisible objects that are not there. Patients going to the toilet pod twice or thrice even though the description says they are already going to a designated treating room and waiting timer started. I've only played the first story chapter. A lot of small things that really influence the user experience. I'll be keeping an eye on patches and bug fixes but for now it's a refund for me.
I LOVE this game. I want to marry this game. Can I marry this game, though? If you like Two Point/Theme Hospital and aliens, this is totally your jam. Voice acting incredible, humour incredible, some tiny bugs that can be worked around pretty easily. The only thing missing is more Doctor Who references, but hey, that's a personal unhealthy fixation.
OK so yes I'd recommend it but it has a few issues. I'm going to list them because I have workarounds I figured out. I really do enjoy the game, it's silly. If you like the two point games you should definitely enjoy this one. Here are some of the things I found work arounds for/find kinda annoying. Not bad enough to rage quit or stop enjoying the game, but annoying. * Patients get stuck Every now and then you'll get a warning with a frownie face saying a patient is getting upset. And so far every time I see that it's because they're stuck. (It's supposed to be if the lines are too long and there's no food etc.) But if you try to make them first in line, hand them a machine etc. They just stand there frozen. If you exit to the menu and come back they start moving. It's rather annoying especially since it happened so many times. * Level 3 Mission There's a weird issue with level three, you have to treat some specific patients and somehow after you treat them all the mission doesn't complete. This one I had to exit the game and launch it again and then the mission popped up again, I completed it and it worked. * Doctors staying unassigned So you have rooms and you assign doctors to them. But sometimes you move things around. At one point it seemed to work, if a room didn't have a doctor (one went on break or whatever) another doctor would fill in. (You can lock doctors to rooms so they won't fill in elsewhere etc. But I'm referring to unassigned doctors.) Usually this works. But I've had a few times where I had rooms needing doctors and my doctors are milling about. * Can't turn off research If you have a research room up to three of your doctors will go in the room and do research. Other rooms you can "turn off" when you don't want it active but you can't turn off the research room. Downside is you may have three doctors doing research and have rooms that have lines going out the door waiting for the doctor. So I end up having to delete it so they stop getting stuck there. So far I'm not really seeing a massive benefit of the research room but if you have a good income coming in you can afford the extra doctors.
Two Point-esque but more relaxed. Super fun! Characters are great too!!
Delightful gameplay and aesthetics meet a funny and creative sci-fi narrative with many interesting characters and ideas. Strongly recommended to anyone who likes management games.
I love the worldbuilding and attention to detail in the species and conditions on this game. With regard to gameplay, I find it can be overwhelming, with constant new quests even in sandbox mode. There is also maybe a little too much micro-managing, as I ended up having to move patients around manually to stop them dying in the queue. Some of the options to lock a doctor to a room or assign a bot seem to only make things worse, rather than better. It may get easier with more play. Taking a break of seven months between my first two plays probably didn't help with remembering some of the minor aspects of the game.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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