
Build a civilization that will stand the test of time in the largest space-based strategy game ever! Choose from dozens of unique races and make a name for yourself across the galaxy through diplomacy, espionage, technological advances, and more.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 8 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 813 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
gleich teuer wie galavtic civ IV... euch ist bewusst das das spiel 8 jahre alt ist? die grössten maps sind ohnehin nach einiger zeit zäh. ne runde dauert dann 15 min oder soo, viel zu viel micromanagement. ausserdem wäre es schön zu wissen wie die ki es schafft bei 1/4 der produktion 5x mehr schiffe zu haben(die doppelt so gut sind), das entzieht sich meiner logik...
Es kommt mir vor wie eine grafische Aufwertung vom zweiten Teil, aber leider nichts vom Gameplay oder Bedienung verbessert. Deshalb kann ich es auch wie schon den zweiten Teil nicht empfehlen. Es gibt einfach bessere Alternativen in dem Genre.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Russian*languages with full audio support
| $24.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 816 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
One of the not so deep golbal-strategie games. Espacally the ship-disigner is cool.
At first you think basic, nasty little version of Civil. Far from it. Its immense, it has incredible potential. It is real war, peace and nasty in space. It is insanely difficult at first, but once there and you get what it is you have to do, do it! 10/10
为什么不做汉化
Man I really slept on this game. I've had it for so long but only played it once. Originally I didn't care for the art style, especially the cute comic relief races, but after picking it up again and taking a swing at the game I've fallen in love. The game has a lot of charm and humorous texts, but what I really enjoy is the planetary management and exploration. The diplomacy also seems to be enjoyable, though I haven't played it long enough to figure out how to cheese the AI races (if you can that is). Overall, I'm enjoying my time with it.
Great Game..
I have been a fan of MOO2 since its release in 1995. GC3 is providing the same level of interest with more complexity
fun game for control freaks and micro managers
great game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $13K | 20 | 60% | $19.99 | |
| $526.7K | 1.7K | 77% | $9.99 | |
| $71.2K | 386 | 80% | $7.49 | |
| $24M | 23.2K | 61% | $39.99 | |
| $4.2M | 6.6K | 80% | $29.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.1M | 12.5K | 81% | $29.99 | |
| $8.1M | 12.3K | 94% | $39.99 | |
| $8.1M | 6.9K | 84% | $49.99 | |
| $8.1M | 18.3K | 85% | $19.99 | |
| $8.1M | 40.8K | 93% | $7.99 | |
| $8.1M | 89.2K | 88% | $5.99 |