
Build a civilization that will stand the test of time in the largest space-based strategy game ever! Choose from dozens of unique races and make a name for yourself across the galaxy through diplomacy, espionage, technological advances, and more.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 8 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 813 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Everything is locked behind DLC and the AI is impossible. They know where your ships are at all times, build up faster than you can, and swarm you with stronger ships.
Man I really slept on this game. I've had it for so long but only played it once. Originally I didn't care for the art style, especially the cute comic relief races, but after picking it up again and taking a swing at the game I've fallen in love. The game has a lot of charm and humorous texts, but what I really enjoy is the planetary management and exploration. The diplomacy also seems to be enjoyable, though I haven't played it long enough to figure out how to cheese the AI races (if you can that is). Overall, I'm enjoying my time with it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Russian*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 816 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Picked this up with all DLC whilst it went on sale. It's OK but is lacking a host of QoL features that are common nowadays. Still GC3 made for an entertaining 50 hours, although I'm planning on uninstalling it once done, TL;DR is pick up on sale.
just a good all round turn based game. good graphics and alien races to pick from
Single player campaign is a joke
Crashes when I use the diplomacy screen. Really love the game, but this bug makes it unplayable.
Best 4x on the market
턴제 우주배경 4X게임. 전략성은 떨어진다. - 행성 개발에서 중요한 건물은 몇개 되지 않는다. 행성 수도 건물에 인접 보너스를 넣어주는게 핵심이며, 이 때문에 시작시 행성 수도 건물 주변에 빈칸이 얼마나 나오는가에 따라 초반 진행 난이도가 크게 바뀐다. - 함선 설계를 자유롭게 할 수 있게 해뒀지만 자유도가 너무 높기 때문에 오히려 극한의 최적화 세팅만이 쓸모있는 상황이 나오게 된다. - 세율을 1%씩 변경할 수 있도록 해놓은 시스템 때문에 최적 플레이를 위해선 매 턴 세율을 손봐줘야 한다. 재미없는 마이크로 컨트롤. 대부분의 전략게임이 그러하듯 고난이도 AI에는 무수한 보너스를 붙여주는데, 이 게임은 생산력/과학력 외에 말도 안되는 이동력 보너스를 붙여주는게 특징이다. 이때문에 초반에 개척 가능한 행성 차지하기가 매우 어려우며, 이후 전쟁중에도 후방이 지속적으로 위협받아 상당히 불합리하다는 느낌을 받게 된다. 결국 꼼수스러운 전술을 사용해 극복할 수 밖에 없다.
Замечательная игра, в которой ты проводишь семьдесят часов, после чего идёшь проходить обучение. 11 конструкторов кораблей из 10.
The game is mildly interesting for what it is. It has better-than-adequate graphics and interesting elements of lore, but it's ultimately not all that standout in game-play experience comparative to other games in my library, about which I have similar complaints. It just doesn't feel that unique to me.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — |