
Arm your vehicle with deadly weapons and roam endless wastelands in this fast-paced single-player / online co-op car combat game. Collect upgrades for your car to melt enemies and giant bosses in this bizarre world. Retro vibe. Retro cars. Retro gameplay!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Aug 31 → 4/day in the week after.
About
FUMES is a single-player and online co-op game inspired by the golden era of vehicular combat genre. Straight-forward, fast paced, intense gameplay. Get into the car, slap some weapons on and cruise twisted wastes.
No bullscrap. Just you, your car and pure fun. Like in the old days!
Drive customizable cars. Equip them with weapons.
Experience driving physics inspired by old rally games.
Encounter waves of enemies. Get involved in the chase of destruction.
Deliver suspicious packages while escaping from greedy chasers.
Defeat the fastest racers of the wastelands in off road challenges.
Fight with giant bosses - monstrosities on wheels.
Customize your car. Choose loadout to fit your combat style. Slap some stickers on.
Earn new cars and parts by beating bosses.
No loading screens. No fast travel. Just use your car.
Slow down after the fight, go for a ride and inhale the FUMES.
Get lost in the desert. Wander endless, procedural environments.
Listen to the original, guitar-heavy soundtrack.
Invite your friends to your single-player world.
Join up as many friends as your hardware can handle (Steam allows 250 max but you need NASA PC for that).
All loot and progress earned together is also saved to single-player.
FUMES demo contains beginning of the full game.
Your demo save game will carry to the full game.
Roam the wastes, collect scrap, burn your way through the challenge and rise as the mayhem walker...
...or simply join our Discord server to hang out with us and other travelers like you. Get involved in the creation of this twisted world!
Engagement
Reviews
Themes across 584 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Hm, how do i talk about this game. You drive around, unlock weapons, car bodies and wheels by doing "missions" or turn in salvage for random items. On each car-body you have different weapon slots that you put whatever weapons you feel the need of using or have currently unlocked, each weapon can also have a rating (S,A,B,C,D). Occasionally you will fight mini-bosses and in fewer occasions you fight a more unique boss, like the one you see in the trailer, being a cargoship on wheels (with teeth). The gameplay loop is fun, do some missions, customize your car, kill a boss, turn in a few salvage, rinse and repeat, eventually you might reach a point where you feel the content might be lacking but i dont think the game is meant to be that long, at least not in its current EA-state, i think it depends on what you do with it, it is a bit free roaming after all. Now the customization of the car is great, you can put all kinds of decals on the car to paint it in the way you want it, personally i had a hard time not doing Jurassic Park Explorer cars out of 2 of the bodies you unlock, and cop cars with some of the others, and its just fun to mess around with. Can easily attribute to some of the hours spent playing the game. The bosses vary from being just a car, with a new car-body to unlock, to being VERY unique, like a massive wheel that rolls around, and i do hope they add more of the BIG-HUGE-MASSIVE-bosses, especially like the "last boss", the game really needs 2 more of those i think, not exactly the same of course, but two more unique ultra-massive bosses. Scale is something they need to play around with more. My Early Access Enjoyment score is: 85% Fun for a bit, but the current content does feel a bit repetitive after a few hours. The painting of your car is amazing, you can spend hours with that, there are tons of decal unlocks, only your imagination will stop you. I wish them all the best in developing the game further.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Ukrainian
Hours played at review time, across 584 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
fumes is an amazingly underrated game. its so fun, the atmosphere and artstyle is so cool and the multiplayer update made it even better. highly recommend and i look forward to every update to come
It's like Twisted Metal, Smuggler's Run, and Mechwarrior had a beautiful angelic baby and raised him to be a Kvass brewer in eastern Europe.
Pure retro fun
The game is fun, very fun. But it constantly deletes my save file. I'll be 20 hours in and the game just deletes it all, poof, gone, delete-O. vanished. It's the worst. I can not tell you how annoying it is to lose EVERYTHING in a moment for no reason. Don't get it if you value your time.
One of the rare games I come back to. Really good for early access and the devs really listen to the community and often give updates on their work. Most people complaining don't appreciate how much work making a game is when you got a small team. From a technical standpoint really impressive stuff!
Very fun with friends, a lot of content that doesn't get stale and a lot of progression and things to unlock. Definitely worth the money id estimate at least 50 hours of gameplay to complete, though very difficult if you've never played a car game since it can be very hard to control at times and you need to have good knowledge of what the stats mean when modding your car. The weapons and everything else plays very smoothly, definitely a game worth playing.
SEX 2.0 and 3,0
as an early access title this game already has the groundwork for a fun, streamlined game. the addition of co-op is already fantastic in its first iteration! though it definitely needs tlc, while player stacking in the scrapper is funny, it simply cannot be this way lol. it would also be nice if missions/activities could be started without the entire group present, or, forcing a start.
I was SUPER excited when I saw this game, it looks really sick. And even if my review is mostly focusing on negatives, I feel like there's still a good base on which the game could be great. I'd play more if it weren't for the 2 hour refund window, as in general the game got really repetitive almost instantly and I'd like to see if it stopped being repetitive. But in the 2 hours I played if you did 1 mission you've done them all basically. Even bosses it doesn't matter, they all feel the same, every enemy feels the same too aside from how tanky they are. ------------------------------------------------------------------------------------------------------------------ Positives: - Love the attitude/style - The menus and HUD being "physical" is really charming and way too rare in games - The art is mostly nice and charming (minor nitpick about texel density when it comes to art) - Feels pretty satisfying driving around and shooting - Music and sound effects is all solid (the filter on the enemy chatter is kind of fatiguing on your ears though) - I like that you can switch between a bunch of filters and stuff ------------------------------------------------------------------------------------------------------------------ Negatives: 1. Aside from being more consistent with hitting your shots with a mouse, there's like no skill expression? - It doesn't matter how you drive, going off jumps or anything does nothing gameplay-wise and you can't meaningfully manipulate enemies to crash into hazards much or something. (walls, explosives, fire, oil etc) - There's like no decision making required in neither movement nor combat. - You can't meaningfully dodge or outmaneuver enemies in any fun way, you just hold on to your gas and spray bullets until enemies die. - Even if the driving and shooting is pretty basic, at least there could be critical ways to deal damage, weak spots, hazards you can use against them, ram them off cliffs etc would all at least give me something to do aside from "hold button 1 and button 2 until enemies dead". - There's also no enemy reactions. Like in an fps game dealing a certain amount of damage in a short enough time span might stagger an enemy, which in turn might affect their behavior. Here they just take it going from 100 to 0. - The terrain in the 2 hours I played was also mostly just flat ground, the few objects scattered around mostly didn't matter to gameplay. At most they'd obstruct some bullets flying around for a sec. --- 2. Extremely repetitive enemy/boss encounters, after you've done one you've done them all. --- 3. The UI is extremely unnecessarily clunky, so many clicks and button presses that could be mitigated. It's also not clear what each button press is about to do really. Like yea you can figure it out but for how simple the functions are it's oddly hidden in multiple menus when it feels like it could be streamlined. It's not like most of those things seemed to matter much anyway. The menu is borderline unusable with a controller so switched to kb+m - Why even have to go to the big mechanic truck to upgrade guns you're already using? Finishing enemy encounters doesn't give you anything exciting and all you really get is more of guns you already have, and you can then drive off to a truck and "merge" those guns onto your identical ones, which is just sort of boring incremental stat boosts like "+0.3 damage". Those types of stat boosts are never fun imo but even then it should not be a button you have to DRIVE to just to apply it. There's seemingly no reason I wouldn't want to apply it so.. just apply it... ------------------------------------------------------------------------------------------------------------------
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 1.3K | 87% | $39.99 | |
| $1.1M | 1.3K | 74% | $24.99 | |
| $1.1M | 3.7K | 96% | $7.49 | |
| $1.1M | 2K | 95% | $29.99 | |
| $1.1M | 1.3K | 76% | $29.99 | |
| $1.1M | 1.4K | 77% | $25.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $142.4K | 196 | 81% | $14.99 | |
| $15.4M | 20.3K | 78% | $24.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $1.1M | 1.6K | 78% | $19.99 | |
| $126.1K | 309 | 42% | $14.99 |