
This "spaceship simulation roguelike-like" allows you to take your ship and crew on an adventure through a randomly generated galaxy filled with glory and bitter defeat.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Sep 13 → 12.57/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.99−80% | 78.8Kreviews | 95% | — | $4.5M |
| $9.99 | 520ratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1126 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
repeat, repeat, repeat....repeat again.
我们需要超简单模式
Send an endorsing review ! Giant goated games are no joke.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 2669.83/day in the week to Jul 17 → 9.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Japanese**languages with full audio support
| $9.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
One of the worst Indie games of all times. Can't fathom how it gets recommended again and again. Save your time and money on this RNG simulator.
I've played FTL on and off for about a decade now, or something close to that. It's a small game with a simple premise and endless challenge and replayability. A roguelike masterpiece, it's always easy to come back to because there's not a ton of thinking and planning I need to do. The mechanics are simple enough to remember that even after years of not touching it, the gameplay is just so intuitive that it's like getting back on a bike.
Very interesting game.
为了每一位心爱的船员的存活,为了拿下不可能的胜利,在每一帧中不间断地思考,正是ftl的魅力所在 甚至,当你玩腻每一艘你爱玩的舰船后,还可以由大佬们开发的多元宇宙mod,其完成度之高,我愿称之为ftl2 总之,这是个不容错过的策略游戏
I wish I were better at this game than I am, I struggle with real time pause mechanics. The game's well made and designed, in order to succeed you need not only a good plan but also some luck, good decision-making and precise execution. I'm the one who falls short, but this game's excellent. I come back from time to time to see if I can finally beat Normal difficulty, failing hardly gets this fun for me.
I just wanted to know what this game is all about, and it's one of the very good games if you want to relax and play.
Its a great little space war crime simulator (but the war crimes are [mostly] against asshats so its fine) If your on the fence because of difficulty, normal and easy make the game infinitely less of a CBT experience while still posing a fun challenge. Haven't touched the modding scene yet but I know there's some crazy stuff out there too.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 4K | 94% | $19.99 | |
| $1.4K | 10 | 100% | $4.99 | |
| $1.1M | 1.4K | 77% | $25.99 | |
| $1M | 1.4K | 68% | $19.99 | |
| $5.9K | 45 | 56% | $3.99 | |
| $2.5M | 6.8K | 95% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.5M | 9.5K | 76% | $19.99 | |
| $4.5M | 12.4K | 96% | $19.99 | |
| $4.5M | 9.6K | 92% | $19.99 | |
| $4.5M | 8.7K | 85% | $19.99 | |
| $4.5M | 4.3K | 89% | $29.99 | |
| $4.5M | 33.8K | 91% | $4.99 |