
This "spaceship simulation roguelike-like" allows you to take your ship and crew on an adventure through a randomly generated galaxy filled with glory and bitter defeat.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Sep 13 → 12.57/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.99−80% | 78.8Kreviews | 95% | — | $4.5M |
| $9.99 | 520ratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1126 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Топовая игра в стиле старых пиксельных игр прошлого. Не смотря на ее относительную короткость (Если просто 1 раз пройти максимально быстро) она цепляет своей наполненностью, что делает ее глубокой и реиграбильной. Это хорошо сочетается со сложностью, и по этому не скучно начинать от проигрыша, которых очевидно будет много иза того что она тебя буквально бросает в пучу событий, в которой интересно разбираться, ведь она тебя не ведет за руку и не учит этому, а всё преподносит как историю своего мира, а так же как "сюрприз", ведь ты не знаешь что будет на следующем шагу. Очень рекомендую.
This game is just peak nostalgia. One of the best roguelike games I've ever played. Even after a decade+ it holds up amazingly.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.5M | 9.5K | 76% | $19.99 | |
| $4.5M | 11.4K | 90% | $19.99 | |
| $4.5M | 8.7K | 85% | $19.99 | |
| $4.5M | 4.3K | 89% | $29.99 | |
| $4.5M | 33.8K | 91% | $4.99 | |
| $4.5M | 5.4K | 71% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 4K | 94% | $19.99 | |
| $1.4K | 10 | 100% | $4.99 | |
| $1.1M | 1.4K | 77% | $25.99 | |
| $1M | 1.4K | 68% | $19.99 | |
| $5.9K | 51 | 61% | $3.99 | |
| $2.7M | 7.4K | 94% | $14.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 2669.83/day in the week to Jul 17 → 9.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Japanese**languages with full audio support
| $9.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I like that the game is really challenging. The only thing that I don't like that you rarely know what you choose when you have options in events (that there is not that many types), and that ships are openned mostly through wining by previous type of ship, rather then finishing a quests.
Génial, joli, j'adore
A gem that's stood the test of time, even before the unbelievable modding community. I envy future generations who'll stumble upon this classic masterpiece and get to experience being blown apart by missiles for the first time.
Endless replayability, I've been coming back to this game over and over now for a decade. The challenges are engaging and rewarding, pushing you to play through the game again and again. All encounters are determined by RNG, but good strategy is always enough to get you through whatever is thrown at you. One of the few absolute 10/10 games I've played. It runs on low specs just fine, the first time I played this was on a 2002 Dell Dimension 9100 and it ran perfectly.
플레이 초창기에는 얻어맞으면서 재미있게 플레이 가능함. 이벤트 외우기 시작할수록 난이도와 재미가 조금씩 떨어짐. 2012년 인디 게임이라고 생각하면 명작인듯
Space Game. I Like. Fun = Yes.
Simple, addicting, punishing.
看逆风笑来的,自己玩感觉难度好高呜呜呜
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.